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Glenys Hanson

Reflections on Play, Pedagogy, and World of Warcraft - 0 views

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    " * The video game World of Warcraft was the text studied, the laboratory, and the classroom for the online course "Warcraft: Culture, Gender, and Identity" at Inver Hills Community College. * The overarching goals of the course involved using the game's immersive environment, learning strategies, and culture to encourage and support student learning. * In addition to achieving the intended course outcomes, students successfully transferred the concepts they learned between the real and the virtual worlds."
Glenys Hanson

Cognitive Dissonance - 0 views

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    "Cognitive Dissonance (World of Warcraft guild: Sisters of Elune, Alliance) was chartered in December of 2007 as a group of educators exploring the concept of MMORPGs and their relationship to education. It has grown to a guild of colleagues and friends exploring the platform and experiencing the implications and applications to teaching and learning while having fun! The Cognitive Dissonance website is meant to be a communication and support tool for guild members."
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