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MSP2 Middle School Portal - the network for middle school math and science teachers - 16 views

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    "supports middle grades educators with high-quality, standards-based resources and promotes collaboration and knowledge-sharing among its users. Educators use MSP2 to increase content knowledge in science, mathematics, and appropriate pedagogy for youth ages 10 to 15. MSP2 employs social networking and digital tools to foster dynamic experiences that promote creation, modification, and sharing of resources, facilitate professional development, and support the integration of technology into practice."
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Prodigy - 0 views

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    A superb maths game set in a vast magical world, reminiscent of the early Final Fantasy games. Complete the challenges and battle with monsters by answering maths questions. There is a teacher's dashboard so you can set up and track the progress of your students. Questions are age appropriate and adapt to the ability of the child to keep them moving on.
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Matific - 0 views

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    A superb site and apps full of maths games for primary aged children.
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Book: Visible Maths by @MrMattock - 0 views

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    "Usually, being able to visualise mathematical concepts to students is an important step in helping them understand techniques to illustrate connections with previous learning, helping them master maths notions to progress their skills. The importance of visualising concepts is clearly integral for Peter Mattock who has collected together a valued resource of mathematical activities that can be used with manipulative across the age and ability range."
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Visual Mathematics and Cyberlearning - 4 views

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    (Access to full text requires subscription or purchase.) First volume in a new series, Mathematics Education in the Digital Age, features chapters on collaborative learning and new technologies, abstracts available.
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    today hindi news,today news talmi,hindi news www.killdo.de.gg
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Nature of an Attitudes toward Learning Mathematics Questionnaire - 0 views

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    Abstract: "Students' attitudes toward mathematics and its learning have been subject to numerous studies in the past six decades. These studies treat such attitudes as both desirable learning outcomes and correlates of mathematics achievement. Many Likert-type attitude scales have been devised to measure significant constructs underlying mathematics-related attitudes, such as confidence, anxiety, and utility of mathematics. The psychometric properties of these attitude scales may be culture and age dependent. As part of a research project called Singapore Mathematics Assessment and Pedagogy Project (SMAPP), an effort was made to devise and validate an attitude toward learning mathematics scale that can be used with lower secondary school students in Singapore. This paper explains the use of exploratory and confirmatory factor analyses to reduce an initial 57-item questionnaire to one with 24 items that cover these six dimensions: Checking solutions, Confidence, Enjoyment, Use of IT in mathematics learning, Multiple solutions, and Usefulness of mathematics. The data comprise responses from about 890 Secondary 1 (Grade 7) students in 2010, who took the 57-item questionnaire, and another 850 students who took the 24-item questionnaire in 2011. The nature of the final questionnaire is discussed. This effort contributes to the continual effort to devise validated attitude scales that are suitable for different cultures and student groups."
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Digital Games for Learning Mathematics: Possibilities and Limitations - 5 views

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    Abstract :"Drawing from Gee's learning principles developed from the digital games environment, we provide a critical analysis of the difference between using these principles in a literacy environment as opposed to a mathematical environment. Using stimulated recall, primary school-aged students played with a number of contemporary digital games. Feedback was sought. This was compared with the descriptions provided by experienced adult gamers. Both players provided insights into the cognitive process used by gamers when engaging with games. Collectively, these sources allow us to propose that the learning principles may restrict deep learning processes for mathematical learning."
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Mathematical Expeditions: Exploring Word Problems across the Ages - 7 views

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    "Mathematical Expeditions is a collection of over 500 culturally and historically diverse mathematical problems carefully chosen to enrich mathematics teaching from middle school through the college level." Forthcoming June 2012.
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Processing mathematics through digital technologies: The primary years - 4 views

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    "This book provides insights into how mathematical understanding emerged for primary-aged children (5-13 years) when they investigated mathematical tasks through digital media."
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Digital game design and building: A study of secondary mathematics preservice teachers'... - 5 views

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    "The participants of this study were undergraduate students at a university in Western Canada. They were enrolled in a Secondary Mathematics methods course as part of their program. A total of 21 students (10 males and 11 females) in the class participated voluntarily, ranging from ages 20 to 45 years old. " Surveyed before and after they design math games for the classroom.
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Design of the Learning Module for Math Quest: A Role Playing Game for Learning Numbers - 13 views

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    "Math Quest is a role playing game that could be used as a tool to learn numbers and basic mathematic operations. The Math Quest package consists of two main modules; learning and game modules that can be executed separately. The use of the learning module as a tool in learning will allow for a highly individualized and interactive environment. This paper presents the design of the learning module for numbers and their mathematics operation. Due to its interactive and stimulating nature, the module is suitable for school children age 9 to 12 years old to learn the subject. The development takes into consideration of constructivism learning theories where learning is based on students' active participation in problem solving and critical thinking regarding activity that they are involved in. The framework for each of module is as follows: objectives, concept, examples, exercises, quizzes. A heuristic evaluation on the design was conducted and positive feedback was obtained."
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Instructional Strategies for Improving Students' Learning || Information Age Publishing - 13 views

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    Second section focuses on teaching early childhood and elementary mathematics
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Math Girls by Hiroshi Yuki | Joanne Manaster - 11 views

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    "part math textbook and teen romance" reviewed by Joanne Manaster and Amanda her high school aged daughter, video review
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50 great math websites for students of any age - 0 views

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    Huge collection of math resources for any level student or teacher.
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NMAH | Mobilizing Minds: Teaching Math and Science in the Age of Sputnik - Introduction - 5 views

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    An exhibit at the Smithsonian National Museum of American History, including the topics: "Teaching Mathematics and Science in the Home" and "Techniques of Learning"
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Sumdog - Free math games - Sumdog - 22 views

shared by anonymous on 07 Feb 11 - Cached
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    Maths games for ages 9-13
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    Great website for kids!!!  Sign Up Free!
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The Man of Numbers: Fibonacci's Arithmetic Revolution - 6 views

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    Forthcoming July 2011, available for pre-order. a biography of the 13th century Italian mathematician Leonardo of Pisa, better known as Fibonacci, who introduced the Hindu-Arabic system of numbers to the west. "Fibonacci's book Liber Abbaci (The Book of Calculation) was the first to recognize the power of the 10 numerals, and to aim them at the world of commerce."
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