"This website is designed for educators who wish to extend the concepts of the math curriculum beyond the pages of the text. Google Earth is the dynamic tool that will be used to accomplish this."
"Bright Spark Education is using Indian teachers trained in the UK curriculum to help British students aged 7 to 16" via Skype; "not looked upon favorably by at least one UK teacher"
A great set of maths animated lessons on topics across the curriculum, including area, equations, ratio, probability and a whole lot more.
http://ictmagic.wikispaces.com/maths
An oped by the executive director of the Consortium for Mathematics and Its Applications and a Brown University professor argue that different math skills are needed for different life applications and high school math curriculum should be adjusted accordingly.
Make thousands of printable maths worksheets on many areas of the curriculum, such as basic calculations with + - x ÷, time, measure and money.
http://ictmagic.wikispaces.com/Maths
Mindset Learn is aimed at high school learners and teachers in Grade 10, 11 and 12. Content is curriculum aligned with a specific focus on Mathematics, Physical Science and English.
This unit gives a historical background to mathematics education in South Africa, to outcomes-based education and to the national curriculum statement for mathematics. The traditional approach to teaching mathematics is then contrasted with an approach to teaching mathematics that focuses on 'doing' mathematics, and mathematics as a science of pattern and order, in which learners actively explore mathematical ideas in a conducive classroom environment.
Lure of the Labyrinth is today's innovative catch
Lure of the Labyrinth is a game for middle school pre-algebra students designed to improve math and literacy skills. It includes intriguing math-based puzzles embedded in a narrative game in which students work to find their lost pet and save the world from monsters. Linked to mathematics standards, the game gives students a chance to think like mathematicians.
Lure of the Labyrinth Home Page
In Lure of the Labyrinth, students progress through three sections, or wings each related to a different math strand that is part of a the typical pre-algebra curriculum:
* Proportions (including fractions and ratios)
* Variables and Equations
* Number and Operations (including geometry, order of operations and modular arithmetic)
Each of the three wings includes three puzzles, and each of the puzzles has three levels progressing from easy to hard. Students have to successfully solve each puzzle three times before they can advance through the game.
Lure of the Labyrinth Library Page
A professional development video specifically designed for pre-algebra teachers takes them step-by-step through the things they need to do to make this engaging game the focal point of great classroom learning experiences.
Planning resources include links to standards, directions for working with specific puzzles, lesson plans, explanations of the background math, and graphic organizers.
Video - Lure of the Labyrinth
Lure of the Labyrinth was created by Maryland Public Television and MIT Education Arcade in cooperation with FableVision.
"overview of the landscape of K-12 STEM education by considering different school models, highlighting research on effective STEM education practices, and identifying some conditions that promote and limit school- and student-level success in STEM. It can serve as a guide for those involved in K-12 education at all levels: policy makers; decision makers at the school and district levels; local, state, and federal government agencies; curriculum developers; educators; and parent and education advocacy groups." Findings, according to a Science magazine news story indicate that STEM teaching matters more than specialized STEM schools. Report does indicate steps to improve STEM education, involving investments in resources and teacher training, see :http://bit.ly/kRPyH3
This is a vast resource site with activities covering the whole maths curriculum. There is a 'paid for' section, but most of the activities are free and can be used without signing in.
http://ictmagic.wikispaces.com/maths
A superb site to find a vast collection of maths worksheets for the whole of the curriculum. Answer keys are supplied for easy marking.
http://ictmagic.wikispaces.com/Maths
A superb place to find games and questions for the whole of the maths curriculum. Join for free to track progress or just play the games.
http://ictmagic.wikispaces.com/Maths
"Making Every Maths Lesson Count is underpinned by six pedagogical principles - challenge, explanation, modelling, practice, feedback and questioning - and presents 52 high-impact strategies designed to streamline teacher workload and ramp up the level of challenge in the maths classroom.
Throughout this book, Emma McCrea (through extensive research and practice) explores how to manage mathematical misconceptions with practical ideas on many areas of the required curriculum. The six pedagogical principles mentioned above form the heart of the book, with metacognitive questioning given space in developing cognitive strategies with pupils. "
"I began my personal journey into the world of Cubing when I was attending Regis University in Denver, Colorado in 2009. My senior thesis project involved devising a cryptosystem using the Rubik's Cube to encode and decode messages. Although my involvement with the Rubik's Cube waned post-graduation, it was rekindled shortly after I became a secondary teacher of mathematics in 2014. I had several Rubik's Cubes in my possession from my college days and these decorated the shelves in my classroom. I recall these puzzles catching the eyes of many curious pupils. After months of traditional curriculum presentation, I determined that my students were in need of a novel lesson, one that would ignite a passion for problem-solving. This lesson would involve the colourful and alluring hexahedron puzzle on my desk: the Rubik's Cube."