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Pedro Aparicio

18 Mind Bending, Brain Teasing Games | iPad.AppStorm - 0 views

    • Pedro Aparicio
       
      Games could inspire student learning and creativity. For instance, during my students'  break, I let my kids to play Angry Birds to just relax and have fun.
  • We talk about games a lot here on iPad.Appstorm, and why not? They’re the first thing most people download when they get an iPad. So, if you’re going to waste hours playing games on your iPad why not challenge your brain instead of numbing it? That’s why I’ve put together a list of eighteen games that will work out that often overlooked muscle, your brain. So, get ready to think hard about which of these you’d most enjoy! Here they are in no particular order.
Lee Ann Seifert

How to Get Started Designing Mobile Games For Your Classroom | Spotlight on Digital Med... - 0 views

  • If you’re interested in using mobile games in the classroom, but feeling intimidated about how to get started, Mathews says you need not be
  • starting small and not being afraid to jump right in and experiment. He’s shared his rules of the road here:
    • Lee Ann Seifert
       
      So much technology... so many new things... where to start? Here are a few tips...
Mauricio Castaneda

Wii Love Learning: Using Gaming Technology to Engage Students | Edutopia - 0 views

  • Wii Love Learning: Using Gaming Technology to Engage Students
Tracey Ugalde

TerraClues - Google Maps scavenger hunt game | Mark Brumley - 0 views

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    I could see this being used in a Social Studies lesson as well as to keep up with locations in a novel.
RODRIGO PRIEGO RAMIREZ

Nurture your kids' passions, even if they're making Pokemon game walkthrough videos | D... - 0 views

  • exactly the kind of thing that most adults would look at and consider ‘a complete waste of time.’ He’s now 18 and has 70,000+ subscribers to his YouTube channel.
Kristen Heusinger

Using an iPod Touch in Education - 0 views

    • Kristen Heusinger
       
      World map and math games would be great for center time or when student get done early.
Matthew Schendel

Mobile Learning | MindShift - 0 views

    • Matthew Schendel
       
      Collaborate with students. Engage students as co-designers when you develop pilot projects, by actively seeking their advice for how to improve the project and embedded activities. These same students can serve as experts or classroom assistants when the project is implemented more broadly.
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    mobile learning, coding, creating games, and all of this can exist in the classroom!!! Very cool.
RODRIGO PRIEGO RAMIREZ

Create a videogame - 1 views

    • RODRIGO PRIEGO RAMIREZ
       
      this is great for building transdisciplinary assignments including Art.
  • ime after testing i
Lee Ann Seifert

http://www.azk12.org/blog/2010/09/mobile-learning-using-tools-at-hand/ - 1 views

    • Lee Ann Seifert
       
      Mobile learning is basic in all types of 21st century education. It sometimes seems overwhelming to start trying "new techniques" but if we just focus on what we already have and find a use for it in the classroom it will most definitely lead to increased student engagement and more meaningful learning.
  • Take a look around and chances are you’ll see a mobile device. Phones, iPods, laptops, netbooks, iPads, USB drives, and handheld games seem to be everywhere.
  • Mobile learning can happen anywhere: in a classroom, at the dinning room table, on a bus, in front of a science exhibit, at the zoo…anywhere!
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  • With a variety of tools and resources always available, mobile learning provides increased options for the personalization of learning
Gretchen Dillon

No More Pencils, No More Books? - 0 views

  • The American education system, however, must proceed with great caution that this trend does not lead to a new digital divide and greater inequity among students accessing a good education.
  • South Korea has pledged that all elementary and secondary schools will be completely digital by the year 2015. The ministry of education will ensure that every student has access to a mobile device, a strong connection to the Internet, and a cloud-computing network dedicated to education.
  • School systems around the world are watching Korea, not just for its high-achievement rates, but also to see if it succeeds in being the first country to go entirely digital.
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  • States are getting in the game, too. Last summer, Florida announced its goal to phase out textbooks in favor of digital learning by the year 2015. And Alabama representatives are planning to introduce the "Alabama Ahead Act" which would allow schools to purchase electronic tablets instead of textbooks
  • In a recently released study, only one out of five teachers believe they have the know-how to teach effectively with technology, despite a 91% rate of digital access.
    • Gretchen Dillon
       
      This article resonates with me because of the comparisons between South Korea and the USA.  I wonder where American International Schools will fall within the spectrum?
    • Gretchen Dillon
       
      By 2015, EVERY student will have access to a mobile device! WOW...could it be possible at ASF?
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    A new age of mobile learning is upon us - a comparison of 2 nations.
Gretchen Dillon

Students, spectrum and the rise of mobile tech - 0 views

  • The researchers expect that due to this expansion in data consumption, capacity will be ‘exceeded’ only next year, and a deficit may emerge in the following.
    • Gretchen Dillon
       
      This article resonates with me because the statistics are startling.  Has anyone done similar research?
  • A phone is considered a portable computing, gaming and social device rather than simply a means to place a call or send a quick message — and the younger generation are increasingly reliant on being able to access information quickly.
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    Mobile technology is increasingly important - but are we heading towards a mobile deficiency?
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    Also, check out the awesome infographic on mobile data growth!!!
imelda Morales

http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf - 2 views

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    I like this document.. Game based learning
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