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evgenia gouvedari

The ethnography of new media worlds? Following the case of global poker - 2 views

  • The ethnography of new media worlds? Following the case of global poker
    • evgenia gouvedari
       
      Digital media have transformed ethnographic research and this is reflected in the diversity of the new terms that are proposed in order to capture this transformation: " Media Ethnography", "Virtual Ethnography", "Network Ethnography", "Hyper-media Ethnography", etc.The ethnographic method has changed in many ways:first, the process of ethnographic research has changed as researchers use the media as tools for their research and this affects their positionalities in relation to the subjects of their research. Second, ethnography has become multi-sited and the constitution of the site of research is not considered pre-given but is part of the analysis. Social space becomes primary over physical space, while at the same time the materiality of the digital objects becomes central.Researchers have to think how notions such as "fieldwork" and "participant observation" make sense in a networked world and how new social formations are constituted. New concepts such as co-presence substitute traditional concepts of co-location. There are many researchers who problematise and retheorise the ethnographic method. The article I am posting really goes deep into this kind of problematic by analyzing the emergence of global poker across on- and offline practices through traditional and new media. It shows how the multiple sites of global poker are co-configured through the assembling of actors, practices and technologies. What I found interesting was the term "Para-Ethnography"; the term "para-ethnographer" refers to the expert players that give extremely detailed accounts of playing action through blogging or other media.
Miriam Martinez

Innovative technologies for multicultural education needs - 0 views

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    I found this interesting article that look at divers types of technologies apply in multicultural education context.. I hope someone find it useful! I copied here the abstract: The purpose of this paper is to discuss several technology applications that are being used to address current problems or opportunities related to multicultural education. Five technology applications or technology-related projects are discussed, including a teacher education literacy tool, social networking communities, massive multiplayer online role playing games (MMORPGs), virtual patients, and an International Leadership in Educational Technology (ILET) consortium. Research and practical implications of this paper include the introduction of new technologies for improving multicultural education, research findings on the use of these tools, and potential opportunities or pitfalls as such tools are implemented and evaluated. The paper concludes with a call for new research in the area of technologies for multicultural education.
Viviana Sarac

Language Learning & Technology - 1 views

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    LLT is an international journal (published exclusiveley on the web) with an editorial board of international scholars in the fields of second language acquisition and computer-assisted language learning. LLT publishes articles that report on original research or present an original framework that links second language acquisition theory, previous research, and language learning, teaching, and testing practices that utilize technology. It aims at reaching a broad audience in a timely manner, providing a multimedia format which can more fully illustrate the technologies under discussion, as well as providing hypermedia links to related background information. It is published three times per year and it was ranked in the top 20 Education Journals. Important: Besides the very interesting articles, it also contains a section of general guidelines for both quantitative and qualitative research!
Sven A. Miller

Moodle vs. Facebook: Does using Facebook for Discussions in an Online Course Enhance Pe... - 5 views

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    In this study, we investigated the effect of using the social network site Facebook for discussions in an online course. Data were collected from concurrent offerings of an introductory educational psychology course, one using Facebook discussion boards and the other Moodle forums. We measured student perceptions of social presence and the frequency and length of their discussion interactions. Evaluation of this data indicated that there were no differences in our measures. We discuss why the potential benefits of Facebook for online teaching may not have emerged in this study and provide suggestions for further research in this area.
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    Through an experiment we are performing in Prof. Caire's class, we tried to find a comparative study of MOODLE vs. Facebook in an academic context; and this is the only article we found, that treats this specific issue…
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    While using Facebook for coursework and school discussions seems odd to us at the moment and is a point of debate, I think as it becomes more and more a part of our culture, using it in education will be unavoidable. I think it's possible that within a few years Facebook will be such an integral part of everyone's life that it will eventually be natural and logical to use it for school. Kids won't know a world without facebook! Now it's still new and fresh and we don't quite know how to handle it, but over time it may become a simple digital manifestation of the totality of our lives.
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    Very interesting article. After getting used with very traditional methods, it´s a little bit difficult to use these tools and to adapt with them. Especially when we use them in a different context that is not education one. In the beginning of Master class I remember that was hard to get use with moodle or other tools that we learnt. I agree with Lucas that in the nearly future will be so normal to use them. But my concern (we have already discuss in one of our presentation) is that not all the children/ students have the chance/ possibility to use these tools and we will create a huge gap in the education.
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    I agree with Lucas. It is still kind of difficult to deal with it, but it will become natural. However it does not sound odd to me. Not at all. It is simply a question of time. The same happened with the Email taking over the traditional "sending letters ritual". It is the natural course of technology! :) As far as I am concerned it can work out pretty well. We have the example of moodle within our master and I also have already the experience with facebook for school discussions (within my german course). One of my friends, who is TOTALLY addicted to facebook, was telling us the other day that she spends so much time on facebook that she gets now the feeling that she is "outdated" when it comes to news. And we told her to join/add one newspaper (or so), which has a facebook page. Like this she would get the information anyway. It is a good point also valid for education. Why not to "combine business with pleasure"? It is not only usefull, but it can also be a motivator for the students.
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    one year later... :) it is interesting to see how facebook and its use actually changed during this year. For our Media class with Charles Max we made a little research on whether the students from the Master program use the Socializing Forum of the Moodle platform or not and why. While one year ago the Moodle platform was the main space where students shared and discussed ideas about academic topics and issues, this year it turned out that the students prefer to communicate and discuss things through facebook rather than on Moodle. Facebook seems to become an easy and handy way to communicate and exchange ideas not only on a personal level but also for academic reasons.
Simina Petraru

Does ratemyprofessor.com really rate my professor? - 0 views

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    The University of Luxembourg just started the process of evaluating/rating the classes and programs that are offered throughout the year. The students are the main actors in this process as their input is requested. The link and article that I propose, relates to a topic related to evaluating the quality of education, focusing on the teachers. The usefulness and validity of self-selected online student ratings of faculty is taken into consideration, as these ratings appear to be increasing in importance, particularly as students utilize them as guides in their choice of instructors. Validity is investigated by analyzing the pattern of relationships of online ratings for 399 randomly selected faculty. Analysis suggests that online ratings in their current form may be useful, even though possible abuses could limit validity in specific instances. The authors of the research believe that this study is timely and important, as Ratemyprofessor.com ratings are growing in usage and popularity with students, their parents, academics and authorities that have the duty of evaluating further the educational programs that are offered throughout universities and colleges. Such ratings affect student decisions about which professors to take and in addition, students are developing expectations of instructors based on peer comments in online ratings websites. If the websites do not provide valid information, then the ratings would not provide accurate information and thus students would probably respond to correct the ratings. On the other hand, to the extent that online ratings can be demonstrated as valid measures of instructors' abilities to inspire learning, online ratings have potential value. Increased transparency of the ratings should have virtuous effects for students to select professors who conform to their learning styles. And instructors should improve their teaching methods in order to improve their ratings.
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    Simina, this is very interesting. Thanks for sharing it with us. I agree with the article and with you. Evaluating the professors/teachers/instructors and the classes is a great tool to improve the system. It is like when us, the students ask for feedback as an essential step towards our development. Besides that, if the students have access to these evaluations it can be of great value for both for the student and for the professor or teacher. The student can base his/her choices on something and the professor can count only on students to participate in his/her class who are actually interested on class. Like this we avoid these classes we thought would be very interesting but it turns out are not corresponding at all to the description, and the professors/teachers don't need to deal with uninterested students, which sometimes can spoil the class.
Sven A. Miller

Johanna Blakley: Social media and the end of gender | Video on TED.com - 0 views

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    Media and advertising companies still use the same old demographics to understand audiences, but they're becoming increasingly harder to track online, says media researcher Johanna Blakley. As social media outgrows traditional media, and women users outnumber men, Blakley explains what changes are in store for the future of media.
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    About TASTE COMMUNITIES - in contrast to "(…) genre categories that assume that certain demographic groups like certain things… that 'hispanics' like certain things, that 'young' people like certain things, … This is far too simplistic!"
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    This is a really interesting video. Thanks for sharing. I like the very end of Blakley's talk when she mentions that the future development of media and advertisement companies will be based on understanding and working WITH the people's interests and tastes, rather than continuing to work on stereotypes and demographics, which are no longer valid, or maybe they have never actually been?!
Simina Petraru

E-learning in creative careers - 0 views

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    More and more universities around the world provide online, e-learning programs that enable the long distance education to interested individuals. The website that I propose is one of my favorite options in terms of creative education related to arts, performing, liberal, media and communication arts. The SCAD eLearning environment encompasses an online global community, where students learn from SCAD faculty and one another, participating in critiques, meetings and collaborative projects. Students complete undergraduate and graduate degree requirements completely online or in combination with on-site courses. SCAD eLearning provides comprehensive university services including career coaching, research workshops, counseling services, SCAD libraries, and resources such as the Virtual Lecture Hall, SCAD.tv, and the Visual Resources Center. Recipient of numerous awards, SCAD eLearning has been recognized for its outstanding and comprehensive online learning curriculum. Vigorous, well-designed coursework, combined with exceptional instruction, ensures a world-class online education. Enjoy!
Sven A. Miller

PlayStation Move headed to PCs under official 'Move Server' project -- Engadget - 1 views

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    According to the synopsis, John McCutchan, SCEA's lead for Game Systems and Developer Support, will be on hand to discuss the "Move Server project that will make it possible for academics and hobbyists to develop software using the PlayStation Move controller on their own PCs.
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    As our project was based on analysing our interaction with the tv through the tool that is Playstation Move, I think the info, that further research might be driven by connecting it to a PC or a Mac is quite interesting! :O)
Kristina Hoeppner

TUE Learning Community - 0 views

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    "As part of its Transforming Undergraduate Education Program, the University of Texas SYSTEM has initiated a statewide virtual learning community of students, faculty, researchers and administrators, that offers a creative approach to undergraduate instruction through the innovative use of a 21st century low-cost online virtual world technology."
Viviana Sarac

Learning with technology: A constructivist perspective - 1 views

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    The authors of this book provide concrete examples of activities for using constructivism and technology to allow students to construct knowledge, to think and to learn. Constructivist learning emphasizes the five different attributes of meaningful learning which are (i) intentional learning, (ii) active learning, (iii) constructive learning, (iv) cooperative learning, and (v) authentic learning. Real learning requires combining the different elements of meaningful learning. The authors describe six ways to use technology and constructivist learning to allow students to construct understanding and learn. The authors describe the types of technology in very basic terms and the specific hardware and software that are required for the classroom in order to partake in the activities described in the book. For each technology, the authors describe activities and projects that can be used to facilitate learning. They also describe the learning process, the role of the student, the role of the teacher, and ways to assess the learning process. The goal of this book is to advocate educational reform and change through constructivist methodologies by demonstrating specific examples of how the tools of technology can be employed to empower students to construct knowledge and meaning. What I found interesting (and possibly useful for us) is that at the end of each chapter, the authors pose "things to think about" and list numerous questions for further discussion.
Cecile Dupire

Cyber-teaching in the Oral History Classroom - 0 views

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    This article retraces the use of new media and new technologies in a class of Oral History. It shows that by using those new tools, it enhanced learning through a more interactive, participative and collaborative way. During the Oral History Class, the students were engaged in a collaborative project aimed at giving the "opportunity to play an action-research and community service role". The use of new media and technologies were used in class (using computers) as well as outside the classroom. For this project a "Class folder" was created where students and teacher could put their work as well as knowing about the assignment or the advancement of the project. This "Class folder" developed a conceptualization of "centralization" of the work: the access was free, any time and it was for the student a good way to share their ideas, comments and work. It also enhanced the "decentralization of knowledge": the students were more autonomous and the teacher became a "facilitator rather than a singular authority in the classroom".
Lucas Eaton

Using Twitter to track regional US slang - 2 views

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    very funny to see that people are tracking slang on twetter ! never used so don't know how it is used, but it is interesting to see the changes depending on the region... would this be analyzed as a mark of identity, like what we analyzed with the sms in Mondada's class? I guess also a deeper research could be done in this direction to see why people are using more often certain emoticone depending on the region. What does that relate and imply?
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    An extremely interesting, funny and very modern article. Although I have never used Twitter, it seems quite a good tool to track the development across time, whether it's accents, slang, geographical location or anything else for that matter...
Miriam Martinez

Walkthrough: videogames and technocultural form - 3 views

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    For those who are interested in videogames, is a microethnography and cybertextual analysis that articulates the everyday context of a smallscale event of videogame play. This event is studied as the collusion (the coming together in play), of a heterogeneous network of human and nonhuman part(icipant)s: the conventions, rules and prescriptions of games software; children's embodied knowledges, pleasures, anxieties, imaginations; play practices and rules; screen media images and characters; and the inaesthetics and virtual physics of videogameworlds.
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    I think the thesis posted by Miriam is good reading for everyone who is interested in how micro-ethnography is being transformed through the digital media and not just for those interested in video games. What I liked is this idea of non-human agency that is taken from Latour; we also saw it in Professor Portante's literacy studies in relation to the agency of texts. In the case of videogames the agency of the material actors is an integral part of the study and not just an additional, secondary factor that influences the agency of the human actors. According to Latour's irreducibility principle nothing -either human or non-human- is reducible to anything else.
Sven A. Miller

Ten tips for using social media in school communications | Best Practices News | eSchoo... - 3 views

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    With social media networks ubiquitous in American life, it's time to shift the debate from whether it's a good idea for educators to use this new medium to how to use it wisely and well. Here are 10 tips to help get you started in social media for school communications.
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