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Garrett Eastman

23 Mathematical Challenges - 11 views

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    Description of projects supported by the Defense Advanced Research Projects Agency (DARPA)
Garrett Eastman

More and Better Teaching & Learning Mathematics for ALL via Digital Educational Media &... - 2 views

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    "this essay will focus on the implications of the design and implementation of games for teaching and learning mathematics via mobile devices as one specific means to address the gap in achievement in mathematics, and even more specifically, how it might further address the equity gap among minorities. "
Garrett Eastman

Proof claimed for deep connection between primes : Nature News & Comment - 2 views

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    "Mathematician Shinichi Mochizuki of Kyoto University in Japan has released a 500-page proof of the abc conjecture, which proposes a relationship between whole numbers - a 'Diophantine' problem. The abc conjecture, proposed independently by David Masser and Joseph Oesterle in 1985, might not be as familiar to the wider world as Fermat's Last Theorem, but in some ways it is more significant. "The abc conjecture, if proved true, at one stroke solves many famous Diophantine problems, including Fermat's Last Theorem," says Dorian Goldfeld, a mathematician at Columbia University in New York. "If Mochizuki's proof is correct, it will be one of the most astounding achievements of mathematics of the twenty-first century." See additional commentary at: http://bit-player.org/2012/the-abc-game?utm_src=HN2
Garrett Eastman

How Computerized Tutors Are Learning to Teach Humans - NYTimes.com - 3 views

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    New York Times story of Neil Heffernan's creation of a computerized tutor designed to emulate actual teachers, eventually becoming ASSISTments
Martin Burrett

Decimal Place Value Cards - 0 views

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    A great virtual place value card resource for whiteboards. Enter the number you want and see deans apparatus for each. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

Investigating the Relationship Between Puzzles and Learning in Mathematics - 9 views

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    relationship between "puzzle-solving and mathematical skills"
Garrett Eastman

Motivating children to learn effectively: Exploring the value of intrinsic integration ... - 15 views

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    "intrinsic approach to designing educational games" studied in experiments with Zombie Division to teach math to 7 and 11 year olds
Garrett Eastman

The Impact of Using Synchronous Collaborative Virtual Tangram in Children's Geometric - 17 views

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    Study of 6th graders in China using virtual Tangram puzzle to improve collaboration and learning of geometric concepts and problem-solving
Garrett Eastman

Mathematics Education Research Blog | A researcher's journey towards increased understa... - 13 views

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    "A researcher's journey towards increased understanding of his field"
Garrett Eastman

The Motivational Effects of Using a Computer-Based Tutorial vs. a Traditional Instructi... - 16 views

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    Using the MathMind tutorial and observing advantages and disadvantages for students and teachers
Michael Bahi

Math and Logic Puzzles - 0 views

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    Great ideas for bellringers, or just a fun way to kill personal time!
Garrett Eastman

BRIDGING K-12 AND UNIVERSITY MATHEMATICS: BUILDING THE STAIRCASE FROM THE TOP - 6 views

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    "The aim of this article is to illustrate a pedagogical strategy originally introduced elsewhere [8, 9] of linking the application-oriented, computer-enabled experiential approach to K-12 mathematics with the applied, project-based approach to the teaching of university mathematics at the undergraduate level."
Garrett Eastman

Annalisa Crannell Combines "Math and Art" at MAA Distinguished Lecture - 5 views

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    Lecture from 2010 ""Mathematics and Art: The Good, the Bad, and the Pretty," "use of mathematics to create realistic art"
Garrett Eastman

INTEGRATING ICT WITH EDUCATION: DESIGNING AN EDUCATIONAL COMPUTER GAME FOR TEACHING FUN... - 4 views

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    Abstract: "This research seeks to look into the design process that promotes the development of an educational computer game that supports teaching and learning processes. The research specifically looks at the design of an educational computer game for teaching and learning of the topic of functions. The topic is essential in the teaching and learning of Mathematics courses such as Discrete Mathematics, Real Analysis and Calculus among others at Jomo Kenyatta University of Agriculture and Technology (JKUAT) Kenya. The computer game was developed using the Basic Unified process (BUP) which is a streamlined version of the rational unified process (RUP). This is an object oriented methodology mostly used for small projects with few end users. Due to the few numbers of end users we used interview method of data collection to gather requirements for the computer game. A paper prototype was used to validate the requirements. Use cases were used for both analysis and design of the game while Class diagrams and activity diagrams were purely used for the design of the game. Owens' six top level design anatomy aided in the design of the computer game. The overall computer game design was based on Crawfords' computer game design sequence model. The well designed and developed game met all its user requirements and was able to facilitate the teaching and learning of functions to Bachelor of Science in Mathematics and Computer Science students who were taking Discrete mathematics in their first year of study at JKUATs' Taita/Taveta campus. Development of heuristics for measuring interest, fun and motivation are recommendations given to aid in the evaluation of user satisfaction of educational computer games."
Garrett Eastman

El Patrón de los Números Primos: Prime Number Patterns - Jason Davies - 5 views

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    Computer visualization, "For each natural number n, we draw a periodic curve starting from the origin, intersecting the x-axis at n and its multiples. The prime numbers are those that have been intersected by only two curves: the prime number itself and one."
Garrett Eastman

Is Algebra Necessary? - NYTimes.com - 5 views

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    An emeritus professor from Queens College questions algebra's role in quantitative literacy and workforce preparation
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