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Martin Burrett

Maths Charts - 0 views

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    A great new resource from the creator of 'A Maths Dictionary for Kids'. Download and print beautifully designed and wonderfully useful maths posters on a good range of topics. Your classroom walls will never be the same again. http://ictmagic.wikispaces.com/Maths
Martin Burrett

MathsPad - 0 views

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    A great maths site with flash resources, online tests and worksheets on a range of maths topics to print or use on your whiteboard. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

Prime Climb, User Adaptive Edu-Game for Math - 5 views

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    "In this paper, we will describe work that we have done in this direction using as a test-bed an edu-game for number factorization, Prime Climb. This game includes a pedagogical agent that provides adaptive interventions during game playing based on a model of student learning [13, 18]. Here we focus on how we re-implemented the original Prime Climb game into a framework that enables rapid prototyping and testing of different design hypothesis. We also discuss preliminary work on using eye tracking data on user attention patterns to better understand if and how students process the agent‟s adaptive interventions." (from the introduction)
Garrett Eastman

INTEGRATING ICT WITH EDUCATION: DESIGNING AN EDUCATIONAL COMPUTER GAME FOR TEACHING FUN... - 4 views

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    Abstract: "This research seeks to look into the design process that promotes the development of an educational computer game that supports teaching and learning processes. The research specifically looks at the design of an educational computer game for teaching and learning of the topic of functions. The topic is essential in the teaching and learning of Mathematics courses such as Discrete Mathematics, Real Analysis and Calculus among others at Jomo Kenyatta University of Agriculture and Technology (JKUAT) Kenya. The computer game was developed using the Basic Unified process (BUP) which is a streamlined version of the rational unified process (RUP). This is an object oriented methodology mostly used for small projects with few end users. Due to the few numbers of end users we used interview method of data collection to gather requirements for the computer game. A paper prototype was used to validate the requirements. Use cases were used for both analysis and design of the game while Class diagrams and activity diagrams were purely used for the design of the game. Owens' six top level design anatomy aided in the design of the computer game. The overall computer game design was based on Crawfords' computer game design sequence model. The well designed and developed game met all its user requirements and was able to facilitate the teaching and learning of functions to Bachelor of Science in Mathematics and Computer Science students who were taking Discrete mathematics in their first year of study at JKUATs' Taita/Taveta campus. Development of heuristics for measuring interest, fun and motivation are recommendations given to aid in the evaluation of user satisfaction of educational computer games."
David Wees

Flickr: Bad graphs - 0 views

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    This Flickr group (which I just started) has "bad graphs" which I am collecting as a resource for math educators. Please apply to join the group if you are interested in adding your own resources to it. Otherwise, feel free to use the graphs and data visualizations we've collected.
Martin Burrett

Math is Fun - Maths Resources - 3 views

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    Nice IWB resources
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    Includes nice IWB resources
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    A simple site with well written explanations, examples, worksheets and games of maths topics from across the curriculum. http://ictmagic.wikispaces.com/Maths
David Wetzel

Stimulating Critical Thinking through a Technological Lens - 9 views

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    Stimulating critical thinking using technology has the potential to create more in depth understanding of science and math content by students when engaged in learning activities which integrate in-class and on-line technology resources. Technology tools support stimulation of both inquiry-based and critical thinking skills by engaging students in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world outside their classroom. This is accomplished through learning content through the lens of video to multimedia to the internet (Using Technology to Improve Student Achievement, NCREL, 2005).
Judy Hagemann

YouTube- Follow the Money - 6 views

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    “Follow the Money” was created by graduate students Christian Thiemann and Daniel Grady at the McCormick School of Engineering and Applied Science at Northwe...
Julie Reulbach

American Idol Season 10 Math Activity - 0 views

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    This activity uses data from all seasons of American Idol. Mean, median, predictions, plots are included. One class period activity.
Martin Burrett

http://www.mathsmaster.org/ - 0 views

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    A great maths video tutorial site that covers all the basics. Great to use for extra support or home study guides. http://ictmagic.wikispaces.com/Maths
Ced Paine

Maths - Chance & Data - 0 views

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    Adam Brice's Simply Box
Martin Burrett

Math Interactives - 10 views

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    This multimedia resource includes interactive math activities, print activities, learning strategies, and videos that illustrate how math is used in everyday life. The resource addresses the following mathematics topics: Fractions; Integers; Percentages; Rate/Ratio/Proportion; Square Roots; Exponents; Patterns; Algebra; Linear Equations; Polynomials; Angles; Circles; Surface Area and Volume; Area and Perimeter; Triangles; Pythagoras; Trigonometry; Similarity and Congruence; Transformations; Shape Classification; Data Display and Graphs; Central Tendency and Distribution; and Probability.
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    A great general maths site with lots of tutorials, activities and games which will help your students at school and at home. http://ictmagic.wikispaces.com/Maths
Matthew J. Vannice

National Library of Virtual Manipulatives - 8 views

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    Dozens of online math manipulatives K-12
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     ***** "The National Library of Virtual Manipulatives (NLVM) is a library of uniquely interactive, web-based virtual manipulatives or concept tutorials, mostly in the form of Java applets, for mathematics instruction (K-12 emphasis). The project includes dissemination and extensive internal and external evaluation." 
Maggie Verster

Maths student class wiki - 0 views

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    wiki where students will summarize their class notes, so that in a few semesters, this wiki should be an online textbook. This wiki is being produced to promote better understanding of certain ideas and concepts. It will also introduce you to a modern way of managing data.
Martin Burrett

Mathopolis - Math Games - 0 views

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    A superb place to find games and questions for the whole of the maths curriculum. Join for free to track progress or just play the games. http://ictmagic.wikispaces.com/Maths
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