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Lucas Eaton

Nintendo DS as a Learning Tool in Schools « Wired Educator - 1 views

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    I wanted to share a blog entry about using the Nintendo DS in school as a learning tool. I chose this because I have already had experience with this gaming device in an educational setting. At the Lushootseed language camp I was at this summer, the tribe had purchased about a dozen nintendo ds and created and installed a few different programs for learning and practicing Lushootseed. I see the value of the tool for language learning, yet in my experience it was not so successful. The kids of course did not want to do the language learning programs and very quickly figured out how to play other games and play with sounds and things. They were so distracted by the device that rarely did they complete and language learning tasks. Part of this was the rather informal non-classroom context (it might work well in a classroom setting) and it was almost impossible to force each child to use the programs. There was some success when the children were engaged in a collaborative game where the teacher would say a word in Lushootseed and the kids would have to write it on the ds. The first person to write it correctly got a point. They enjoyed this and it worked somewhat ok because everyone was engaged and they were competing, unlike all the other "games" which were individual and the kids had no motivation to do them. What do you think about using an individual gaming device such as this for language learning?
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    Wow! It seems like an extremely exciting tool to learn English with, yet it must be taken with a grain of salt. A good way to start would be to thoroughly analyse the setting in which it is going to be introduced. What does it bring to that setting? What are the implications? After having found a way, one must consider the potential problems and solutions. This makes me think of the expansive learning model. Introducing such a device is definitely an intervention. The language learning activity will be unavoidably transformed. For implementing such a model, a solution must be agreed upon according to the needs of all participants. Having considered all this, I think that all in all, it is a good idea and worth considering it. After all, technology is what you make of it...
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    Uaaaa very interesting to see that you can use a game can be transformed and used for another purpose than just entertaining the children. I´ve been always against the dependence of the children or young people toward these kind of games. It´s good to see how someone can integrate the game with education´s aim. Now days, it´s important to find different ways and tools to adapt the education with the new changes happening around us.
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    Some of you might have already discovered this link, concerning a school which bases it's whole curriculum on videogames, on our multi-LEARN unveil group or through Martin aka. James Kirks' profile - if not: http://video.nytimes.com/video/2010/09/15/magazine/1248069030957/games-theory.html?scp=1&sq=Video+game+school+design&st=cse In contrast to this article, they use the videogames as a holistic and transdisciplinary approach to teach or rather convey all the branches through integrating them in the development - as they play games like Little Big Planet, in which they have to create worlds through basic designing/programming… and in order to achieve the assigned goals, they have to develop specific skills/competences, while making strategic use of their knowledge… learning mathematics, physics, chemistry, languages etc literally, whilst playing! So even though I think it's nice to use a DS during class, like in this rticle - if it's only to train your brain with computation problems or preparing for SAT scores, I think that's sth that would rather be appropriate for the home use, as training or fun homeworks… but in order to take it to the next level, they should rather follow the example of this school in the US and not just use technology just for the sake of using it?!
Cecile Dupire

Cyber-teaching in the Oral History Classroom - 0 views

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    This article retraces the use of new media and new technologies in a class of Oral History. It shows that by using those new tools, it enhanced learning through a more interactive, participative and collaborative way. During the Oral History Class, the students were engaged in a collaborative project aimed at giving the "opportunity to play an action-research and community service role". The use of new media and technologies were used in class (using computers) as well as outside the classroom. For this project a "Class folder" was created where students and teacher could put their work as well as knowing about the assignment or the advancement of the project. This "Class folder" developed a conceptualization of "centralization" of the work: the access was free, any time and it was for the student a good way to share their ideas, comments and work. It also enhanced the "decentralization of knowledge": the students were more autonomous and the teacher became a "facilitator rather than a singular authority in the classroom".
Simina Petraru

E-learning in creative careers - 0 views

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    More and more universities around the world provide online, e-learning programs that enable the long distance education to interested individuals. The website that I propose is one of my favorite options in terms of creative education related to arts, performing, liberal, media and communication arts. The SCAD eLearning environment encompasses an online global community, where students learn from SCAD faculty and one another, participating in critiques, meetings and collaborative projects. Students complete undergraduate and graduate degree requirements completely online or in combination with on-site courses. SCAD eLearning provides comprehensive university services including career coaching, research workshops, counseling services, SCAD libraries, and resources such as the Virtual Lecture Hall, SCAD.tv, and the Visual Resources Center. Recipient of numerous awards, SCAD eLearning has been recognized for its outstanding and comprehensive online learning curriculum. Vigorous, well-designed coursework, combined with exceptional instruction, ensures a world-class online education. Enjoy!
Kristina Hoeppner

TUE Learning Community - 0 views

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    "As part of its Transforming Undergraduate Education Program, the University of Texas SYSTEM has initiated a statewide virtual learning community of students, faculty, researchers and administrators, that offers a creative approach to undergraduate instruction through the innovative use of a 21st century low-cost online virtual world technology."
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