"this essay will focus on the implications of the design and implementation of games for teaching and learning mathematics via mobile devices as one specific means to address the gap in achievement in mathematics, and even more specifically, how it might further address the equity gap among minorities. "
"Mathematician Shinichi Mochizuki of Kyoto University in Japan has released a 500-page proof of the abc conjecture, which proposes a relationship between whole numbers - a 'Diophantine' problem.
The abc conjecture, proposed independently by David Masser and Joseph Oesterle in 1985, might not be as familiar to the wider world as Fermat's Last Theorem, but in some ways it is more significant. "The abc conjecture, if proved true, at one stroke solves many famous Diophantine problems, including Fermat's Last Theorem," says Dorian Goldfeld, a mathematician at Columbia University in New York. "If Mochizuki's proof is correct, it will be one of the most astounding achievements of mathematics of the twenty-first century." See additional commentary at: http://bit-player.org/2012/the-abc-game?utm_src=HN2
A great virtual place value card resource for whiteboards. Enter the number you want and see deans apparatus for each.
http://ictmagic.wikispaces.com/Maths
"The aim of this article is to illustrate a pedagogical strategy originally introduced elsewhere [8, 9]
of linking the application-oriented, computer-enabled experiential approach to K-12 mathematics with the
applied, project-based approach to the teaching of university mathematics at the undergraduate level."
Abstract: "This research seeks to look into the design process that promotes the development of an educational computer
game that supports teaching and learning processes. The research specifically looks at the design of an educational
computer game for teaching and learning of the topic of functions. The topic is essential in the teaching and
learning of Mathematics courses such as Discrete Mathematics, Real Analysis and Calculus among others at Jomo
Kenyatta University of Agriculture and Technology (JKUAT) Kenya. The computer game was developed using the
Basic Unified process (BUP) which is a streamlined version of the rational unified process (RUP). This is an object
oriented methodology mostly used for small projects with few end users. Due to the few numbers of end users we
used interview method of data collection to gather requirements for the computer game. A paper prototype was
used to validate the requirements. Use cases were used for both analysis and design of the game while Class
diagrams and activity diagrams were purely used for the design of the game. Owens' six top level design anatomy
aided in the design of the computer game. The overall computer game design was based on Crawfords' computer
game design sequence model. The well designed and developed game met all its user requirements and was able
to facilitate the teaching and learning of functions to Bachelor of Science in Mathematics and Computer Science
students who were taking Discrete mathematics in their first year of study at JKUATs' Taita/Taveta campus.
Development of heuristics for measuring interest, fun and motivation are recommendations given to aid in the
evaluation of user satisfaction of educational computer games."
Computer visualization, "For each natural number n, we draw a periodic curve starting from the origin, intersecting the x-axis at n and its multiples. The prime numbers are those that have been intersected by only two curves: the prime number itself and one."