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Lois Lindemann

MathsNet Interactive - nets of platonic solids - 0 views

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    "Use the display and the slider to see how shapes up made up from their nets." Nice visual showing one net for each solid 'fold' up to make it.
Cassie Banka

ClassTools.net: Create interactive flash dustbin tools / games for education - 0 views

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    A Dustbin game is great for helping students to organise ideas into categories. Students or teachers can create up to four categories of factors. The game created by ClassTools.net then involves students dragging and dropping each factor into its correct category as quickly as possible in a "race against the clock"!
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    Dustbin Game template and ideas. Great idea for organizing information.
Garrett Eastman

The School of Mathematics - 12 views

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    A group in New York City. "The School of Mathematics was founded to cultivate a natural and stress-free environment where anyone can study, discuss, explore, and experience mathematics. No prior knowledge is assumed. Whether you are an avid student of mathematics or have always shied away saying "math is not for me", you are welcome. " Features a Meetup page listing events and articles describing mathematical principles. See "The Power of Mathematics" http://pulse.me/s/3iW2A and A Mathematician's Lament http://thewe.net/math/lockhart.pdf
Martin Burrett

Polyhedra Investigations - 0 views

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    A beautifully made flash resource which explores polyhedrons 3D shapes. See their properties, nets and rotate the shape. http://ictmagic.wikispaces.com/Maths
Jason Heiser

http://www.classtools.net/QR - 0 views

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    Treasure Hunt
Maggie Verster

Steve Sherman: 5 Brainteasers, Mission Possible, Number Cruncher, Riddle me this?, Quic... - 0 views

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    A few coding puzzels and brainteasers
Maggie Verster

Worldometers - real time world statistics -Wooooow - 1 views

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    See real-time data on a host of topics important to daily life around the world!! * world population (e.g., births this year, deaths today, net population growth for today) * government and economics (daily government spending by category; computers sold) * society and media (new book titles published, money spent on video games, Google searches) * environment (forest loss, carbon dioxide emissions, current average temperature) * food (tons of food produced; people who died of hunger) * water (water consumed, people with no access to safe drinking water) * energy (solar energy striking Earth; oil pumped; oil, gas, and coal left) * health (deaths caused by alcohol, suicides, road traffic accident fatalities) Worldometers' algorithm takes the latest statistical data available from the United Nations (UN), the World Health Organization (WHO), the Food and Agriculture Organization (FAO), and other institutions, and then processes them together with its estimated progression to compute figures current up to the millisecond. Available in dozens of languages, this site is part of the Real Time Statistics Project. Read more about that here: http://www.realtimestatistics.org/
Rashmi Kathuria

ClassTools.net: Games for Education - 1 views

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Garrett Eastman

Probability and Statistics Cookbook | Matthias Vallentin - 3 views

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    "The cookbook contains a succinct representation of various topics in probability theory and statistics. It provides a comprehensive reference reduced to the mathematical essence, rather than aiming for elaborate explanations."
Garrett Eastman

Development of Web based Learning System for Pre-K to Middle School Math Students: Opti... - 7 views

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    Abstract: This research paper has been designed to develop an online tutoring system for pre - K to middle school Math students. The research methodology applied in this study has used both qualitative and quantitative research methods in terms of external and internal Web or software metrics to obtain the usable parameters to design an effective tutoring system to learn Math. Today online hypermedia applications are increasingly becoming more feature rich, important and also the most popular means for communication among school students for e - learning. This paper is divided into four parts: part 'I' presents the introduction of Kumon based after school education; part 'II' describes the research proposal to identify measures, model, and methodology to develop the Web - based online learning system for Pre - K to middle school math students ; part 'III' elaborates the role of using static analysis, dynamic, and comparative analysis that can be applied to check the characteristics and authenticity of data obtained for each student separately; and finally part 'IV' investigates the behaviour of online tutoring system to find the failure points and to calculate reliability aspects using Web page trace algorithms and We b page replacement policies. In this paper, an attempt has been made to systematically explain the state of the art and their practices to design, analyze, and test the functionality of online learning systems for pre - K to middle school Math students
Garrett Eastman

Australian Pre-Service Teachers Overseas Tour: Implications for Mathematics Teaching an... - 0 views

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    Abstract: "Australian pre-service teachers have to acquire layers of knowledge as school classrooms are multicultural in composition. To what extent does the experience of an overseas professional experience tour contribute to the development of pre-service teachers in meeting recognised professional teaching standards? This paper describes the perceptions of Australian preservice mathematics teachers who participated in educational and cultural activities during planned tours to Malaysia. The data set was collected through the use of questionnaires, interviews and focus group discussions."
Garrett Eastman

Nature of an Attitudes toward Learning Mathematics Questionnaire - 0 views

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    Abstract: "Students' attitudes toward mathematics and its learning have been subject to numerous studies in the past six decades. These studies treat such attitudes as both desirable learning outcomes and correlates of mathematics achievement. Many Likert-type attitude scales have been devised to measure significant constructs underlying mathematics-related attitudes, such as confidence, anxiety, and utility of mathematics. The psychometric properties of these attitude scales may be culture and age dependent. As part of a research project called Singapore Mathematics Assessment and Pedagogy Project (SMAPP), an effort was made to devise and validate an attitude toward learning mathematics scale that can be used with lower secondary school students in Singapore. This paper explains the use of exploratory and confirmatory factor analyses to reduce an initial 57-item questionnaire to one with 24 items that cover these six dimensions: Checking solutions, Confidence, Enjoyment, Use of IT in mathematics learning, Multiple solutions, and Usefulness of mathematics. The data comprise responses from about 890 Secondary 1 (Grade 7) students in 2010, who took the 57-item questionnaire, and another 850 students who took the 24-item questionnaire in 2011. The nature of the final questionnaire is discussed. This effort contributes to the continual effort to devise validated attitude scales that are suitable for different cultures and student groups."
Garrett Eastman

Digital Games for Learning Mathematics: Possibilities and Limitations - 5 views

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    Abstract :"Drawing from Gee's learning principles developed from the digital games environment, we provide a critical analysis of the difference between using these principles in a literacy environment as opposed to a mathematical environment. Using stimulated recall, primary school-aged students played with a number of contemporary digital games. Feedback was sought. This was compared with the descriptions provided by experienced adult gamers. Both players provided insights into the cognitive process used by gamers when engaging with games. Collectively, these sources allow us to propose that the learning principles may restrict deep learning processes for mathematical learning."
Garrett Eastman

Games that Encourage and Enhance Mathematical Reasoning and Sense-Making - 12 views

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    Live recording of a webinar presented in August 2012 by Sarah DeLeeuw and Patrick Vennebush from the National Council of Teachers of Mathematics
Alvin Basil

Small Loans - Hassle Free Funding for People with Bad Credit Status - 0 views

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    Small bad credit loans offers online hassle free financial provision for the people with blemished credit score that allows people to get speedy cash without any restrictions. This easy loans amount means you can easily settle your unplanned needs and desires within due time.
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    Small bad credit loans offers online hassle free financial provision for the people with blemished credit score that allows people to get speedy cash without any restrictions. This easy loans amount means you can easily settle your unplanned needs and desires within due time.
Garrett Eastman

Mathics - 5 views

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    An open source "general-purpose" computer algebra system.
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    "Mathics is a general-purpose computer algebra system. Enter queries and submit them by pressing Shift + Return. See the gallery for some neat examples or the documentation for a full list of supported functions. Mathics uses MathJax to display beautiful math."
Garrett Eastman

A COLLABORATIVE CROSS NUMBER PUZZLE GAME TO ENHANCE ELEMENTARY STUDENTS' ARITHMETIC SKILLS - 5 views

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    Abstract: "In traditional mathematics education, students have typically been asked to solve lots of tedious and uninteresting exercises for developing the arithmetic skills of addition and subtraction. The paper provides an account of learning arithmetic skills in a more interesting way through the collaborative playing of a puzzle game. 83 students in three classes in Grade 4 were asked to solve arithmetic problems with three different methods: via playing an adapted "cross number puzzle" game on Group Scribbles (GS) collaboratively, via playing the same game on GS individually, and via the traditional method of teaching and learning, i.e. with no games at all. Analysis of the pre and post learning achievement data reveals that the two classes who played the game performed better than the control class, with the collaborative class students achieving better than the individual class students. By playing the game, low-ability students, in particular, made the most significant progress in arithmetic capability and in building up their confidence in doing arithmetic calculations."
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