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Jeffrey Cole

Proportions using percents - 1 views

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    This gives students a real life example of how to use proportions
David Wetzel

10 Elementary School Math Teaching Tips - 2 views

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    Teaching math to elementary students is critical for establishing a foundation of success in mathematics. There is a need for some basic memorization of facts, because students who do not memorize arithmetic functions struggle in upper grades. However, math must be fun and interesting, along with making connections with real-world applications.
David Wetzel

Three Project Based Learning Resources: Free Online Resources for Student Collaboration... - 1 views

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    Project based learning using all or any of the three online resources offers a dynamic approach to teaching in which students explore real-world problems and challenges.
Roland O'Daniel

Federal Reserve Economic Data - FRED - St. Louis Fed - 6 views

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    Want to let students explore with real data then welcome to FRED® (Federal Reserve Economic Data), a database of 25,176 U.S. economic time series. With FRED® you can download data in Microsoft Excel and text formats and view charts of data series. Students can explore data, create models & hypothesis, and test their models as the year progresses. If their models aren't working they can go back to their original data set and make changes based on what they've learned and see how those predictions work on new data. The best part is the variety of data that is available.  We plan to continually improve FRED® and encourage you to send feedback through our contact form.
Andrew Williamson

Norfar Logic / Weekly Outlook - 0 views

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    Algebra Maths wiki Project Based learning online classroom: Logic Inc is a fictitious consulting company created by Mrs. Norfar, a mathematics instructor. The company was created to enable students to develop real-world skills while learning Algebra I, Algebra II, Algebra III, Statistics and Geometry principals. This site is designed to keep parents and students up to date on what is occurring in the classroom. 
Kathy Favazza

Get The Math - 0 views

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    algebra in the real world see how professionals use algebraic thinking
Garrett Eastman

BBC - Podcasts - A Brief History of Mathematics - 17 views

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    A 10 part series by Professor Marcus du Satuoy, University of Oxford, "argues that mathematics is the driving force behind modern science. Ten fifteen minute podcasts that reveal the personalities behind the calculations from Newton to the present day. How do these masters of abstraction find a role in the real world?"
David Wetzel

Project Based Learning in Mathematics: Learning Activities in Math Designed to Extend C... - 18 views

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    Six math projects that integrate real-world math problems are presented as a teaching strategy for helping students develop a greater understanding of math.
Martin Burrett

Fantasy Stock Exchange Game for Children - 0 views

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    I love this site. Every maths and business studies teacher should be using it. Children can buy and manage virtual shares at the London stock Exchange and the site is linked to real prices. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

Math Flyer for iPhone, iPod touch, and iPad on the iTunes App Store - 4 views

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    "Using dynamic slider controls, one can see the real connection between a mathematical function and its plot."
David Wetzel

5 Alternative Assessment Techniques in Science and Math | Teaching Science and Math - 18 views

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    Alternative assessments provide you opportunities to determine the true level of understanding your students have regarding science and math concepts. These tools improve the learning environment for your students, along with your assessment of their real understanding.
Martin Burrett

Physical Mathematics by @iwilsonysj - 0 views

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    "I often sit on a Thursday evening about 2000hrs and watch the ukedchat hashtag. This week it was about physical education. Although this is not one of my strong subjects in teaching (or even in real life) I was interested in the first question which asked how physical education could be related to literacy and/or mathematics. Just like a GSCE multiple choice essay question I chose to answer how it could be related to mathematics. You can see the full tweet chat conversation here - but I thought I would expand my response in this week's waffle."
Garrett Eastman

Resources optimization in (video) games: a novel approach to teach applied mathematics? - 2 views

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    Abstract: "In spite of the efficacy of Operations Research (OR), its tools are still underused, due to the difficulties that people experience when describing a problem through a mathematical model. For this reason, teaching how to approach and model complex problems is still an open issue. A strong relation exists between (video) games and learning: for this reason we explore to which extent (real time) simulation video games could be envisaged to be an innovative, stimulating and compelling approach to teach OR techniques."
Garrett Eastman

INSTRUMENTAL GENESIS IN GEOGEBRA BASED BOARD GAME DESIGN - 2 views

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    abstract: "In this paper I address the use of digital tools (GeoGebra) in open ended design activities, with primary school children. I present results from the research and development project "Creative Digital Mathematics", which aims to use the pupil's development of mathematical board games as a vehicle for teaching skills with GeoGebra, as well as an entrepreneurial attitude towards mathematics. Using the instrumental approach I discuss how open ended transdisciplinary design activities can support instrumental genesis, by considering the extent to which the pupils address mathematical knowledge in their work with GeoGebra and how they relate their work with GeoGebra and mathematics to fellow pupils and real life situations. The results show that pupils' consider development of board games as meaningful mathematical activity, and that they develop skills with GeoGebra, furthermore the pupils considers potential use of their board game by classmates in their design activities."
Garrett Eastman

Random Number Generation: Types and Techniques - 5 views

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    "Abstract What does it mean to have random numbers? Without understanding where a group of numbers came from, it is impossible to know if they were randomly generated. However, common sense claims that if the process to generate these numbers is truly understood, then the numbers could not be random. Methods that are able to let their internal workings be known without sacrificing random results are what this paper sets out to describe. Beginning with a study of what it really means for something to be random, this paper dives into the topic of random number generators and summarizes the key areas. It covers the two main groups of generators, true-random and pseudo-random, and gives practical examples of both. To make the information more applicable, real life examples of currently used and currently available generators are provided as well. Knowing the how and why of a number sequence without knowing the values that will come is possible, and this thesis explains how it is accomplished."
Garrett Eastman

Video games are officially hard - 3 views

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    Video games are hard, and that's official Super Mario, Donkey Kong and other classic games belong to class of hard mathematical puzzles, and could be used to solve real-world problems IF YOU have ever struggled to complete classic Nintendo games, don't feel bad?- they are officially difficult.
Garrett Eastman

INTEGRATING ICT WITH EDUCATION: DESIGNING AN EDUCATIONAL COMPUTER GAME FOR TEACHING FUN... - 4 views

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    Abstract: "This research seeks to look into the design process that promotes the development of an educational computer game that supports teaching and learning processes. The research specifically looks at the design of an educational computer game for teaching and learning of the topic of functions. The topic is essential in the teaching and learning of Mathematics courses such as Discrete Mathematics, Real Analysis and Calculus among others at Jomo Kenyatta University of Agriculture and Technology (JKUAT) Kenya. The computer game was developed using the Basic Unified process (BUP) which is a streamlined version of the rational unified process (RUP). This is an object oriented methodology mostly used for small projects with few end users. Due to the few numbers of end users we used interview method of data collection to gather requirements for the computer game. A paper prototype was used to validate the requirements. Use cases were used for both analysis and design of the game while Class diagrams and activity diagrams were purely used for the design of the game. Owens' six top level design anatomy aided in the design of the computer game. The overall computer game design was based on Crawfords' computer game design sequence model. The well designed and developed game met all its user requirements and was able to facilitate the teaching and learning of functions to Bachelor of Science in Mathematics and Computer Science students who were taking Discrete mathematics in their first year of study at JKUATs' Taita/Taveta campus. Development of heuristics for measuring interest, fun and motivation are recommendations given to aid in the evaluation of user satisfaction of educational computer games."
Garrett Eastman

Why Learn It? Informing, Engaging, and Inspiring the next generation of students throug... - 7 views

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    "Why Learn It (WLI) aims to address the issue of motivation around learning math by helping students explore the beauty and relevance of what they would otherwise dismiss as inconsequential in school. Targeting late middle-school and early high-school students, WLI takes a hybrid approach to cultivat- ing motivation. It leverages the engagement value of short (approximately three-minute long) videos depicting real people talking about how math and computational thinking are critical to their successes in a number of professional areas. Students then complete a series of interactive exercises that help students explore an application area discussed in the video in more detail. These exercises, however, are not simply drill problems aimed at making students experts in a particular content area. Instead, they are multi-step assignments that require the students to draw upon both detailed mathematical knowledge and a big picture view of how this knowledge can be used to draw useful, meaningful conclusions. The exercises are focused on bridging the worlds of number, images, and sounds in or- der to help students build intuition around a particular topic. Therefore, while some questions have objectively correct responses, others require students to gather knowledge they have built through answering previous questions within the packet to draw new inferences. Hints are provided along the 1 way to ensure students receive assistance when necessary. Finally, WLI is housed online and is oered for free, signifying minimal barriers to usage by educators and students."
Dan Sherman

MATH PRACTICE AND LEARNING - FREE FOR TEACHERS - 5 views

TenMarks is the best math practice and learning program for grades 3-High School- and as of today, it's FREE for teachers to use - in class or for their students to use at home. The TenMarks appro...

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started by Dan Sherman on 09 Nov 10 no follow-up yet
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