These pages demonstrate visual phenomena, and »optical« or »visual illusions«. The latter is more appropriate, because most effects have their basis in the visual pathway, not in the optics of the eye. When I find the time I will expand the explanations, to the degree that these phenomena are really understood; any nice and thoughtful comment welcome.
review of "THE CALCULUS OF FRIENDSHIP: What a Teacher and a Student Learned about Life While Corresponding about Math" published in 2010 and now in paperback. Transverses thirty years of correspondence between Strogatz and his teacher, insights into student-teacher relationship and lifelong learning
According to Nancy Kimberly of HASTAC, this set of video games won the 1st National STEM Video Game Challenge: "Numbaland!, produced by graduate students Derek Lomas of Carnegie Mellon University, Dixie Ching of New York University and Jeanine Sun of the University of California at San Diego, was the winner of the Collegiate and Impact Prizes and will receive $50,000 in total. The collection of four games allows children in kindergarten to grade 4 to construct a set of skills that helps develop their sense of number concepts"
This summer we're looking to talk with a few math teachers to evaluate our tools so we can make improvements for the new school year. Interested? please reach out to us here: http://www.doodle.com/4fi837mk5s3gitk8#calendar
Glean Learning Tools are free science, math and information literacy teaching tools produced by Public Learning Media, Inc., an education technology 501(c)3 nonprofit.
1,000 Scientists in 1,000 Days volunteer program announced for scientists, mathematicians, engineers: "We seek scientists who are willing to volunteer to advise on curricula, answer a classroom's questions, or visit a school-for instance, to do a lab or to talk about what you do. How much you choose to participate will be up to you."
National Center for Academic Transformation (NCAT) describes the success of the "Emporium Model" in college math teaching with examples of institutions that have put best practices into effect
How mathematics affects our daily lives in sociological, economic, and historical perspectives. Three volume set, 490 articles, published in October 2011
GeoGebra: Do the Math is a series of screencast tutorials for teachers and/or students. The tutorials were initiated as a project to support Maine math teachers in the integration of technology in the classroom. What is GeoGebra provides an overview of the program and its capabilities. Several tutorials present the program's menu options and tools in step-by-step format. Another group of tutorials provides examples of GeoGebra learning activities in major math content areas. These tutorials are intended as a visual supplement to printed guides and documentation. GeoGebra users can find a wealth of guidance and examples at www.geogebra.org. A web search such as "GeoGebra Pythagorean Theorem" will yield hundreds of additional articles, examples, and applets.
Concept of Whole Numbers in Arithmetic and know the purpose of whole numbers and understand how to use them in mathematics and also know the method of representing the whole numbers in mathematical language.