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Could Social TV Really Become a Multi-Billion Dollar Business? - SocialTimes.com - 0 views

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    Entertainment check-in apps and their potential for growth in the era of connected/interactive TVs
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Are we becoming slaves to the "like" button? - Tech News and Analysis - 0 views

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    Discussing the pitfalls of the "Like" button and how it affects social interactions
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WiO Connects TV to Mobile, Makes TV Ads Interactive - 0 views

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    It's like Shazam but entirely focused on advertisements
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WiO Connects TV to Mobile, Makes TV Ads Interactive - NYTimes.com - 0 views

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    Audio recognition app
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Pottermore.com Is Exclusive, Interactive Harry Potter E-Bookstore - 0 views

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    This thing has been generating speculation for at least a week.
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Coca-Cola: Sing For Me Vending Machine | Digital Buzz Blog - 3 views

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    choose a Christmas Carol, along with 2x microphones so you and a friend can get in on the action… Sing the chosen Christmas Carol accurately, and you'll score a free coke in return! Very cool. I'm loving the continuous release of global 'Happiness' installations…
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'Teenage Mutant Ninja Turtles' Motion Posters: Meet the Heroes - /Film - 2 views

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    motion movie posters
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Mail - john.rich@moxieusa.com - 1 views

  • posiibliities
  • Here are our thoughts regarding VR:VR will gain mass adoption regardless of the speed of hardware and content development. It's inevitable, no medium ever created is more powerful. Two dimensional screens are abstractions that we have adapted to but we are three dimensional beings. VR renders 3D experiences that induce cognitive and physiological responses because it convinces our brains the we are having "real" experiences. These immersive, persuasive and empathy-inducing experiences are irresistible.With that said, while content and tech are highly synergistic, we would give content a slight edge in importanceFor mass adoption hardware needs to crack the code of: Powerful, Simple and Cheap.  So far, the most successful “high end”hardware is the PSVR which is simple and cheapAs part of the "simple" criteria, hardware will also need to be mobile and non-tethered (we are getting close in headsets - Oculus Go - and 5G networks will be key to delivering powerful, non-tethered content)Inexpensive headsets will drive adoption, great content will keep people coming back.Content needs to move beyond gaming and deliver amazing experiences for general entertainment, social engagement and training/education. Interactivity is key to a compelling experience.If they are interested Jerry and I are available next Tuesday-Thursday (Jan 19-21) from 11AM-2PMCheers,J
  • FutureX Labs Vision
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  • Similar to how this app works:
  • tomorrow.
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    The frogs are slowly getting cooked.
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Is 2020 the Year of Extended Reality (XR) in Marketing? | MarTech Advisor - 1 views

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    "Rekorderlig"
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