Skip to main content

Home/ Math Links/ Group items tagged based

Rss Feed Group items tagged

Garrett Eastman

Prime Climb, User Adaptive Edu-Game for Math - 5 views

  •  
    "In this paper, we will describe work that we have done in this direction using as a test-bed an edu-game for number factorization, Prime Climb. This game includes a pedagogical agent that provides adaptive interventions during game playing based on a model of student learning [13, 18]. Here we focus on how we re-implemented the original Prime Climb game into a framework that enables rapid prototyping and testing of different design hypothesis. We also discuss preliminary work on using eye tracking data on user attention patterns to better understand if and how students process the agent‟s adaptive interventions." (from the introduction)
Garrett Eastman

How Do Students Acquire an Understanding of Logarithmic Concepts? - 0 views

  •  
    " The use of logarithms, an important tool for calculus and beyond, has been reduced to symbol manipulation without understanding in most entry-level college algebra courses. The primary aim of this research, therefore, was to investigate college students' understanding of logarithmic concepts through the use of a series of instructional tasks designed to observe what students do as they construct meaning. APOS Theory was used as a framework for analysis of growth. APOS Theory is a useful theoretical framework for studying and explaining conceptual development. Closely linked to Piaget's notions of reflective abstraction, it begins with the hypothesis that mathematical activity develops as students perform actions that become interiorized to form a process understanding of the concept, which eventually leads students to a heightened awareness or object understanding of the concept. Prior to any investigation, the researcher must provide an analysis of the concept development in terms of the essential components of this theory: actions, process, objects, and schemas. This is referred to as the genetic decomposition. The results of this study suggest a framework that a learner may use to construct meaning for logarithmic concepts. Using tasks aligned with the initial genetic decomposition, the researcher made revisions to the proposed genetic decomposition in the process of analyzing the data. The results indicated that historical accounts of the development of this concept might be useful to promote insightful learning. Based on this new set of data, iterations should continue to produce a better understanding of the student's constructions. " (from the abstract)
Brendan Murphy

Math curriculum being revamped in Ball-Chatham schools - Springfield, IL - The State Jo... - 0 views

  • “It’s more complex lessons,” Kimball said. “Rather than just learning the skill and drill, it’s ‘understand the concept.’ ”
  • “Best practices (based) in brain research are best practices overall for instruction.”
Garrett Eastman

Design of the Learning Module for Math Quest: A Role Playing Game for Learning Numbers - 13 views

  •  
    "Math Quest is a role playing game that could be used as a tool to learn numbers and basic mathematic operations. The Math Quest package consists of two main modules; learning and game modules that can be executed separately. The use of the learning module as a tool in learning will allow for a highly individualized and interactive environment. This paper presents the design of the learning module for numbers and their mathematics operation. Due to its interactive and stimulating nature, the module is suitable for school children age 9 to 12 years old to learn the subject. The development takes into consideration of constructivism learning theories where learning is based on students' active participation in problem solving and critical thinking regarding activity that they are involved in. The framework for each of module is as follows: objectives, concept, examples, exercises, quizzes. A heuristic evaluation on the design was conducted and positive feedback was obtained."
Garrett Eastman

Spin-It Bingo Math Game - 21 views

  •  
    "A kit for a mathematical equation and concept learning game based upon traditional Bingo. "
Garrett Eastman

The Motivational Effects of Using a Computer-Based Tutorial vs. a Traditional Instructi... - 16 views

  •  
    Using the MathMind tutorial and observing advantages and disadvantages for students and teachers
Garrett Eastman

BRIDGING K-12 AND UNIVERSITY MATHEMATICS: BUILDING THE STAIRCASE FROM THE TOP - 6 views

  •  
    "The aim of this article is to illustrate a pedagogical strategy originally introduced elsewhere [8, 9] of linking the application-oriented, computer-enabled experiential approach to K-12 mathematics with the applied, project-based approach to the teaching of university mathematics at the undergraduate level."
Garrett Eastman

INTEGRATING ICT WITH EDUCATION: DESIGNING AN EDUCATIONAL COMPUTER GAME FOR TEACHING FUN... - 4 views

  •  
    Abstract: "This research seeks to look into the design process that promotes the development of an educational computer game that supports teaching and learning processes. The research specifically looks at the design of an educational computer game for teaching and learning of the topic of functions. The topic is essential in the teaching and learning of Mathematics courses such as Discrete Mathematics, Real Analysis and Calculus among others at Jomo Kenyatta University of Agriculture and Technology (JKUAT) Kenya. The computer game was developed using the Basic Unified process (BUP) which is a streamlined version of the rational unified process (RUP). This is an object oriented methodology mostly used for small projects with few end users. Due to the few numbers of end users we used interview method of data collection to gather requirements for the computer game. A paper prototype was used to validate the requirements. Use cases were used for both analysis and design of the game while Class diagrams and activity diagrams were purely used for the design of the game. Owens' six top level design anatomy aided in the design of the computer game. The overall computer game design was based on Crawfords' computer game design sequence model. The well designed and developed game met all its user requirements and was able to facilitate the teaching and learning of functions to Bachelor of Science in Mathematics and Computer Science students who were taking Discrete mathematics in their first year of study at JKUATs' Taita/Taveta campus. Development of heuristics for measuring interest, fun and motivation are recommendations given to aid in the evaluation of user satisfaction of educational computer games."
Martin Burrett

BaseTen - 0 views

  •  
    This is a useful maths site for teaching place value to young children with virtual hundreds, tens and ones blocks. http://ictmagic.wikispaces.com/Maths
lisa linda

Sign in -- Sage - 0 views

  •  
    The Sage Notebook is based upon work supported by the National Science Foundation under grants DMS-0821725, DMS-1020378, DMS-0713225, DMS-0555776, DMS-0545904, DMS-0838212, DMS-0757627, DUE-1020378, DUE-1022574, DMS-1015114, etc. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
Garrett Eastman

iPads: Improving numeracy in the early years - 3 views

  •  
    Concludes from research studies involving five-year-old school children in Dubai that iPads help improve numeracy learning in young children as well as increase motivation through "kinaesthetic and play-based learning":"
David Wetzel

Ideas and Strategies for Using Voice Thread in Science and Math - 10 views

  •  
    Are you searching for a way to share documents, presentations, slideshows, or a series of photos or images with your students? Then Voice Thread is the free Web 2.0 tool for you and your students (teachers can register for a free education account).
David Wetzel

To Blog or Not To Blog in Science or Math Class - 9 views

  •  
    The primary purpose of blog is to facilitate interaction between a teacher and his or her students. This is possible because a blog is a dynamic tool which can be easily updated or transformed as necessary to meet the needs of a science or math class. The integration of blog technology in a class requires an investment of time. Because of this commitment, additional evidence is needed to support the integration this technology in a science or math class curriculum.
David Wetzel

3 Best Practices of Successful Science and Math Teachers - 17 views

  •  
    What does it mean to be a successful science or math teacher? The definition of success is an elusive thing and measured in many ways. Merriam-Webster dictionary defines success as - resulting in or gaining a favorable outcome. This, without a doubt, is your and every other teacher's goal for their students.
David Wetzel

Teaching Science and Math Daily - 18 views

  •  
    Daily summary of the stories, articles, and resources for teaching K-12 science and math.
Michelle Hapich

Free Math Printable Worksheets and Activities from Math Warehouse. Drills, Geometer's S... - 1 views

  •  
    Click on any term to get interactive lessons AND printable worksheets. Nice!!
MariaDroujkova

Home Base (Classroom Launch) - 10 views

  •  
    Great collaborative project. Simple yet fun.
« First ‹ Previous 101 - 120 of 128 Next ›
Showing 20 items per page