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Martin Burrett

Book: Visible Maths by @MrMattock - 0 views

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    "Usually, being able to visualise mathematical concepts to students is an important step in helping them understand techniques to illustrate connections with previous learning, helping them master maths notions to progress their skills. The importance of visualising concepts is clearly integral for Peter Mattock who has collected together a valued resource of mathematical activities that can be used with manipulative across the age and ability range."
Martin Burrett

Grid Multiplication - 0 views

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    "A good flash primary maths activity which help students learn how to use the grid method of multiplication."
Martin Burrett

Mr Carter Maths - 0 views

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    "An amazing collection of printable maths sheets, and questions/activities for the class whiteboard on a huge array of topics for all levels of schooling."
Martin Burrett

A+ Click Math Skill Tests and Problems for Grade K-1 K-12 - 0 views

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    This great maths site has an amazing collection of maths self-marking problem solving questions. Search by age level or topic. This covers both Primary and Secondary levels. Topics include numbers, geometry, algebra, data analysis, probability and more. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

Magical Maths - 14 views

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    A blog featuring math games puzzles, activities, teaching and instruction tips.
Garrett Eastman

Australian Pre-Service Teachers Overseas Tour: Implications for Mathematics Teaching an... - 0 views

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    Abstract: "Australian pre-service teachers have to acquire layers of knowledge as school classrooms are multicultural in composition. To what extent does the experience of an overseas professional experience tour contribute to the development of pre-service teachers in meeting recognised professional teaching standards? This paper describes the perceptions of Australian preservice mathematics teachers who participated in educational and cultural activities during planned tours to Malaysia. The data set was collected through the use of questionnaires, interviews and focus group discussions."
Garrett Eastman

A Design Principle and Collaborative Learning Support Method in Game-based Learning Env... - 4 views

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    Abstract: "The purpose of this study is to propose a design principle and framework of educational control (in particular, method for collaborative learning support) that induces and activates interaction between learners intentionally to create a learning opportunity that is based on the knowledge understanding model of each learner. In this paper, we explain the design philosophy and the framework of our game-based learning environment (GBLE) called "Who becomes the king in the country of mathematics?". In addition, we describe the method of collaborative learning support control that incorporates a "learner support agent" to support each learner and a "game control agent" to control the game into the learning environment."
Garrett Eastman

CREATIVE LITTLE SCIENTISTS: Enabling Creativity through Science and Mathematics in Pres... - 3 views

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    "This National report examines the way in which teaching, learning and assessment is conceptualised in Welsh policy for early years science and mathematics, and the role for creativity. This report is one of 13 European national policy reports that are contributing to the Creative Little Scientist Project deliverable (D3.2 Report on Mapping and Comparing Recorded Practices) mapping and comparing policy approaches across Europe. In order to map the key messages in Welsh policy, as well as allow comparisons with other nations, this report draws upon a survey instrument used to rate the extent to which certain approaches, and the role of creativity is emphasised across relevant policy documents in this area. In the case of Wales, this was largely based upon the Framework for Children's Learning for 3 to 7 year olds in Wales, Play/Active Learning: overview for 3 to 7 year olds, the National Curriculum documents for Key Stage 2, associated assessment documents and inspection reports. "
MariaDroujkova

Playing With Math - the Book - crowdfund and pre-order! - 6 views

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    Playing With Math: Stories from Math Circles, Homeschoolers, and Passionate Teachers brings together the stories of over thirty authors who share their math enthusiasm with their communities, families, or students. After every chapter is a puzzle, game, or activity to get you and your kids playing with math too.
Darren Kuropatwa

The UK needs a revolution in the way maths is taught. Here's why… | Education... - 7 views

  • We have confused rigour at hand-calculating with rigour for the wider problem-solving subject of maths – the necessary hand mechanics of past moments with the enduring essence of maths.
    • Darren Kuropatwa
       
      Well summarized important point made here.
  • An example I like to give is to pick up my iPhone, activate its Siri voice recognition and say: "Solve x cubed plus 2x plus one equals zero."
    • Darren Kuropatwa
       
      Do all students have access to this kind of technology? Do we have different learning goals for students in different learning environments?
Garrett Eastman

Relationship between Motivation and Student's Activity on Educational Game - 10 views

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    Discusses theory of motivational learning in educational games and presents a research study involving 115 elementary school students in math class using digital game-based learning
Garrett Eastman

Fascinating Mathematical People: Interviews and Memoirs. - 1 views

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    "Fascinating Mathematical People is a collection of informal interviews and memoirs of sixteen prominent members of the mathematical community of the twentieth century, many still active. The candid portraits collected here demonstrate that while these men and women vary widely in terms of their backgrounds, life stories, and worldviews, they all share a deep and abiding sense of wonder about mathematics."
Garrett Eastman

Design of Trigonometry Apps for Vocational Education - 7 views

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    Abstract: "How can smartphones apps enrich the learning of mathematics in vocational education? This article examines how mathematics teaching can be enriched by apps using smartphone sensors such as gyroscope, compass, camera, and touch screen in a gaming context. An iterative and participatory design process involving two classes of carpentry students from different vocational colleges resulted in two highly successful and course-relevant games based on trigonometry. Each game consists of quests and missions whose successful completion unlocks more theoretical multiple-choice exercises for the classroom. The combination of competition to unlock exercises, competition for placing on the high-score list, and physical activity proved very motivating for the students and was also approved by their teachers. In this article we describe our design principles, the overall game architecture and the games themselves. We talk about our experience in implementing our design process and subsequently summarize the pros and cons of the application and the smartphone platform and how the app developed contributes to vocational mathematics teaching"
goddessof7s

Online Algebra Activities & Learning Games: Free Middle, High School & Homeschool Math.... - 0 views

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    Algebra games - list some are okay most are simple
Garrett Eastman

How Do Students Acquire an Understanding of Logarithmic Concepts? - 0 views

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    " The use of logarithms, an important tool for calculus and beyond, has been reduced to symbol manipulation without understanding in most entry-level college algebra courses. The primary aim of this research, therefore, was to investigate college students' understanding of logarithmic concepts through the use of a series of instructional tasks designed to observe what students do as they construct meaning. APOS Theory was used as a framework for analysis of growth. APOS Theory is a useful theoretical framework for studying and explaining conceptual development. Closely linked to Piaget's notions of reflective abstraction, it begins with the hypothesis that mathematical activity develops as students perform actions that become interiorized to form a process understanding of the concept, which eventually leads students to a heightened awareness or object understanding of the concept. Prior to any investigation, the researcher must provide an analysis of the concept development in terms of the essential components of this theory: actions, process, objects, and schemas. This is referred to as the genetic decomposition. The results of this study suggest a framework that a learner may use to construct meaning for logarithmic concepts. Using tasks aligned with the initial genetic decomposition, the researcher made revisions to the proposed genetic decomposition in the process of analyzing the data. The results indicated that historical accounts of the development of this concept might be useful to promote insightful learning. Based on this new set of data, iterations should continue to produce a better understanding of the student's constructions. " (from the abstract)
Garrett Eastman

Investigating the Relationship Between Puzzles and Learning in Mathematics - 9 views

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    relationship between "puzzle-solving and mathematical skills"
Martin Burrett

Area/Perimeter Whiteboard Resource - 0 views

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    A beautifully made area/perimeter whiteboard resource. Move the corners around to change the numbers. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

Getting Serious about Math: Serious Game Design Framework & an Example of a Math Educat... - 8 views

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    From the abstract: :The first aim of this discussion is to suggest a framework for designing serious games based on game features in commercial games, opinions of fourth graders and their teachers, literary studies, contemporary learning theories, as well as successful and unsuccessful similar endeavours. The second part of this paper describes a concrete example of a maths game based on the proposed framework that implicitly tests math and collaboration skills. The game is made of three components: the game itself, a social network, and a teacher reporting tool. Despite a growing interest in GBL, some teachers are reluctant to use serious games in school. To increase usage of serious games as resource, it is important to equip teachers with information and address their concerns. The paper concludes with the idea that serious games need to be designed well in order to provide the immersion and collaborative active learning that most learning theories recommend."
Martin Burrett

Planet Sherston - 0 views

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    A wonderful cross curricular site with 100s of well designed resources for your English, Maths, ICT, Science and humanities classes. http://ictmagic.wikispaces.com/Cross+Curricular
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