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David McGavock

Pop-Up University | DMLcentral - 0 views

  • Networked social learning is most effective and truly magical when students who don't know one another one day start scouring the world for knowledge to bestow on each other the next day and spend their time contributing to each other's learning. It’s the unpredictable synergy that can happen when a group of strangers assembles online to learn together.
  • But the knowledge-sharing gift economy is a human creation – one that can't be predicted, commanded, or summoned but has to be nurtured, cultivated, and facilitated.
  • Michael Wesch's "A Portal to Media Literacy" made clear to me something I had been feeling my way toward -- a pedagogy that is more about collaboration than technology, in which the technology is central, but is a vehicle for co-discovery.
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  • Henry Jenkins taught me about participatory culture and the importance of teaching skills of credibility (what I call "crap detection") transmedia storytelling, collective intelligence, and network smarts.
  • I learned from Mizuko Ito that young people use digital skills and knowledge exchange as social currency in fan cultures – using social media to learn about things that really matter to them, such as multiplayer games, Pokemon, mashups and fan videos.
  • Cathy Davidson's bold experiments in peer-to-peer learning, including "crowd-sourcing grading," gave me a working model to emulate and appropriate.
  • it only made sense to begin by mobilizing social media skills in parallel with introducing the subject matter. Teaching about social media doesn't make a lot of sense unless students can use social media in their learning
  • The choice to participate in creating and not just consuming the culture in which we live is crucial, and presenting that choice in terms that can engage students is critical.
  • The first acts on the first day of class are crucial – what chaos theorists call "sensitive dependence on initial conditions."
  • As one of my mentors, Lisa Kimball, taught me, a good online facilitator pays heed to the containers, but also thinks in terms of tempo. I knew the importance of engaging as many of the co-learners as possible in the first live session and the first weekend of forum and blog discussion.
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    If Rheingold U, my current experiment in cultivating wholly online, multimedia, unaccredited, for-not-much-pay learning communities, originally germinated out of fun and impulse, the next stage was more scary-serious. As soon as I took people's money and started telling the world about my intentions, I was obligated as well as motivated to make it work - not just to deliver a rich set of learning materials, but to conjure actual social learning magic
David McGavock

YouTube RSS Generator - 0 views

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    "The YouTube RSS Generator This will generate a RSS feed of Youtube videos based on Tag, Category, or your personal Youtube playlist."
Alex Grech

New Media Open-Access Academic Journals - 0 views

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    Invaluable list of new media open access academic journals compiled by Media Malmo University.
Charles van der Haegen

The Death and Life of Great American Cities - Wikipedia, the free encyclopedia - 0 views

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    "The Death and Life of Great American Cities, by Jane Jacobs, is a greatly influential book on the subject of urban planning in the 20th century. First published in 1961, the book is a critique of modernist planning policies claimed by Jacobs to be destroying many existing inner-city communities. Reserving her most vitriolic criticism for the "rationalist" planners (specifically Robert Moses) of the 1950s and 1960s, Jacobs argued that modernist urban planning rejects the city, because it rejects human beings living in a community characterized by layered complexity and seeming chaos. The modernist planners used deductive reasoning to find principles by which to plan cities. Among these policies the most violent was urban renewal; the most prevalent was and is the separation of uses (i.e. residential, industrial, commercial). These policies, she claimed, destroy communities and innovative economies by creating isolated, unnatural urban spaces. In their place Jacobs advocated for "four generators of diversity", writing on page 151, "The necessity for these four conditions is the most important point this book has to make. In combination, these conditions create effective economic pools of use." Mixed uses. Short blocks. Buildings of various ages & states of repair. Density. Her aesthetic can be considered opposite to that of the modernists, upholding redundancy and vibrancy, against order and efficiency. She frequently cites New York City's Greenwich Village as an example of a vibrant urban community. The Village, like many similar communities, may well have been preserved, at least in part, by her writing and activism. The book also played a major role in the urban development of Toronto, Ontario, Canada, where Jacobs was involved in the campaign to stop the Spadina Expressway.[1] The book continues to be Jacobs' most influential, and is still widely read by both planning professionals and the general public. Urban theorist Lewis Mumford, while f
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    The first time ever I understood how to share a diigo bookmank to a Group Hi Ha!!!
Charles van der Haegen

When Did We Become Mentally Modern? : NPR - 0 views

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    "Ever since Darwin came up with the whole idea of evolution, there's been one dominant picture of the moment we truly became human. It's that cartoon sequence: You see a hairy ape man with a heavy brow hunched in profile. Then, bit by bit, his back uncurls and straightens until all of a sudden there is he, upright, truly a man. Recently I've been thinking about this image, because I've decided that we somehow ended up with the wrong one - that there's something much more fundamental to being human than our ability to stand upright."
Charles van der Haegen

The Saguaro Seminar: Civic Engagement in America - 0 views

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    "THE SAGUARO SEMINAR: CIVIC ENGAGEMENT IN AMERICA is an initiative of Professor Robert D. Putnam at John F. Kennedy School of Government at Harvard University focused on the study of "social capital" (the value of social networks) and community engagement. Our eponymous seminar from 1995-2000 involved 30 talented scholars and practitioners from across America (including then civil-rights-lawyer Barack Obama) in developing strategies for increasing American civic engagement and led to the bettertogether report. "Bettertogether" the final report of the Saguaro Seminar is now available at www.BetterTogether.org The Seminar participants were a diverse, exceptional group of 33 thinkers and doers, including articulate leaders from all parts of the country - from coast to coast, from small town and suburb to the inner city - and from all walks of life - from government officials to religious leaders, from labor union activists to high-tech and business executives, from elected officials to street workers. All participants demonstrate a deep commitment to improving the infrastructure of national civic life. These twenty-five practitioners and eight academic thinkers met for two-day sessions through late-1999 to develop a handful of practical strategies with national applicability for increasing Americans' connections with one another. "
Donal O' Mahony

Five Forms of Filtering - 0 views

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    creating ECONOMIC value from filters Interesting discussion of forms of filtering that could be applied to creating SOCIAL value
Charles van der Haegen

BoardGameGeek | Gaming Unplugged Since 2000 - 0 views

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    Co-learner Gregor McNish poqsted on the MindAmp 3 discussion board about Cooperation theory and social dilemmas the following comment: Board games As mentioned in the live session, I find some interesting examples of exploring these tensions in modern boardgames. A strong element of the fun for me in playing these games is exploring the system presented by each game. In the context of our enquiry, I think that games can be a good (and safe) way of practically exploring the decision spaces of different cooperative structures. There are pure cooperative games, where the gamers are working together against the game. "Pandemic" is an example; gamers are trying to save the world from disease. Each person has a special power, the fun comes from working out as a group how to use everyone's powers to group advantage on each turn. Probably more interesting for our purposes are games whose principal mechanic is "negotiation". Negotiating deals, or forming temporary alliances is an important part of play. It's important in these games to have a sense of the relative benefit people are gaining from deals; it's fine to be gaining less than your trading partner, if you end up gaining more across all your trades, etc. There's lots of scope for metagaming -- you help me this time because I helped you last time, or will next time, etc. Whether or not deals are binding depends on the game, which leads to interesting tensions. Some games even allow group wins. "Dune" is a good example of this. "Intrige" is a very pure example, but apparently has been the cause of friendship break ups. "Diplomacy" would be a classic example. One I've always wanted to try is "Republic of Rome"; players are Senators, who must cooperate to defend Rome from the barbarian hordes, but who are otherwise trying to improve their own position relative to each other. Another interesting example people may have come across is "Werewolf" (also called "Mafia"). In a group (usually 9-15 or so), a couple of p
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    A great contribution of Gregor McNish in MindAmp 3 as a comment to section Cooperation theory & social dilemmas
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    Werewolf is a terrific game, especially because of the wild performance aspects. Coop games: I recommend Pandemic.
Charles van der Haegen

Shareable: About Us - 0 views

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    About Us Shareable is a nonprofit online magazine that tells the story of sharing. We cover the people, places, and projects bringing a shareable world to life. And we share how-tos so you can make a shareable world real in your life. In a shareable world, things like car sharing, clothing swaps, childcare coops, potlucks, and cohousing make life more fun, green, and affordable. When we share, not only is a better life possible, but so is a better world. The remarkable successes of Zipcar, Wikipedia, Kiva, open source software, Freecycle, and Creative Commons show this. They tell a hopeful story about human nature and our future, one we don't hear enough in the mainstream media. They show what's possible when we share. They show that we don't act merely for our own good, but go out of our way to contribute to the common good. They show that we can solve the social and environmental crises we face, and thrive as never before. They show that a new world is emerging where the more you share the more respect you get, and where life works because everyone is motivated to help each other. We tell this story because a shareable world might be just what's needed to enjoy life to the fullest today while creating a better tomorrow. And it's being built by people from all walks of life right now. Shareable is your invitation to join these innovators today. Want to start sharing? Check out our top 20 how-to share posts and our complete index of how-to share posts. Want to get involved in Shareable? You can contribute stories, feedback, and money. You can follow us on Twitter Facebook, and Identi.ca and share our stories with friends. You can register and join discussions about your favorite posts. You can subscribe to our e-mail list. We have more ideas for getting involved here. Want to know more about sharing? For the big picture on sharing, check out the following features: "Four Degrees of Sharing," by Janelle Orsi; "Ten Ways our World is Becoming More Share
David McGavock

5 Steps to Becoming a Twitter Champion | Social Media Explorer - 0 views

  • In the Twitterverse; faith is greater than fear; positivity greater than negativity; and inspiration will get you farther than intelligence. Passion is a must!
  • 2.  Be Ready to Engage. Twitter is a full contact sport. If you are not willing to reach out, listen, share and learn…stay home. Engagement is nonnegotiable.
  • On Twitter, that means you have to share killer content – be it a resource, relevant link, amazing photo, great blog post, or inspiring quote. Don’t save the “good stuff” for a select few.  Share something which will make a difference for all.
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  • Once your goals are in place and your engagement formula is in full swing, you might consider the following tools to help you get and stay on track. Take your time, chose wisely, and remember…just becuase it can be measure; doesn’t make it matter.
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    "Champion Tweeters think differently. They approach Twitter and their time in the Twitter community with a different behavior set, mindset and belief system. Their Twitter Habitudes separate them from the pack. If you seek to be more successful on Twitter, reach out to more people, get noticed, and make a bigger impact; you must be willing and ready to think and act like a Twitter Champion! Here are 5 ways to get your Twitter Game on:"
Antonio Lopez

Four Questions about Civic Media | DMLcentral - 0 views

  • - Organizing in virtual as well as physical spaces, recognizing that online action alone doesn’t move most politicians - Self documentation using participatory media – in this case, documentation as a form of protest in and of itself - The use of broadcast media to amplify beyond the “some to some” space of social media.
  • Global Voices tries to work on the demand problem using three tools: images, narrative, and human connection.
  • I don’t think it’s a coincidence that many of the most interesting projects encouraging participation involve maps.
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  • But I’m increasingly convinced that there’s another factor we need to consider: participation.
  • How do we help communities annotate physical spaces? How do we make civic maps?
  • Before we deal with dueling data layers, we’ve got some concrete challenges to take on. Just because data exists to annotate a physical place doesn’t mean it’s accessible
  • How do we encourage productive participation?
  • “How do we help marginal and rarely-heard voices find an audience?”
  • How do we map and understand media ecosystems?
David McGavock

From Brain to Mind: Using Neuroscience to Guide Change in Education « Learnin... - 0 views

  • Zull begins his journey with sensory-motor learning, and how that leads to discovery, and discovery to emotion. He then describes how deeper learning develops, how symbolic systems such as language and numbers emerge as tools for thought, how memory builds a knowledge base, and how memory is then used to create ideas and solve problems. Along the way he prompts us to think of new ways to shape educational experiences from early in life through adulthood, informed by the insight that metacognition lies at the root of all learning.
  • he argues that self-knowledge, awareness of how and why we think as we do, and the ability to adapt and learn, are critical to our survival as individuals; and that the transformation of education,
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    "This book offers the reader an engrossing and coherent introduction to what neuroscience can tell us about cognitive development through experience, and its implications for education."
B.L. Ochman

IBM develops 'instantaneous' memory, 100x faster than flash -- Engadget - 0 views

  • a new kind of phase change memory (PCM) that reads and writes 100 times faster than flash, stays reliable for millions of write-cycles (as opposed to just thousands with flash), and is cheap enough to be used in anything from enterprise-level servers all the way down to mobile phones. PCM is based on a special alloy that can be nudged into different physical states, or phases, by controlled bursts of electricity.
  • it can also store four data bits per cell, which means we can expect a data storage "paradigm shift" within the next five years. Combine this with Intel's promised 50Gbps interconnect, which has a similar ETA, and data will start flowing faster than booze from an open bar on the boss's tab. There's more detailed science in the PR after the break, if you have a clear head.
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    yet another seismic invention. This time it's a new kind of phase change memory (PCM) that reads and writes 100 times faster than flash, stays reliable for millions of write-cycles (as opposed to just thousands with flash), and is cheap enough to be used in anything from enterprise-level servers all the way down to mobile phones. PCM is based on a special alloy that can be nudged into different physical states, or phases, by controlled bursts of electricit
David McGavock

Free and Unlimited Web Conferencing | Free Video Conferencing | Online Web Meeting | Mu... - 0 views

  • Share contents interactively Use internet desktop sharing, interactive whiteboards, instant messaging system, and live audio and video chat to conduct online web meeting that can be as collaborative and productive as in-person meetings
  • Multipoint video conferencing
  • Whiteboards
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  • Screen sharing
  • Unique meeting room UR
  • public or remain private
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    "About BigMarker.com BigMarker provides fully-featured web conferencing solution for free to everyone. Here you can host web conferences with friends, family or colleagues, teach online training seminars to students, practice presentation skills, or broadcast events in real time - all free and unlimited! There are no trial period and no monthly fee. BigMarker is also an online virtual community and a hub for live information exchange, providing you a powerful platform to host video web conferences and present to the world. Use BigMarker to connect with others live online, share contents collaboratively, spread ideas, conduct live webinar, or promote business online. Expect instant feedback and responses! "
David McGavock

CmapTools - Home Page Cmap.html - 0 views

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    IHMC Cmap Tools empower users to construct navigate, share, and criticize knowledge models represented as Concept Maps.
David McGavock

Our mission - Gapminder.org - 0 views

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    "About Gapminder Fighting the most devastating myths by building a fact-based world view that everyone understands. Gapminder is a non-profit venture - a modern "museum" on the Internet - promoting sustainable global development and achievement of the United Nations Millennium Development Goals."
David McGavock

7 Tips for Better Twitter Chats - 0 views

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    "Twitter chats are an increasingly common way for people to discuss a topic or passion online. Basically, a group will organize around a specific hashtag so people can follow a single thread of conversation on Twitter. There are now hundreds, if not thousands of regular Twitter chats going on, and for good reason. It's an easy, low-commitment way to get involved in a conversation with other people in your industry. It's also a great way to network and get new ideas. See Also: HOW TO: Start and Run a Successful Twitter Chat Starting a Twitter chat, however, requires both time and effort. Make sure you're setting yourself up for a positive outcome with these seven tips."
David McGavock

Doug Rushkoff: Program or be Programmed | WEBLOGSKY: Jon Lebkowsky's Blog - 0 views

  • how quickly things become polarized in this era, the bad-trip bizarre extremes suggested by the Tea Party and the Palinites.
  • “running obsolete code” socially
  • How much of this is the bias of a binary medium, and how much of it is attributable to the biases of the people who program our technologies
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  • Initially “anyone can program reality” via written text,
  • invention of the printing press assigns more control to those who control the means of production/replication
  • In the era of mass media, there’s a sense of mainstream knowledge that’s vetted carefully by editors and publishers who share similar biases and assumptions.
  • In the era of computers and the Internet, we’ve seen the evolution of a more decentralized, diverse “social” media
  • How free are we from a the centralized set of biases associated with mass publishing?
  • Rushkoff argues that there are biases in the way things are programmed – programmers have biases or they’re directed according to the biases of others.
  • bias followed by commandment
  • 1) Time: “Thou shalt not be always on.”
  • 2) Distance: “Thou shalt not do from a distance what can be done better in person.”
  • you have to be clear whether you’re using the technology where it’s most effective, or simply conceding to its inherent bias.
  • 3) Scale – the net is biased to scale up. “Exalt the particular.” Not everything should scale. This makes me think of E.F. Schumacher’s “Small is Beautiful.”
  • 4) Discrete: “You may always choose none of the above.”
  • 5) Complexity. “Thou shalt never be completely right.”
  • Real scholarship acknowledges, embraces, and digs into that complexity.
  • 6) Anonymity. “Thou shalt not be anonymous.”
  • By default, we are incomplete in an environment that is mostly textual and binary communication. In this context, it is liberating to adopt a strong sense of identity.
  • 7) Contact. “Remember the humans.” Content is not king in a communications environment – CONTACT is king.
  • 8) Abstraction. “As above, so below.” Text abstracted words from speech. Invention of text led to an abstract god. Also led to treating economy as if it is nature – but it’s not, it’s a game. Don’t make equivalencies between the abstracted model and the real world.
    • David McGavock
       
      Reminds me of Alan Watts and his description of money in "Does it Matter"
  • 9) Openness. “Thou shalt not steal.”
  • We’re seeing a transitional economy where value and compensation are being redefined, and where especially the value and exchange of social capital is increasingly more relevant.
  • 10) End users. Here the bias is toward making all or most of us end users rather than programmers. “Program or be programmed.”
  • The user and the coder are farther apart. He argues that we should all understand programming, be able to build our own tools or configure tools other have built so that we have more control over the digital environment.
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    10 biases of digital media, and ten commands that go with them.
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