Video featuring Abby Brown, Math Teacher, Torrey Pines High School : ""Mathematica has changed how I think about teaching and how my students learn mathematics. The conversations in our classes focus so much more on concepts and ideas and understanding the mathematics rather than how do I solve the problem."
A beautifully designed set of 20+ maths whiteboard resources aimed at primary aged students. There are resources about addition, multiplying fractions, number lines and more.
http://ictmagic.wikispaces.com/Maths
In this lesson, students learn how to measure the area of the tire footprint on a car and to find air pressure using a tire gauge. Students then find the weight of the car using their fraction multiplication skills.
Learning Objectives
Students will:
Estimate weight of a large object
Use a ruler and a tire gauge to take measurements
Collect and record data
Review square units of measure
Calculate area by multiplying fractions
Materials
Strips of poster board
Ruler
Tire gauge
How Much Does a Car Weigh? Activity Sheet
Computer with internet connection
Car
Instructional Plan
In preparation for this lesson, place a car in a safe lcation for the students to measure the tire footprints and pressure. In case of bad weather, find a covered location. Be sure to measure the tire footprint and the pressure (in PSI) of each tire ahead of time, so that you will be able check the accuracy of students' measurements. Also, check the accuracy of your calculation by comparing to it to the weight of the car listed on the sticker inside the driver's door or in the vehicle manual.
By the end of the day, data may change because air has leaked out of the tires while students were using the tire gauge. For safety, check the tires before driving home.
The Multiplication Tool supports the teaching and learning of multi-digit multiplication, a critical elementary math skill that many students have difficulty mastering, but which is essential to success in middle and high school mathematics and beyond.
The goal of the Multiplication Tool is to help learners significantly improve their ability to multiply. To teach multiplication, this tool models three common solving methods, including Standard, Partial Products and Lattice. Students, or teachers, can choose the method they find most intuitive, or use the method they find most challenging.
Inspired by the work of Magdeline Lampert, interactive problems offer educators a fun tool to help learners think about "mathematical principles" within the familiar context of coinage. We love her idea that playing with combinations and recombinations of denominations promotes engagement with multiplicative thinking, and have produced this as a result.
Demonstrates the utility of exergames for teaching and learning. "Our goal is to design a math game for children aged between 8 and 12. Our focus in basic operations: adding, subtracting, dividing and multiplying. Players must gather a given number of objects in order to properly complete mathematical operations while at the same time avoiding or destroying other objects that cause him to lose energy or reduce the time given to complete the task."