A Kickstarter project for a children's math and science-oriented detective story: "This is the made up story about two very real girls - Ada, the world's first computer programmer, and Mary, the world's first science fiction author - caught up in a steampunk world of hot-air balloons and steam engines, jewel thieves and mechanical contraptions. For readers 8-12.
"This is a pro-math, pro-science, pro-history and pro-literature adventure novel for and about girls, who use their education to solve problems and catch a jewel thief. Ada and Mary encounter real historical characters, such as Percy Shelley, Charles Babbage, Michael Faraday, and Charles Dickens - people whom the girls actually knew. If Jane Austen wrote about zeppelins and brass goggles, this would be the book."
A useful addition game where users 'handwrite' the answers in the box. The intro page is in Japanese, but the activity is in English.
http://ictmagic.wikispaces.com/Maths
"Abstract
What does it mean to have random numbers? Without understanding where a group of
numbers came from, it is impossible to know if they were randomly generated. However,
common sense claims that if the process to generate these numbers is truly understood,
then the numbers could not be random. Methods that are able to let their internal
workings be known without sacrificing random results are what this paper sets out to
describe. Beginning with a study of what it really means for something to be random, this
paper dives into the topic of random number generators and summarizes the key areas. It
covers the two main groups of generators, true-random and pseudo-random, and gives
practical examples of both. To make the information more applicable, real life examples
of currently used and currently available generators are provided as well. Knowing the
how and why of a number sequence without knowing the values that will come is
possible, and this thesis explains how it is accomplished."
LOGIN: http://tinyurl.com/math20event
Mind the Daylight Saving Time!
Geoff Roulet and Jill Lazarus will discuss their use of wikis, GeoGebra and Jing with students, and invite participants for an extended DIY exploration. More details concerning the software required are below.
All events in the Math Future weekly series: http://mathfuture.wikispaces.com/events
The recording will be at: http://mathfuture.wikispaces.com/SupportingCollaborativeMath
Your time zone: http://bit.ly/z69yzS
About Blended Mathematical Collaboration using a Wiki, GeoGebra and Jing
This discussion centers on the use of computer tools in a high school class. The goal was to develop a "math-talk learning community" to establish mathematics communication and collaboration as a classroom norm. In support of this we have combined the use of a wiki, GeoGebra, and Jing.
We would like to invite educators who have experience with wikis, GeoGebra and screencasts, or who would like to learn more, to discuss our project and share their ideas.
Event Hosts
Geoff is the skipper of and Jill a crew member on Jeannie, a J35 racing yacht. When not sailing, they are mathematics educators.
After graduate work at the University of Waterloo, Geoff Roulet began teaching mathematics, computer science, and chemistry at Roland Michener Secondary School in Timmins, northern Ontario. In the late 1970s, when personal computers for computer science were placed in the back of his classroom, Geoff began using these to support student learning in mathematics. Since then he has been involved in ICT use in teaching and learning at all grades and in all subjects, but with a particular focus on mathematics. Teaching was followed by a short spell of curriculum development and support work with the Ontario Ministry of Education and then in 1990 a move to the Faculty of Education, Queen's University at Kingston. Along the way Geoff completed M.Ed. and D.Ed. degrees at the Ontario Institute for Studies
This video is taken from the iTunes Visualiser called Jelly that makes pretty patterns that react in real time to the music that is playing. The patterns produced show rotational symmetry and could be used as an excellent resource in a starter or plenary on the topic.
"Mathematician Shinichi Mochizuki of Kyoto University in Japan has released a 500-page proof of the abc conjecture, which proposes a relationship between whole numbers - a 'Diophantine' problem.
The abc conjecture, proposed independently by David Masser and Joseph Oesterle in 1985, might not be as familiar to the wider world as Fermat's Last Theorem, but in some ways it is more significant. "The abc conjecture, if proved true, at one stroke solves many famous Diophantine problems, including Fermat's Last Theorem," says Dorian Goldfeld, a mathematician at Columbia University in New York. "If Mochizuki's proof is correct, it will be one of the most astounding achievements of mathematics of the twenty-first century." See additional commentary at: http://bit-player.org/2012/the-abc-game?utm_src=HN2
"Monkey Tales Games is a series of 3D video games to support the learning of maths, created in 2011 by die Keure Educatief and Larian Studios from Belgium. The series is made up of five exciting and fun video games with age-specific themes where the player has to solve 3D puzzles." ...
Flipping a classroom is not a teaching technique, it is more in line with a philosophy or way of teaching. It involves using technology as a tool, not the main focus, for helping students increase their understanding of science or math concepts.
LOG IN January 24th 9pm ET: http://tinyurl.com/MathFutureEvent
Music and mathematics have been linked together for thousands of years, but rarely have students had the opportunity to explore the many connections that exist between them. To try to fill this gap, Mike Thayer of Hyperbolic Guitars is developing a course. At the event, we will discuss the course outline, as well as math and music links in general.
All events in the Math Future weekly series: http://mathfuture.wikispaces.com/events
The recording will be at http://mathfuture.wikispaces.com/HyperbolicGuitarsCourse
Event challenge!
Help Mike find a resource - a web page, a video, a music piece - to go with one of the topics in the course outline. Full syllabus and details of the outline:
http://hyperbolicguitars.wikispaces.com/Math+%26+Music+Course
Major topics:
What is sound, anyway?
The physics of waves
The mathematics of waves
Resonance
Elasticity
The generation of sound by "simple" systems
The vibrating string
The vibrating rod
The vibrating plate (e.g., drumhead or cymbal)
Open and closed pipes
The Helmholtz resonator (--> the vocal chords)
White noise, pink noise
The concept of "timbre"
The perception of sound
Human listeners
Other "listeners": Digital recording
The interaction between the generator and the listener: the science of acoustics
What makes sound become music?
What does a listener "listen for" in music?
Basics of music and musical notation: Musical descriptions
Basics of music: Psycho-physical (auditory) descriptions
What makes sound "musical" (
"Math Quest is a role playing game that could be used as a tool to learn numbers and basic
mathematic operations. The Math Quest package consists of two main modules; learning and game modules
that can be executed separately. The use of the learning module as a tool in learning will allow for a highly
individualized and interactive environment. This paper presents the design of the learning module for
numbers and their mathematics operation. Due to its interactive and stimulating nature, the module is suitable
for school children age 9 to 12 years old to learn the subject. The development takes into consideration of
constructivism learning theories where learning is based on students' active participation in problem solving
and critical thinking regarding activity that they are involved in. The framework for each of module is as
follows: objectives, concept, examples, exercises, quizzes. A heuristic evaluation on the design was
conducted and positive feedback was obtained."
This is a superb site from the TES with a large collection of great flash whiteboard resources for across the curriculum for Primary schools. There is something for everyone here!
http://ictmagic.wikispaces.com/Cross+Curricular
Abstract: "The purpose of this chapter is to provide pedagogical strategies and discuss ideas about teaching mathematics using GeoGebra that promote effective use of visualization in a technology-integrated dynamic environment. The author describes his work with prospective secondary mathematics teachers enrolled in a methods course. The results of the study revealed that their perspectives on teaching and learning mathematics with technology were enriched as they worked individually and in small groups to develop and present lessons with GeoGebra, suggesting that creating a collaborative environment for our prospective teachers is as important as incorporating dynamic mathematics software into our teacher education courses." (Full text requires subscription or purchase)
Published by University of Chicago Press, July 2012. "Math and science hold powerful places in contemporary society, setting the foundations for entry into some of the most robust and highest-paying industries. However, effective math and science education is not equally available to all students, with some of the poorest students-those who would benefit most-going egregiously underserved. This ongoing problem with education highlights one of the core causes of the widening class gap. While this educational inequality can be attributed to a number of economic and political causes, in Empowering Science and Mathematics Education in Urban Communities, Angela Calabrese Barton and Edna Tan demonstrate that it is augmented by a consistent failure to integrate student history, culture, and social needs into the core curriculum. They argue that teachers and schools should create hybrid third spaces-neither classroom nor home-in which underserved students can merge their personal worlds with those of math and science. A host of examples buttress this argument: schools where these spaces have been instituted now provide students not only an immediate motivation to engage the subjects most critical to their future livelihoods but also the broader math and science literacy necessary for robust societal engagement. A unique look at a frustratingly understudied subject, Empowering Science and Mathematics Education pushes beyond the idea of teaching for social justice and into larger questions of how and why students participate in math and science. " Excerpts in Google Books
A response to Hacker's opinion piece in the Sunday New York Times, "Is Algebra Necessary," which argues for its usefulness, calls for better teaching, while acknowledges the difficulties of making that happen. Links to other blog responses to Hacker's piece.
A group in New York City. "The School of Mathematics was founded to cultivate a natural and stress-free environment where anyone can study, discuss, explore, and experience mathematics. No prior knowledge is assumed. Whether you are an avid student of mathematics or have always shied away saying "math is not for me", you are welcome. " Features a Meetup page listing events and articles describing mathematical principles. See "The Power of Mathematics" http://pulse.me/s/3iW2A and A Mathematician's Lament http://thewe.net/math/lockhart.pdf
"As a medium for learning, digital games provide promising possibilities to motivate and
engage students in subject learning. In this study, a game-based learning system, My-Pet-
My-Quest, is developed to support pupils' math learning. This is due to the fact that most
students in Taiwan have relatively lower positive attitude towards math learning, even
though their math performance is prominent. To this end, a three-tire framework is
proposed to guide the design of the My-Pet-My-Quest system. A quasi-experiment was
conducted to examine the influence of game quests on pupils' enjoyment and goalpursuing
in math learning. The results revealed that game quests were favored by students
in terms of enjoyment, goal orientation, and goal intensity. Possible reasons for these
results and a discussion of related issues are presented in this paper."
Get best online booking services for Avalon Courtyard hotel in Delhi with free transportaion. Avalon is the 4 star hotel and these hotel services is awesome. So get the services and enjoy the 4 star hotel in Summer.