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Garrett Eastman

Design of Trigonometry Apps for Vocational Education - 7 views

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    Abstract: "How can smartphones apps enrich the learning of mathematics in vocational education? This article examines how mathematics teaching can be enriched by apps using smartphone sensors such as gyroscope, compass, camera, and touch screen in a gaming context. An iterative and participatory design process involving two classes of carpentry students from different vocational colleges resulted in two highly successful and course-relevant games based on trigonometry. Each game consists of quests and missions whose successful completion unlocks more theoretical multiple-choice exercises for the classroom. The combination of competition to unlock exercises, competition for placing on the high-score list, and physical activity proved very motivating for the students and was also approved by their teachers. In this article we describe our design principles, the overall game architecture and the games themselves. We talk about our experience in implementing our design process and subsequently summarize the pros and cons of the application and the smartphone platform and how the app developed contributes to vocational mathematics teaching"
Garrett Eastman

Mathematical practice, crowdsourcing, and social machines - 0 views

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    from the abstract: "Mathematics is now at a remarkable in exion point, with new technology radically extending the power and limits of individuals. Crowd- sourcing pulls together diverse experts to solve problems; symbolic computation tackles huge routine calculations; and computers check proofs too long and complicated for humans to comprehend. The Study of Mathematical Practice is an emerging interdisciplinary eld which draws on philoso- phy and social science to understand how mathematics is produced. Online mathematical activity provides a novel and rich source of data for empirical investigation of mathematical practice - for example the community question-answering system mathover ow contains around 40,000 mathe- matical conversations, and polymath collaborations provide transcripts of the process of discovering proofs. Our preliminary investigations have demonstrated the importance of \soft" aspects such as analogy and creativity, alongside deduction and proof, in the production of mathematics, and have given us new ways to think about the roles of people and machines in creating new mathematical knowledge. We discuss further investigation of these resources and what it might reveal. Crowdsourced mathematical activity is an example of a \social machine", a new paradigm, identi- ed by Berners-Lee, for viewing a combination of people and computers as a single problem-solving entity, and the subject of major international research endeavours. We outline a future research agenda for mathematics social machines, a combination of people, computers, and mathematical archives to create and apply mathematics, with the potential to change the way people do mathe- matics, and to transform the reach, pace, and impact of mathematics research."
Garrett Eastman

IMPACT OF INCENTIVES ON THE USE OF FEEDBACK IN EDUCATIONAL VIDEOGAMES - 3 views

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    Abstract: Educational videogames can be designed to provide instructional feedback that is responsive to specific actions. However, existing research indicates that students tend to ignore videogame feedback and subsequently use less effective help-seeking strategies. Research on help-seeking in learning environments has primarily focused on the role of cognitive factors, the nature of the help, or issues of timing and frequency. There is a noticeable gap in understanding regarding how to motivate and increase the use of feedback for improved learning. Using a pre-algebra videogame, this study examined the relationship between an incentive to use feedback and math achievement. A randomized-control design was employed, which compared learning outcomes of students who received the incentive to those who did not. Results indicated that students given the incentive to use feedback had significantly higher normalized change scores on math items (d = .53), with stronger effects for students with low academic intrinsic motivation (d = .88 - 1.17).
Garrett Eastman

PREDICTORS OF SUCCESS FOR COMMUNITY COLLEGE DEVELOPMENTAL MATHEMATICS STUDENTS IN ONLIN... - 2 views

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    From the abstract: "The problem addressed by this study is the need to identify practical predictors of success for community college developmental mathematics students in online, hybrid and seated course delivery formats. This study examined two possible predictors of success, mathematics self-efficacy and technology self-efficacy, in the three delivery formats and how they related to performance on a final assessment. The study used a quantitative research design employing binomial logistic regression to determine if the independent variables (math self-efficacy and technology self-efficacy) were significant in predicting the outcome category (score on the final assessment dichotomized about the mean). Next linear regression analysis was used to build a predictor equation for a particular score on the outcome variable. A previously developed survey and an adapted version of another survey were combined to measure the independent variables; demographic factors were also measured for descriptive purposes. Binomial logistic regression analysis showed that math self-efficacy was a valid predictor of success for the developmental math students in this study but technology self-efficacy was not. Regression analysis produced a valid equation to predict standard score from average math selfefficacy score. When separated into groups according to course format, math self-efficacy was only a valid predictor for students in hybrid courses. The implications of these results are discussed and recommendations are made for further research."
Darren Kuropatwa

Link Theme for May 2009: Effective Pedagogy In Mathematics - 37 views

"I'd also like to ask that someone else suggest another "theme" for us for the month of June and each of the months that follow. " OK Darren, I'll take the challenge and suggest developing algebra...

pedagogy research math maths mathematics

Garrett Eastman

Haptic cues as a utility to perceive and recognize geometry - 0 views

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    "Research has been conducted on how to aid blind peoples' perceptions and cognition of scientific data and, specifically, on how to strengthen their background in mathematics as a means of accomplishing this goal. In search of alternate modes to vision, researchers and practitioners have studied the opportunities of haptics alone and in combination with other modes, such as audio."
Martin Burrett

Column Subtraction - 0 views

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    A great maths resource for learning about column subtraction. See how to complete the problems step by step. There are three levels to choose from. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

How Computerized Tutors Are Learning to Teach Humans - NYTimes.com - 3 views

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    New York Times story of Neil Heffernan's creation of a computerized tutor designed to emulate actual teachers, eventually becoming ASSISTments
Julie Shy

Puzzles index - 0 views

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    These puzzles are simple enough for anyone to try, but need some thinking to see how they work. They are based on logical thought rather than knowledge or memory or skill or arithmetic. They are also counter-intuitive (another way of saying that they're tricky!) Even if you can't work them out for yourself, once you know the trick, you can fool other people.
Garrett Eastman

Fall of Communism changed mathematics in US - 3 views

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    Researchers from Notre Dame and Harvard, in a paper to be published in the Quarterly Journal of Economics, discuss Soviet mathematicians' movement to U.S. institutions following the breakup of the Soviet Union, how Soviet mathematical study engaged in different areas of specialization from that of the west, and subsequently "a flood of new mathematicians, theorems and ideas."
Ustudy Hall

Learn 5th Grade Math Problems at ustudyhall - 0 views

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    At fun and easy way you will solve 5th grade math problems and improve your math grade in school with ustudyhall online math learning tool. We have lots of math topics of 5th grade with tricks to solve, visit ustudyhall and learn how to solve math problems in a easy way.
Roland O'Daniel

The Fischbowl - 5 views

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    This is a compilation of Karl's Transparent Algebra posts. He does such an incredible job of making his thinking visible for all of us in how he is planning his course for the upcoming year. I share it because I think it's a valuable example of a reflective practitioner and worth sharing. If you have any teachers who might benefit from reading some of his reasoning, I encourage you to send them to his blog!
nikhil jain

Step into the Future of Education with Online Math Tutoring - Free-Press-Release.com - 0 views

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    Does your child have difficulty in school, especially when it involves math? Is it time to call in reinforcements and get a little bit of help? Have you considered online math tutoring ? Wait! Before you answer, consider how far technology has come since you were in school. Today, traditional methods may not be the answer to your questions. Step into the future of education with online math tutoring.
Lois Lindemann

MathsNet Interactive - nets of platonic solids - 0 views

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    "Use the display and the slider to see how shapes up made up from their nets." Nice visual showing one net for each solid 'fold' up to make it.
Roland O'Daniel

NSDL Science Literacy Maps - 16 views

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    NSDL Science Literacy Maps are a tool for teachers and students to find resources that relate to specific science and math concepts. The maps illustrate connections between concepts as well as how concepts build upon one another across grade levels. 
Maggie Verster

Maths podcast on stochasticity - 4 views

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    How big a role does randomness play in our lives? Do we live in a world of magic and meaning or … is it all just chance and happenstance? To tackle this question, we look at the role chance and randomness play in sports, lottery tickets, and even the cells in our own body. Along the way, we talk to a woman suddenly consumed by a frenzied gambling addiction, two friends whose meeting seems purely providential, and some very noisy bacteria.
Ced Paine

Splat square - 0 views

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    Splat square is a great resource for kids to learn how to skip count using the smartboard - It's way fun
Maggie Verster

The Internet Mathematician - 0 views

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    Use this free, interactive tutorial to improve your Internet research skills: Tour the best of the web for mathematics. Discover how to search the internet effectively. Judge which websites are worth using....
Martin Burrett

Book: Making every maths lesson count by @MccreaEmma via @CrownHousePub - 0 views

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    "Making Every Maths Lesson Count is underpinned by six pedagogical principles - challenge, explanation, modelling, practice, feedback and questioning - and presents 52 high-impact strategies designed to streamline teacher workload and ramp up the level of challenge in the maths classroom. Throughout this book, Emma McCrea (through extensive research and practice) explores how to manage mathematical misconceptions with practical ideas on many areas of the required curriculum. The six pedagogical principles mentioned above form the heart of the book, with metacognitive questioning given space in developing cognitive strategies with pupils. "
Colleen K

Thinking Blocks - Model and Solve Math Word Problems - 22 views

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    This tool enables K-6 students to build visual models of word problems. There are hundreds of built-in math problems covering thirty-six different categories. Videos explain how to model each problem type. The full screen feature makes this application compatible with interactive white boards.
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    This is an incredible collection!!!
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