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David McGavock

How to hack RSS to Reduce Information Overload - 0 views

  • There is more information available in the world than any one person could hope to consume
  • There is more information available in the world than any one person could hope to consume
  • but most of that information is uninteresting, out of date, inaccurate, or not relevant for you.
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  • There is more information available in the world than any one person could hope to consume
  • There is more information available in the world than any one person could hope to consume
  • The key to reducing information overload is to more efficiently find the data you want among the information that you don’t care about.
  • at about the blogs where one in five or one in 10 posts are relevant for you?
  • the real magic is in filtering.
  • My favorite filtering tool is Yahoo Pipes
  • which lets me filter an RSS feed using various criteria: URL, author, date, content and more. 
  • and my some blogs filtered for just the best posts using PostRank.
  • The best thing about PostRank is that you can get an RSS feed of just the best posts from a particular publisher, and that feed then includes the PostRank score,
  • you can do even more hacking on the PostRank RSS feed using Yahoo Pipes.
  • Another technique that helps me to consume information more efficiently is to modify the format of many of my RSS feeds
  • By bringing more details into the title, I can avoid spending time clicking to get more information.
  • The final trick is to use Web APIs to gather additional data
  • isten to the audio from my session
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    There is more information available in the world than any one person could hope to consume (hundreds of exabytes of data), but most of that information is uninteresting, out of date, inaccurate, or not relevant for you. The key to reducing information overload is to more efficiently find the data you want among the information that you don't care about.
Charles van der Haegen

Bruce Cahan Helping Consumers Buy Products that Reflect their Values; How Google's Mobile... - YouTube - 1 views

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    "ABSTRACT Internet searching and advertising increasingly plays a role in consumer decisions and purchases, yet pertinent information for making value-judgments is currently awkward to ferret out and certainly not universally accessible or useful. There is rarely a feedback loop aligning vendor or manufacturer's environmental, social or governance policies with a shopper's values, so shoppers, over time, rarely cause industries to change their behavior. There needs to be a way for shoppers to aim their purchasing power at achieving social values of highest regional priority. There needs to be a way to accumulate and redeem "social values rewards". What's missing is timely and impactful analysis of a candidate purchases' impact on the Shopper's family, region and planet (expressed according to their values), so that the purchaser can more easily make informed purchasing decisions. With some modifications to Google ads and Google product search, Google could solidify the feedback loop and help consumers, by their actions, build a greener and better world. Speaker: Bruce Cahan Bruce B. Cahan, President Urban Logic, Inc. (a nonprofit organization) Email: bcahan@urbanlogic.org Bruce Cahan is an Ashoka Fellow, a social entrepreneur, a non-residential fellow of Stanford Law School's Center for Internet and Society, a lawyer, and a banker."
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    Interesting-looking talk, but long. Is there a text version?
David McGavock

Create more than you consume  - Medium - 1 views

  • When I was in University, I worked at a psychology research center under the direction of one of Time Magazine’s Top 100 most influential people, Dr. Richie Davidson.
  • One of the studies reviewed by our lab was on meditation and how being in the moment decreases the noise in your brain, leading to improved scores on working memory and intelligence tests.
  • When you tie an emotion to an experience, a hormone is released that greases the wheels at certain chemical locations in the brain where nerves rewire to form new memory circuits:
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  • When you consume in a passive way, by skimming and moving to the next thing, you’re at a learning disadvantage.
  • The Learning Pyramid states that people retain:90% of what they learn when they teach someone else/use immediately.75% of what they learn when they practice what they learned.50% of what they learn when engaged in a group discussion.30% of what they learn when they see a demonstration.20% of what they learn from audio-visual.10% of what they learn when they’ve learned from reading.5% of what they learn when they’ve learned from lecture.
  • Self-taught individuals, also called autodidacts, are masters of retaining information largely because of their ability to reflect and put into action most of what they consume.
  • Instead of just trying to get to the end of your Twitter feed or articles that you saved for later, read each article as if you would need to tell a friend about it after.
  • 1-page summary immediately after every chapter he reads.
  • Nothing will help you absorb more of what you consume than trying to do. It’s through the mistakes made where the real learning happens.
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    Great article on creation, consumption, learning, memory
David McGavock

Infotention, internal: Attentional strategies | Social Media Classroom - 2 views

  • We can talk about attention training, multitasking, the dangers of distraction.
  • What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention and a need to allocate that attention efficiently among the overabundance of information sources that might consume it"
  • Infotention
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  • brain-powered attention skills and computer-powered information filters.
  • work best together with a third element — sociality
  • Honing the mental ability to employ the form of attention appropriate for each moment
  • put together intelligence dashboards, news radars, and information filters from online tools like persistent search and RSS is the external technical component of information literacy.
  • Infotention involves a third element
  • other people
  • recommendations that make it possible to find fresh and useful signals amid the overwhelming noise of the Internet
  • Mentally trained, technologically augmented, socially mediated
  • detecting information that could be valuable specifically to you, whenever and wherever it is useful to you.
  • crap detection skills and basic mindfulness come in. 
Charles van der Haegen

YouTube - Jonathan Zittrain - Civic Technologies and the Future of the Internet - 1 views

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    Harvard law professor and author Jonathan Zittrain discusses the unusual and distinctive technologies whose power increases in proportion to the people participating in them, contrasted with other technologies that leverage what the few can impose on the many -- whether a PC virus maker who crashes millions of machines or a law enforcement officer who can use new consumer platforms to spy far easier than before. Filmed at Singularity University, part of the November 2009 Executive Program.
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    civic technologies - an interesting concept developed by the author of The Future of Intyernet Jonathan Zittrain for Singularity University
David McGavock

Final Report: Introduction | DIGITAL YOUTH RESEARCH - 1 views

  • What is generally lacking in the literature overall, and in the United States in particular, is an understanding of how new media practices are embedded in a broader social and cultural ecology. While we have a picture of technology trends on one hand, and spotlights on specific youth populations and practices on the other, we need more work that brings these two pieces of the puzzle together. How are specific new media practices embedded in existing (and evolving) social structures and cultural categories?
  • we describe how our work addresses this gap, outlining our methodological commitments and descriptive focus that have defined the scope of this book. The first goal of this book is to document youth new media practice in rich, qualitative detail in order to provide a picture of how young people are mobilizing these media and technologies in their everyday lives.
  • In this section of this introductory chapter, we outline our methodological approach and how we have defined the objects and focus of our study. The descriptive frame of our study is defined by our ethnographic approach, the study of youth culture and practice, and the study of new media.
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  • How are new media being taken up by youth practices and agendas? Our analytic question follows from this: How do these practices change the dynamics of youth-adult negotiations over literacy, learning, and authoritative knowledge?
  • We have developed an interdisciplinary analytic tool kit to investigate this complex set of relations between changing technology, kid-adult relations, and definitions of learning and literacy. Our key terms are “genres of participation,” “networked publics,” “peer-based learning,” and “new media literacy.”
  • The primary distinction we make is between friendship-driven and interest-driven genres of participation, which correspond to different genres of youth culture, social network structure, and modes of learning.
  • We use the term “peer” to refer to the people whom youth see as part of their lateral network of relations, whom they look to for affiliation, competition, as well as disaffiliation and distancing. Peers are the group of people to whom youth look to develop their sense of self, reputation, and status.
  • In contrast to friendship-driven practices, with interest-driven practices, specialized activities, interests, or niche and marginalized identities come first.
  • nterest-driven practices are what youth describe as the domain of the geeks, freaks, musicians, artists, and dorks, the kids who are identified as smart, different, or creative, who generally exist at the margins of teen social worlds.
  • Rather than relying on distinctions based on given categories such as gender, class, or ethnic identity, we have identified genres based on what we saw in our ethnographic material as the distinctions that emerge from youth practice and culture, and that help us interpret how media intersect with learning and participation
  • Genres of participation provide ways of identifying the sources of diversity in how youth engage with new media in a way that does not rely on a simple notion of “divides” or a ranking of more- or less-sophisticated media expertise. Instead, these genres represent different investments that youth make in particular forms of sociability and differing forms of identification with media genres.
  • Our work here, however, is to take more steps in applying situated approaches to learning to an understanding of mediated sociability, though not of the school-centered variety. This requires integrating approaches in public-culture studies with theories of learning and participation.
  • A growing body of ethnographic work documents how learning happens in informal settings, as a side effect of everyday life and social activity, rather than in an explicit instructional agenda.
  • Our interest, more specifically, is in documenting instances of learning that are centered around youth peer-based interaction, in which the agenda is not defined by parents and teachers.
  • What counts as learning and literacy is a question of collective values, values that are constantly being contested and negotiated between different social groups. Periods of cultural and technological flux open up new areas of debate about what should count as part of our common culture and literacy and what are appropriate ways for young people to participate in these new cultural forms.
  • While what is being defined as “new media literacy” is certainly not the exclusive province of youth, unlike in the case of “old” literacies youth are playing a more central role in the redefinition of these newer forms. In fact, the current anxiety over how new media erode literacy and writing standards could be read as an indicator of the marginalization of adult institutions that have traditionally defined literacy norms (whether that is the school or the family).
  • our work does not seek to define the components of new media literacy or to participate directly in the normalization of particular forms of literacy standards or practice. Rather, we see our contribution as describing the forms of competencies, skills, and literacy practices that youth are developing through media production and online communication in order to inform these broader debates.
  • Although the tradition of New Literacy Studies has described literacy in a more multicultural and multimodal frame, it is often silent as to the generational differences in how literacies are valued.
  • The chapters that follow are organized based on what emerged from our material as the core practices that structure youth engagement with new media.
  • Media Ecologies, frames the technological and social context in which young people are consuming, sharing, and producing new media.
  • introduces three genres of participation with new media that are an alternative to common ways of categorizing forms of media access: hanging out, messing around, and geeking out.
  • following two chapters focus on mainstream friendship-driven practices and networks.
  • instant messaging, social network sites, and mobile phones
  • making friendships, gossiping, bullying, and jockeying for status are reproduced online, but they are also reshaped
  • chapter on Intimacy
  • examines practices that are a long-standing and pervasive part of everyday youth sociality.
  • flirting, dating, and breaking up.
  • these norms largely mirror the existing practices of teen romance
  • The next chapter on Families also takes up a key “given” set of local social relationships by looking across the diverse families we have encountered in our research. The
  • use of physical space in the home, routines, rules, and shared production and play. The chapter also examines how the boundaries of home and family are extended through the use of new media.
  • final three chapters of the book focus primarily on interest-driven genres of participation, though they also describe the interface with more friendship-driven genres.
  • Gaming examines different genres of gaming practice: killing time, hanging out, recreational gaming, mobilizing and organizing, and augmented game play
  • Creative Production, looking across a range of different case studies of youth production, including podcasting, video blogging, video remix, hip-hop production, fan fiction, and fansubbing.
  • Work examines how youth are engaged in economic activity and other forms of labor using new media. The chapter suggests that new media are providing avenues to make the productive work of youth more visible and consequential.
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    "What is generally lacking in the literature overall, and in the United States in particular, is an understanding of how new media practices are embedded in a broader social and cultural ecology. While we have a picture of technology trends on one hand, and spotlights on specific youth populations and practices on the other, we need more work that brings these two pieces of the puzzle together. How are specific new media practices embedded in existing (and evolving) social structures and cultural categories?"
David McGavock

How to Curate with Scoop.it and Buffer in 2 Hours a Week - exploreB2B - 1 views

  • Listen before you speak. Collect trends, news, competition information, business intelligence, the voice of the consumer.
  • Make some conclusions about what topics your target audiences want to hear about,
  • Your objective is to listen, find some content of interest, give your opinion or summarise the key items, to share to your target audiences (Peers, press, clients, MEPs, prospects, evangelists), then you need to use Scoop.it.
    • David McGavock
       
      This summarizes what I'm trying to accomplish.
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  • The rest of your available time will be used to monitor results, see who re-scooped or shared one of your items, connect to people on a nearly daily basis.
  • Buffer and Scoop.it can be linked. Which means that you can use Scoop.it as the listening hub and Buffer as a dispatching tool (Publication on Facebook, Twitter, LinkedIn, LinkedIn Groups).
  • The web allows people to decide when, where and how they want to discuss topics, brands, concerns, shopping items and policies.
  • f you want to start a conversation with your target audiences, you need to think about the  key messages (1 to 3 maximum), an editorial strategy, publishing platforms and sharing platforms.
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    "Curation using Scoop.it + Buffer can help non marketers jump on the social media train. Scoop.it is a listening AND a publishing tool. Buffer schedules."
David McGavock

Transom » Radiolab: An Appreciation by Ira Glass - 0 views

  • Real journalism – and by that I mean fact-based reporting – is getting trounced by commentary and opinion in all its forms, from Fox News to the political blogs to Jon Stewart. Everyone knows newspapers are in horrible trouble. TV news continually loses ratings. And one way we broadcast journalists can fight back and hold our audience is to sound like human beings on the air. Not know-it-all stiffs. One way the opinion guys kick our ass and appeal to an audience is that they talk like normal people, not like news robots speaking their stentorian news-speak. So I wish more broadcast journalism had such human narrators at its center. I think that would help fact-based journalism survive.
  • particularly the places where the story turns, or where the hosts are to take different sides of an issue, those moments are always improvised.
  • Thus the utterly effortless chitchat that floats you so cheerfully from plot point to character moment to scientific explanation to the next plot point is actually worked over second by second and beat by beat, over the course of weeks.
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  • Jad’s an Oberlin-trained composer so he’s always either writing the music to fit the stories on his show, the way a composer writes a film score, or he adapts other people’s music so well you can’t tell it wasn’t custom made.
  • And all that meticulous work is in the service of something that’s the opposite of careful and meticulous: this totally chatty, happy, loose, spontaneous-sounding conversation between Jad and Robert and their interviewees.
  • on Radiolab. They invented this insanely concise, entertaining way to tell that story, and they have no problem hurtling through it quickly.
  • For my part, I find it comforting that this level of excellence is so labor intensive that they only can make ten full shows a year (plus, sure, 16 “shorts” that they distribute on the Internet). If they could do an hour of this every week, I think I’d have to quit radio. What would be the point of continuing? How could anyone compete with that?
  • There was an entire hour recently that took up the provocative question: from an evolutionary perspective, why would it be useful for us, or for any creature, to ever help one another? To ever be good? That’s a really hard premise for stories with ideas and emotion and strong characters and interesting plot lines.
  • “In an almost comic attempt to make their job hard, the duo take only the most difficult subjects from science and philosophy: ‘Time,’ ‘Morality,’ ‘Memory and Forgetting,’ ‘Limits.’”
  • What’s striking is the ambition of all this. Jad and Robert seem to be inventing their effects and techniques as they go.
  • Sometimes it seems like the only people who understand how terrific the show is, are listeners.
  • Radiolab also does a beautiful job figuring out a mix of stories that’ll move us from one idea to the next over the course of an hour. Lots of their episodes have a coherent argument to them, an argument that takes an hour and several stories to lay out.
  • Radiolab: An Appreciation I marvel at Radiolab when I hear it. I feel jealous. Its co-creators Jad Abumrad and Robert Krulwich have digested all the storytelling and production tricks of everyone in public radio before them, invented some slick moves of their own, and ended up creating the rarest thing you can create in any medium: a new aesthetic.
  • A 2010 NPR/SmithGeiger survey of news consumers who rightly should be in the public radio audience, showed that one of the biggest reasons adults say they choose not to listen to public radio is that they’re put off by the tone. One survey respondent said: “This type of story could be interesting, but the reporter’s voice and intonation is soooo affected, upper class, wasp, Ph.D. student-like, it detracts from the story.
  • This information is presented quickly and cheerfully. There’s a bounce to the whole thing. Music plays behind. Jad looks at a map, as he’s talking to Laura, naming the cities the balloon passed on its flight across England. It’s visual. Do I need to explain here that part of making great radio is remembering that you always need to give the audience things to look at?
  • All this banter also helps them solve a storytelling problem
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    Radiolab: An Appreciation I marvel at Radiolab when I hear it. I feel jealous. Its co-creators Jad Abumrad and Robert Krulwich have digested all the storytelling and production tricks of everyone in public radio before them, invented some slick moves of their own, and ended up creating the rarest thing you can create in any medium: a new aesthetic.
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    Telling a story - capturing the attention and curiosity of people. Sparking our humanity.
David McGavock

Pop-Up University | DMLcentral - 0 views

  • Networked social learning is most effective and truly magical when students who don't know one another one day start scouring the world for knowledge to bestow on each other the next day and spend their time contributing to each other's learning. It’s the unpredictable synergy that can happen when a group of strangers assembles online to learn together.
  • But the knowledge-sharing gift economy is a human creation – one that can't be predicted, commanded, or summoned but has to be nurtured, cultivated, and facilitated.
  • Michael Wesch's "A Portal to Media Literacy" made clear to me something I had been feeling my way toward -- a pedagogy that is more about collaboration than technology, in which the technology is central, but is a vehicle for co-discovery.
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  • Cathy Davidson's bold experiments in peer-to-peer learning, including "crowd-sourcing grading," gave me a working model to emulate and appropriate.
  • I learned from Mizuko Ito that young people use digital skills and knowledge exchange as social currency in fan cultures – using social media to learn about things that really matter to them, such as multiplayer games, Pokemon, mashups and fan videos.
  • Henry Jenkins taught me about participatory culture and the importance of teaching skills of credibility (what I call "crap detection") transmedia storytelling, collective intelligence, and network smarts.
  • it only made sense to begin by mobilizing social media skills in parallel with introducing the subject matter. Teaching about social media doesn't make a lot of sense unless students can use social media in their learning
  • The choice to participate in creating and not just consuming the culture in which we live is crucial, and presenting that choice in terms that can engage students is critical.
  • The first acts on the first day of class are crucial – what chaos theorists call "sensitive dependence on initial conditions."
  • As one of my mentors, Lisa Kimball, taught me, a good online facilitator pays heed to the containers, but also thinks in terms of tempo. I knew the importance of engaging as many of the co-learners as possible in the first live session and the first weekend of forum and blog discussion.
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    If Rheingold U, my current experiment in cultivating wholly online, multimedia, unaccredited, for-not-much-pay learning communities, originally germinated out of fun and impulse, the next stage was more scary-serious. As soon as I took people's money and started telling the world about my intentions, I was obligated as well as motivated to make it work - not just to deliver a rich set of learning materials, but to conjure actual social learning magic
David McGavock

Power Law of Participation - Ross Mayfield's Weblog - 0 views

  • As we engage with the web, we leave behind breadcrumbs of attention. 
  • But reading alone isn't enough to fulfill our innate desire to remix our media, consumption is active for consumers turned users.
  • Del.icio.us taps both personal and social incentives for participation through the low threshold activity of tagging.
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  • Commenting requires such identity for sake of spam these days and is an under-developed area.
  • Subscribing requires a commitement of sustained attention which greatly surpasses reading alone.
  • Sharing is the principal activity in these communities, but much of it occurs out of band (email still lives). 
  • We Network not only to connect, but leverage the social network as a filter to fend off information overload. 
  • Some of us Write, as in blog, and some of us even have conversations.
  • To Refactor, Collaborate, Moderate and Lead requires a different level of engagement -- which makes up the core of a community.
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    "Social software brings groups together to discover and create value. The problem is, users only have so much time for social software. The vast majority of users with not have a high level of engagement with a given group, and most tend to be free riders upon community value. But patterns have emerged where low threshold participation amounts to collective intelligence and high engagement provides a different form of collaborative intelligence. To illustrate this, lets explore the Power Law of Participation:"
David McGavock

Multitasking, social media and distraction: Research review Journalist's Resource: Research for Reporting, from Harvard Shorenstein Center - 0 views

  • researchers have tried to assess how humans are coping in this highly connected environment and how “chronic multitasking” may diminish our capacity to function effectively.
  • Clifford Nass, notes that scholarship has remained firm in the overall assessment: “The research is almost unanimous, which is very rare in social science, and it says that people who chronically multitask show an enormous range of deficits. They’re basically terrible at all sorts of cognitive tasks, including multitasking.”
  • Below are more than a dozen representative studies in these areas:
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  • The researchers conclude that the experiments “suggest that heavy media multitaskers are distracted by the multiple streams of media they are consuming, or, alternatively, that those who infrequently multitask are more effective at volitionally allocating their attention in the face of distractions.”
  • Members of the ‘Net Generation’ reported more multitasking than members of ‘Generation X,’ who reported more multitasking than members of the ‘Baby Boomer’ generation. The choices of which tasks to combine for multitasking were highly correlated across generations, as were difficulty ratings of specific multitasking combinations.
  • same time, these experts predicted that the impact of networked living on today’s young will drive them to thirst for instant gratification, settle for quick choices, and lack patience
  • similar mental limitations in the types of tasks that can be multitasked.
  • survey about the future of the Internet, technology experts and stakeholders were fairly evenly split as to whether the younger generation’s always-on connection to people and information will turn out to be a net positive or a net negative by 2020.
  • said many of the young people growing up hyperconnected to each other and the mobile Web and counting on the Internet as their external brain will be nimble, quick-acting multitaskers who will do well in key respects.
  • The educational implications include allowing students short ‘technology breaks’ to reduce distractions and teaching students metacognitive strategies regarding when interruptions negatively impact learning.”
  • The data suggest that “using Facebook and texting while doing schoolwork were negatively predictive of overall GPA.” However, “emailing, talking on the phone, and using IM were not related to overall GPA.”
  • Regression analyses revealed that increased media multitasking was associated with higher depression and social anxiety symptoms, even after controlling for overall media use and the personality traits of neuroticism and extraversion.
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    Clifford Nass, notes that scholarship has remained firm in the overall assessment: "The research is almost unanimous, which is very rare in social science, and it says that people who chronically multitask show an enormous range of deficits. They're basically terrible at all sorts of cognitive tasks, including multitasking." - See more at: http://journalistsresource.org/studies/society/social-media/multitasking-social-media-distraction-what-does-research-say#sthash.I21dv2wV.dpuf
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