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Glenys Hanson

Reflections on Play, Pedagogy, and World of Warcraft - 0 views

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    " * The video game World of Warcraft was the text studied, the laboratory, and the classroom for the online course "Warcraft: Culture, Gender, and Identity" at Inver Hills Community College. * The overarching goals of the course involved using the game's immersive environment, learning strategies, and culture to encourage and support student learning. * In addition to achieving the intended course outcomes, students successfully transferred the concepts they learned between the real and the virtual worlds."
Glenys Hanson

World of Warcraft in School Wiki - 0 views

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    "This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com."
Glenys Hanson

Language learning in World of Warcraft - 1 views

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    "Todd Bryant works for Dickinson College. He is the Language Liasion for the Department of Instructual Media Service, through which he speaks to language professors about how they can use technology in their classes."
Glenys Hanson

Cognitive Dissonance - 0 views

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    "Cognitive Dissonance (World of Warcraft guild: Sisters of Elune, Alliance) was chartered in December of 2007 as a group of educators exploring the concept of MMORPGs and their relationship to education. It has grown to a guild of colleagues and friends exploring the platform and experiencing the implications and applications to teaching and learning while having fun! The Cognitive Dissonance website is meant to be a communication and support tool for guild members."
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