This is a maths game site which is reminiscent of a Zelda role-playing game. Choose the maths skill to wish to practise and battle through a range of adventures.
http://ictmagic.wikispaces.com/Maths
"In September we introduced the new curriculum across all subjects and all of our school. This was scaffolding using the Chris Quigley's Essentials materials, during the previous year we had used a numeracy curriculum created by teachers within the Deal Learning Alliance, which a great source and piece of collaborative work in its own right, held too many links back to APP statement and old national curriculum levels. As as school we were finding that the DLA maths document did not provide the scaffold for the raised expectations in mathematics primary curriculum, furthermore, the deeper into the curriculum we delved, the harder it seemed to make the teaching, learning and assessment work efficiently."
"I often sit on a Thursday evening about 2000hrs and watch the ukedchat hashtag. This week it was about physical education. Although this is not one of my strong subjects in teaching (or even in real life) I was interested in the first question which asked how physical education could be related to literacy and/or mathematics. Just like a GSCE multiple choice essay question I chose to answer how it could be related to mathematics. You can see the full tweet chat conversation here - but I thought I would expand my response in this week's waffle."
Jo Boaler's research on how children learn math is called into question and her response ""When Academic Disagreement Becomes Harassment and Persecution" is discussed in this article, which also features support from her colleagues and a video explaining her ideas.
Review of free site for math educators which includes time-saving features aiding in assignment and student help, also adhering to Common Core standards.
"A consortium of education organizations will be developing an online repository of classroom videos to help new teachers learn from master instructors how to teach math and science topics in third through sixth grades. The video repository is part of a project funded by a $3 million grant from the United States Department of Education and includes participants from Stanford University and the American Association of Colleges for Teacher Education (AACTE), as well as the Teacher Performance Assessment Consortium (TPAC), which AACTE helps to operate."
A college institutional researcher reveals some data concerning math placement tests and the pressures impacting students to opt for more difficult math courses without adequate preparation and unsatisfactory results. He writes: "In my mind, this disconnect exemplifies the degree to which incoming students and families don't grasp the difference between going to college to acquire content knowledge and going to college to develop skills and dispositions. ... [I]f students understand that college is about developing skills and dispositions, I think that they might be more likely to appreciate the chance to start at the beginning that is appropriate for them, savoring each experience like a slow cooked, seven course meal because they know that the culmination of college is made exponentially better by the particular ordering and integrating of the flavors that have come before."
Educational music videos, many featuring math topics (giving rise to a new entertainment class which EdSurge calls "MuVHEMs: Music Videos Helping Explain Mathematics"
by dr. sarah-marie belcastro, "You might wonder why one would want to knit mathematical objects. One reason is that the finished objects make good teaching aids; a knitted object is flexible and can be physically manipulated, unlike beautiful and mathematically perfect computer graphics. And the process itself offers insights: In creating an object anew, not following someone else's pattern, there is deep understanding to be gained. To craft a physical instantiation of an abstraction, one must understand the abstraction's structure well enough to decide which properties to highlight. Such decisions are a crucial part of the design process, but for the specifics to make sense, we must first consider knitting geometrically."
"In Math on Trial, mathematicians Leila Schneps and Coralie Colmez tell the story of ten criminal trials in which mathematical arguments were used-and disastrously misused-as evidence. Using a wide range of examples, from the Dreyfus Affair to the Amanda Knox murder trial, they show how the improper application of mathematical concepts can mean the difference between walking free and life in prison. A colorful narrative of mathematical abuse featuring such characters as Charles Ponzi, Alfred Dreyfus, and Oliver Wendell Holmes, Math on Trial shows that legal expertise isn't always enough to prove a person innocent."
Abstract: "This study examined the benefits and challenges associated with implementing
RtI [Response to Intervention] in the area of math
ematics in an elementary and a middle school in a rural
district in the northeastern United States. We sought to document the ways in
which two schools approached implementation of RtI and to explore the issues
they encountered with respect to instruction
, intervention, and assessment. Five
themes were identified that described implementation of the RtI framework:
Shifting roles and changing structures, increasing opportunities for collaboration
and communication, inc
reasing
instruction
al
an
d assessment su
pport for
students
who struggle in math, increasing knowledge of
support strategies for
learners who
struggle with math, and "spreading the word" and enhancing the use of the model.
The results of this study suggest that the RtI model has potential to impr
ove how
math instruction is approached in elementary and middle schools. "
Visit uStudyhall .com for 7th grade math problems page to practice math problems in an easy and fun way. uStudyhall provide online learning education for student by which they improve their school performance with the help of uStudyhall online practice tools!
from the abstract: "Mathematics is now at a remarkable
in exion point, with new technology radically extending the power and limits of individuals. Crowd-
sourcing pulls together diverse experts to solve problems; symbolic computation tackles huge routine
calculations; and computers check proofs too long and complicated for humans to comprehend.
The
Study of Mathematical Practice
is an emerging interdisciplinary eld which draws on philoso-
phy and social science to understand how mathematics is produced. Online mathematical activity
provides a novel and rich source of data for empirical investigation of mathematical practice - for
example the community question-answering system
mathover ow
contains around 40,000 mathe-
matical conversations, and
polymath
collaborations provide transcripts of the process of discovering
proofs. Our preliminary investigations have demonstrated the importance of \soft" aspects such as
analogy and creativity, alongside deduction and proof, in the production of mathematics, and have
given us new ways to think about the roles of people and machines in creating new mathematical
knowledge. We discuss further investigation of these resources and what it might reveal.
Crowdsourced mathematical activity is an example of a \social machine", a new paradigm, identi-
ed by Berners-Lee, for viewing a combination of people and computers as a single problem-solving
entity, and the subject of major international research endeavours. We outline a future research
agenda for mathematics social machines, a combination of people, computers, and mathematical
archives to create and apply mathematics, with the potential to change the way people do mathe-
matics, and to transform the reach, pace, and impact of mathematics research."
Abstract: "Why do people contribute content to communities of question-
answering, such as Yahoo!Answers? We investigated this
issue on MathOverflow, a site dedicated to research-level
mathematics, in which users ask and answer questions. Math-
Overflow is the first in a growing number of specialized Q&A
sites using the Stack Exchange platform for scientific collab-
oration. In this study we combine responses to a survey with
collected data on posting behavior on the site. User behavior
suggests that building reputation is an important incentive,
even though users do not report this in the survey. Level of
expertise affects users' reported motivation to help others,
but does not affect the importance of reputation building.
We discuss the implications for the design of communities
to target and encourage more contributions."
Abstract: "In spite of the efficacy of Operations Research (OR), its tools are still
underused, due to the difficulties that people experience when describing a
problem through a mathematical model. For this reason, teaching how to approach
and model complex problems is still an open issue. A strong relation exists
between (video) games and learning: for this reason we explore to which
extent (real time) simulation video games could be envisaged to be an innovative,
stimulating and compelling approach to teach OR techniques."
Abstract: "In this paper, students provide insight into their
use of Quick Response (QR) codes and mobile
devices to assist in mathematics homework efforts.
These QR codes were directly linked to instructional
videos related to their unit on fraction algorithms
and were hosted on YouTube. In particular, through
focus-group interviews, the students identified many
strengths associated with the implementation of this
research. The strengths include the manner in which
the YouTube clips of currently accepted instructional
strategies worked to reinforce their classroom
learning, how the mobile devices motivated students
to complete homework in a variety of non-traditional
settings, increased their communication with their
classroom teacher, and how these devices engaged
parents and siblings in the learning process."