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kakmeehan

Back to school: How parent involvement affects student achievement (full report) - 7 views

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    Good article on how involving parents in the school community can lead to better student achievement and attendence.
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    This is more pertinent to Group 6's EQ but relevant for all teachers.
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    I agree with you, Katherine. I think that this article typifies the heart of our EQ in that enumerates important statistical macrodata concerning parental involvement in overall student achievement. A nice find, indeed.
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    The report provides plenty of research results to support the more parental involvement in schools, and specifies which types of parental involvement yield the greatest academic improvements: programs and interventions to increase family engagement in homework, targeted programs on parenting practices regarding attendance, and regular school communication with parents such as orientations and newsletters. This quote from the Conclusion summarizes the research well: "While all forms of parent involvement play significant roles in the health of the school and the community, home learning activities are perhaps the wisest investment of school dollars and effort to produce long-lasting academic gains. While such involvement is fairly straightforward in elementary school, it's also possible later on. At the middle and high school level, school activities that promote the parent's role in maintaining high expectations for their children benefit students."
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    "Parent involvement can make a difference in a child's education." I know this is true in my school. I know for a fact that my students who have parents that are involved do better academically. This does not mean that the parent necessarily has to have a high level of education. I have had students really succeed because their parents check their agenda and homework each night when they come home. Sometimes, just knowing or having a parent that cares and that is there to push you is enough.
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    I agree wholeheartedly with the quote that states "Parent involvement can make a difference in a child's education." Once I read this line, I was intrigued with the rest of the article. I am a very driven individual when it comes to education, and I want that for my son as well. My wife and I are constantly coaching our son on the importance of education, and making sure that he completes his work on time and correctly. I have seen first hand in my two years of teaching what parent involvement can do for a students school work. I have seen students whose parents are actively involved in their school careers, and the students performed on a much higher level than those of students whose parents did not seem to be involved.
Holly Fairbrother

Horizon Report - 2 views

http://www.nmc.org/horizon-project: annual report of the emerging technologies in education

EDTC600summer13

started by Holly Fairbrother on 08 Aug 13 no follow-up yet
bcarri

Science Achievement for All: Improving Science Performance and Closing Achievement Gaps - 1 views

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    This article presents a Texas district's plan on closing the science instructional gap in ethnically diverse students in 2 low socioeconomic elementary schools. Teachers set up a multisensory interactive word walls to teach vocabulary, and designed inquiry science lessons that were aligned with standards and the Texas school district's curriculum framework and pacing guides for science instruction. Purposeful planning gave teachers a chance to become familiar with the progression of instructional goals, and provided time to create activities that fit within the framework and that addressed essential vocabulary. The inquiry science lessons incorporated 5-E: Engage, Explore, Explain, Elaboate, and Evaluate, where Engagement is meant to activate prior knowledge, Exploration is hands on inquiry, Explanation involves teacher-guided questions, Elaboration gives students the chance to "solidify" understandin, and Evaluation involves formative and summative assessments. Vocabulary development was achieved with the use of word walls and visuals, sometimes provided by the student to develop familiarity and fluency. Studies showed significant improvement in student achievement. Students reported recognizing science concepts in everyday life, a good sign of true learning. It even benefited the teachers, who reported having "refined" and strengthened science knowledge and teaching strategies as a result of professional development. A balance of focused district standards and teacher-designed interactive lessons using effective research based strategies, seems to have a powerful effect on closing learning and instructional gaps.
anonymous

ClassDojo - 1 views

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    This is an amazing classroom management system to promote positive behavior. Each student in the class is given an avatar. Simply click on the student's name and give/take dojo points for the behaviors you've programmed in. All of the data is logged into the site and saved for the duration of the year. Use the class feature daily or weekly to identify classroom strengths and areas for improvement. Individual student reports are also available and serve as a powerful tool for parent conferences and grade level meetings. Teachers can choose to reward students based on their positive behaviors by points or percentage. I have used the site extensively in my classroom (5th grade) and have found it to be the most effective positive behavior strategy I've ever tried.
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    I LOVE Class Dojo! I start this at the beginning of school with my classes, they love the little avatars that go along with their names and love hearing the chimes when points are given out. During independent work time, I keep my dojo up on my interactive white board as a constant visual reminder of our behavior management system. I also installed the app on my iPhone, which syncs to my board, so I can give points from across the room if I'm pulling a small group at my kidney table. I love it! Works magic!
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    A great free online tool for tracking student behavior. This site allows teachers to instantly record student behavior and participation in class. It also graphs students weekly behaviors and allows students to set goals. Teachers can link class dojo up to parents' email and cell phones so parents can recieve daily updates on their childs behaviors and choices in school.
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    I have a few teachers who have used this tool in their own classrooms and absolutely love this technology. In order to stay organized, Class Dojo allows teachers to keep track of students behavior. Then, teachers could have a simple way of tracking data in order to allow for positive incentives. Displaying data for the class shows how behavior is effecting classroom lessons and keeps students accountable for their actions. Behavior reports are also good printouts to bring to parent-teacher conferences.
anonymous

scrible Student Edition - 2 views

  • Just sign up for scrible using your academic email address.
    • anonymous
       
      This may be worth trying!
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    Compile your annotations from multiple articles into a simple summary or robust report.
Jim Sweigert

Closing the ELL/ESL Achievement Gap with Blended Learning - 1 views

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    "Closing the ELL/ESL Achievement Gap with Blended Learning," by Debbie Malone. Type of post: Strategies (in a sort of blog). This is an interesting article about helping ESOL/ELL students. Some important "take-aways," according to the author (regarding the blended learning approach she advocates): "However, one of the most valuable tools provided by online and blended learning programs is their continual checks for understanding, which provide educators with real-time actionable data. This helps teachers gauge whether their ELL/ESL students are keeping up with the rest of the class or whether they need more assistance. Educators can then spend more time working with individual students in areas where they are struggling and prevent problems from snowballing. "But technology can't solve all of the problems associated with the growing achievement gap between ELL/ESL students and native English speakers. Many educators have reported a lack of funding or personal development geared toward addressing the needs of ELL/ESL learners. Technology can, however, be leveraged to personalize the learning experience for these students. "Because the human element of the student-teacher relationship is still a vital classroom component, especially for ELL/ESL students, a blended learning classroom offers an ideal way to cultivate that relationship. Building on that, it may also be the answer to creating a more effective learning environment that lowers the language barrier for educators and increases academic achievement for ELL/ESL students." Great points! As the fictional movie character Borat used to say, "I like." However, I would like to see additional (and empirical) evidence. I do agree with the author on many points, though I would enjoy seeing a research study on this. Malone, D. (2014, November 12). Closing the ELL/ESL Achievement Gap with Blended Learning. Retrieved from https://blog.edgenuity.com/closing-the-ellesl-achievement-gap-through
scottie_jarrett

Strategies to Level Up Learning - 20 views

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    Week 8: In our Data Action meeting we discussed intructional strategies involving simulation and games. This article explain some advantages and fears for educators implementing games into their lesson plans. Matthew Farber Social Studies Teacher, Ed Tech Leadership EdD Candidate, Author In the fall of 2014, the Joan Ganz Cooney Center at Sesame Workshop (a nonprofit founded by Sesame Street creator Joan Ganz Cooney) assessed the impact of the gaming in school settings.
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    I have not had much experience with gaming in the classroom, but I have seen other teachers use it and have much success when it comes to motivating students and bridging the learning gap. One interesting point the article mentions is the the "platform" model strategy. In this, students have one log in, and are able to access a variety of games which can be reported t to the teacher as a formative assessment. Teachers are also able to log in and track students progress.
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    I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities. Interest in using games in the classroom continues to grow, as evidenced by the recent Library of Congress grants to build civics applications for classrooms. The full report mentioned in this article is linked within, and worthwhile reading. The learning gaps that we see in our team's data could possibly be addressed using digital games from iCivics, Shephard Software, and other sources.
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    I agree 100% with Andrea's quote "I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities." I only have to think back to this morning in my 2nd period where this worked with one of 8th grade students in special education who has a severe visual disability. In fact I even have the link to the game I use in that class all the time. I encourage everyone to set up a free account: https://kahoot.it/#/ !!!! Kahoot was introduced to me in my Electives Professional Development. More than one of the teachers has issues with incorporating technology into their health classroom. I agree with this article when they write "Additional teacher training, as well as creating a common language between educators and developers, was recommended."
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    I am a little familiar with a few digital games. In my classroom, I use Kahoot.it to assist my students in learning their vocabulary. I use this website to make a classroom game that we all play together. Everyone can participate at the same time, competing for first place in points. I can create the questions on my smart-board, and the students can play on another computer or they can download the app on their phones. This makes our lessons more interactive, and the students get more involved and enjoy the class more.
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    Just like the article suggests, I use games to help students review or understand a lesson. A great one that was mentioned, and that I use is iCivics. Since Government is tested in my county, we have to make sure that our students fully understand the purpose, how the government works, and why it was created. When it comes to making sure the students are comprehending the information I will use iCivics, Kaoot.it, and a Jeopardy game I find online. It promotes students to take learning and their education into their own hands. I think the games don't have to be created by us or super complex, as long as you find one that relate to your content and engages students.
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    I love the idea of using these types of games to keep students engaged. At my son's school, he often has online math games given for homework. He loves IXL and it keeps him motivated to practice skills and learn new ones. In my 6th grade Spanish class we are exploring quia.com. Students can play vocabulary building games while I work one-on-one with students. It is a great way to keep kids engaged while doing assessments, too.
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    Initially, I was very hesitant to buy into learning through online games. I know that children today spend so much time in front of screens, and I didn't want to contribute to this obsession (for some children it does border on that). I did see that BrainPop, a site which I use frequently, introduced GameUp and Spotify. I figured if BrainPop was okay with gaming for learning, then I had to give it a try. Well, my students will now beg for BrainPop and will do evey activity, quiz and graphic organizer associated with a lesson in order to get to sortify. What a great tool. I am now a firm believer.
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    I too see the benefits of using these online games within instruction. The games provide students with a means of engagement that we often struggle to provide students. With the growth of technology, students are becoming more in-tune with new technology and are using it more often at home. By connecting technology to instruction, we are able to meet them in the middle. There are so many tools available online that it's a shame not to use them!
toladipo

The Real Versus the Possible: Closing the Gaps in Engagement and Learning | EDUCAUSE - 0 views

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    (Week 9: Tolulope Oladipo and Michelle Bear) This is a journal article that is available in Diigo. The link to the article is also provided below: The Real Versus the Possible: Closing the Gaps in Engagement and Learning. Retrieved from https://www.educause.edu/research-and-publications/books/educating-net-generation/real-versus-possible-closing-gaps-engagement-and-learning. This article explores the generations of learners, how we can utilize technology in learning, the discovery of education community and learning science. The authors discussed further educational Goals about learning, improving student's success, engagement and learning through people to people interaction, people and tools, using information technology device as a vehicle by which concepts are presented (such as using simulations, and animations), using collaboration and rich media communication to promote interaction an engagement. The author discusses how access to technology determines generation of learners, such as the Net generation. According to the authors, many students in the K-12 and post-secondary education do not have adequate access to advanced instructional technologies or the web. Despite the engagement created by technology-enabled interactive instruction, many students, teachers, do not have the requisite experiences. The authors went further that internet resources are not yet fully integrated into the day-t0-day classroom routine. The authors cited a finding that proposed that motivation is a key factor to learning, and that engagement and learning can be achieved through competency and control, curriculum, instruction, the organization, management of the schools and the environmental conditions. Furthermore, according to the authors, the Board on Children, Youth and Families 2004 National report recommended that we can keep young people in school and making learning worthwhile by forming a good connection between learners and the context in which learning occurs. We sh
barrellpony

Social-Emotional Learning - 0 views

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    Week 8: Group 2- James Sweigert, Sabrina Carey, Jennifer Freburger
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    This is a journal article accessible via the UMUC Library. The focus of this article is on a three-year study in which a focus group consisting of middle-schoolers were targeted. More specifically, this target group consisted of 123 students, all with disabilities from 12 different schools in the mid-west. The focus of this study was to compare these students willingness to show empathy, caring, and a willingness to intervene to help a victim of bullying with their academic test scores and report cards grades. This target group was compared to schools without the intervention plan. In the 12 target schools, the selected students participated in intervention lessons through the program "Second Step-Student Success Through Prevention". Our group, Group Two felt strongly connected to this article as two of us teach students with disabilities while all three of us are employed in the public school system where character traits such as empathy, caring, and a willingness to intervene to help a victim of bullying are taught through advisory lessons to ALL students. However, within our schools and counties there are no programs tracking data on the effectiveness of such lessons. This article is highly useful to our team because our Smart Target Goals all relate to increasing specific scores or improving behavior types. We will be using information discussed in this article within our current implementation period. For example, by applying an emphasis on This is a journal article accessible via the UMUC Library. The focus of this article is on a three-year study in which a focus group consisting of middle-schoolers were targeted. More specifically, this target group consisted of 123 students, all with disabilities from 12 different schools in the midwest. The focus of this study was to compare these students willingness to show empathy, caring, and a willingness to intervene to help a victim of bullying with their academic test scores and re
jlinman7

Creating an assessment-centered classroom: Five essential assessment strate...: UMUC Li... - 0 views

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    (Week 8: Javon and Kim) I found this article on UMUC in the online Library. Traditionally, classrooms are not assessment-centered focus. Most often students take an assessment after learning specific content, but in an assessment-centered learning environment, the teacher and students have a road map for learning and is more positive. Author and Professor, Steven L. Turner, PhD., raises an article on creating an assessment-centered learning classroom. He does this by presenting PILOT -an acronym for an assessment strategy. PILOT Assessment Strategy P- Preassessment The purpose of Preassessment is to evaluate a student's knowledge about a particular subject that will be taught. Turner suggesting asking a series of questions to gain this information (i.e. "What is the student's current knowledge about this unit", "What students are interested in this topic?" etc.). Preassessment surfaces student thinking and information that helpful for teachers and those designing curriculum and assessments. I-Identify student strengths and areas of need (readiness) Identifying the areas where students are strong enables them to be more engaged in the topic. Students are also able to self-assess to identify where they presently are, become aware of their challenged areas, and what it will take for their progress. L-link differentiated classroom learning experiences to district standards and learning goals Linking the classroom learning experience to standards and benchmark testing have proven to be successful. Curriculum that links with the Common Core Standards - what students in K-12 should learn in language arts and math, strengthens foundational knowledge for students. O-offer multiple in-class assessment opportunities Offering multiple assessment methods allows the student to take control of their learning while putting them in the "driver's seat." Although this step could be time consuming it shows the student that the instructor cares and is conc
melrichardson21

"People with Real Experiences:" Using Mobile Devices in High School Social Studies - 0 views

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    Group 9: Claire and Melissa This journal article is accessible thought the link given above by accessing the UMUC library Friedman and Garcia describe a qualitative study wherein they taught a lesson on the 9-11 attacks either through asking them to read transcribed oral history interviews or listen to them with an interactive iPad app called "Explore 9-11." The students who used the "Explore 9-11" app reported greater emotional engagement with the historical actors, leading one student to describe the app as depicting "people with real experiences." Students who used the app reported an overall positive experience of interacting with the various sources and greater historical empathy than students who did not use the app. Resources: "People with Real Experiences:" Using Mobile Devices in High School Social Studies Adam M Friedman & Emily R Garcia ISSN 1933-5415
bheyman

Why Good Grades Don't Always Match Good Test Scores - 0 views

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    Parents and caregivers usually receive and review several report cards throughout the school year. They may also see the quizzes and read the papers that result in their kid's average grades. But sometimes when standardized test reports go home, children's scores don't match the grades they've earned for their work in school.
gbcoalition

Keidanren: Joint Report of the India-Japan Business Leaders Forum 2017 - 0 views

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    The Japan-India Summit Meeting, held between H.E. Mr. Shinzo Abe, Prime Minister of Japan and H.E. Mr. Narendra Modi, Prime Minister of India, in Gandhinagar in the Indian state of Gujarat, resulted in the further deepening of the Special Strategic and Global Partnership, and a major leap forward in the "new era in Japan-India relations."
gbcoalition

USCC statement on threats of withdrawal from US-South Korea trade agreement - 0 views

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    U.S. Chamber President and CEO Thomas J. Donohue issued the following statement in response to reports that the Trump administration is considering withdrawing from the U.S.-South Korea Free Trade Agreement.
vsenft

Effects of Game Tech on Elem Student Learning in Mathematics - 6 views

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    This article reports the results of a study of grade 2 students 7 - 8 years old) using game technology versus paper/pencil games and the effects of increased use of game technology on assessments. The study found that the students using the game technology had increased performance and that increased use of technology also increased student performance. Shin, N. Sutherland, L. M., Norris, C. A., & Soloway, E. (2012). Effects of game technology on elementary student learning in mathematics. British Journal of Educational Technology, 43(4), 540-560. doi:10.1111/j.1467-8535.2011.01197.x
lisaannfox

Using Technology to Support At-Risk Students' Learning | Stanford Center for Opportunit... - 0 views

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    In this report, technology is one major factor in helping end the achievement gap. Students who use technology and the Internet see greater learning gains and outcomes. Students are more exposed to a variety of resources when using technology. Through the use of technology, learning gaps will decrease due to engagement, differentiation, and motivation.
jmagowitz

XtraMath.com - 6 views

I do not have access to XtraMath, so I checked out CoolMath Games. This is easy to search to locate a game to practice a concept. Free - students can use at home or school. CoolMath4Kids is speci...

EDTC610 mathematics video audio prek-3

marypiccirilli

GRAPHIC ORGANIZERS AND TECHNOLOGY UNITE FOR LOTS OF LEARNING!: UMUC Library OneSearch - 1 views

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    Week 8:Theresa Horgan presents this journal about the use of graphic organizers in the classroom. She brings in the technological side of graphic organizers. She explains in her article how graphic organizers can be a useful teaching strategy. They are engaging and help students retain information from their learning. This is important because it helps students visualize and organize their thoughts from the lesson. Teachers can use graphic organizers in ALL subjects!
marypiccirilli

IXL math practice - Subtraction word problems - up to 18 (Second grade) - 1 views

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    This tool provides teachers with the data needed to track students' progress on solving word problems. IXL gives students different word problems to solve. These problems could be solved in a small-group rotation. This would help students identify the steps and method they are using. Also, students would be able to take their time to solve these problems in their elementary school classroom.
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    This tool provides pre-k to 12 additional support/practice with math concepts. Teachers are able to assign a skill to practice in class or at home. Teachers are able to access reports by concept and time spent. Down side is the cost of IXL.
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    I use this website for fluency practice and lesson extensions with my small group math instruction. My first graders enjoy the games.
Samantha Biskach

Moby Max: A completely integrated curriculum and teacher tools system - 0 views

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    As stated by the MobyMax software program, it "combines curriculum resources like placement tests, adaptive lessons, progress monitoring, IEP reporting with teacher tools, and motivational features (badges, games, and contests)." Users are able to upload student rosters for this program that accommodates grade levels k-8. Drill-and-practice lessons/assessments are Common Core State Standard aligned for both mathematics and reading content. My students and I enjoyed this software as a supplement to classroom instruction. With kid-friendly visuals and quick feedback on assessment scores, this classroom supplement will make learning more engaging.
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