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Bo Adams

Solving Problems for Real World, Using Design - NYTimes.com - 1 views

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    "While the projects had wildly different end products, they both had a similar starting point: focusing on how to ease people's lives. And that is a central lesson at the school, which is pushing students to rethink the boundaries for many industries. At the heart of the school's courses is developing what David Kelley, one of the school's founders, calls an empathy muscle. Inside the school's cavernous space - which seems like a nod to the Silicon Valley garages of lore - the students are taught to forgo computer screens and spreadsheets and focus on people."
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    First of all, I'm typing this comment from my new iPad! Secondly, here is my favorite line: one emphasis is to get students to leave campus and observe how people deal w life's messy problems. Finally, I think we could write this article about MVPS I design lab.
Bo Adams

How Dissecting a Pencil Can Ignite Curiosity and Wonderment | MindShift - 2 views

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    Very powerful read about how VTR and design thinking can empower learners as agents of change. HT @Deacs84
Shelley Clifford

Every Person Inspired to Create - 1 views

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    Mary shared this with me. Great language: Students will learn and work in RE-DESIGNED LEARNING SPACES that include THINK SPACES and CREATION LABS designed to allow students to exhibit their learning through hands-on experiences. Students will work through CROSS-AGED CONNECTIONS allowing students to engage with students outside of their traditional grade level and ENHANCE SOCIAL AND ACADEMIC GROWTH. Students will EXHIBIT LEARNING of state standards through multiple avenues. In addition to traditional standardized tests, authentic PERFORMANCE BASED EXHIBITIONS will be used to measure learning.
Bo Adams

Playful learning: Where a rich curriculum meets a playful pedagogy | Preschool Matters.... - 1 views

  • Playful learning is a whole-child approach to education that includes both free play and guided play.
  • It refers to play in a structured environment around a general curricular goal that is designed to stimulate children’s natural curiosity, exploration, and play with learning-oriented materials.[xxii]  In guided play, learning remains child-directed. This is a key point.  Children learn targeted information through exploration of a well-designed and structured environment (e.g. Montessori[xxiii]) and through the support of adults who ask open-ended questions to gently guide the child’s exploration.
  • Guided play allows children to become engaged; didactic instruction helps them memorize but not transfer what they have learned.
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  • Guided play helps constrain what children should be focusing on; free play leaves the field too open and does not help children focus on the target outcomes.
  • It is possible to have a curriculum rich in learning goals that is delivered in a playful pedagogy.
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    "The Capulets and Montagues of early childhood have long battled over their vision for a perfect preschool education.  Should young children be immersed in a core curriculum replete with numbers and letters or in a playful context that stimulates creative discovery?  The 'preschool war' leaves educators torn and embattled politicians in deadlock.  Playful learning offers one way to reframe the debate by nesting a rich core curriculum within a playful pedagogy." HT @kellyBKelly2001
Bo Adams

The One Room Schoolhouse Goes High Tech | MindShift - 0 views

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    Important new pilot @altschool of differentiated learning? via @Kschwart http://t.co/S5nS0yLmAx @Design39Campus @boadams1 HT @grantlichtman
Shelley Clifford

American Schools Are Training Kids for a World That Doesn't Exist | WIRED - 0 views

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    Learning by an original and personal process of discovery is a trend on many US university campuses, like Stanford University, MIT, and Arizona State University. It also shows up in middle school, high school and after school programs. Discovery, as intriguing process, has become a powerful theme in contemporary culture and entertainment. In art and design galleries, and many museums, artists and designers...
Jim Tiffin Jr

Canstruction - 1 views

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    Wonderful can drive idea for combining creativity, designing, making, and service to others.
Bo Adams

American Schools Are Training Kids for a World That Doesn't Exist | WIRED - 0 views

  • We “learn,” and after this we “do.” We go to school and then we go to work. This approach does not map very well to personal and professional success in America today. Learning and doing have become inseparable in the face of conditions that invite us to discover.
  • In such conditions the futures of law, medicine, philosophy, engineering, and agriculture – with just about every other field – are to be rediscovered.
    • Bo Adams
       
      In this paragraph there are so many "project starters" that one could design an entire "curriculum" to weave them into an advanced problem solving component to school!
  • Americans need to learn how to discover.
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  • Against this arresting background, an exciting new kind of learning is taking place in America. Alternatively framed as maker classes, after-school innovation programs, and innovation prizes, these programs are frequently not framed as learning at all.
  • Failing to create a new way of learning adapted to contemporary circumstances might be a national disaster.
  • Discovery has always provoked interest, but how one discovers may today interest us even more.
  • in the course I teach, How to Create Things and Have Them Matter, students are asked to look, listen, and discover, using their own creative genius, while observing contemporary phenomena that matter today.
  • Learning by an original and personal process of discovery is a trend on many US university campuses
  • Success brings not just a good grade, or the financial reward of a prize. It brings the satisfaction that one can realize dreams, and thrive, in a world framed by major dramatic questions. And this fans the kind of passion that propels an innovator along a long creative career.
  • Culture labs conduct or invite experiments in art and design to explore contemporary questions that seem hard or even impossible to address in more conventional science and engineering labs.
  • The culture lab is the latest indication that learning is changing in America. It cannot happen too fast.
  • we need to get smarter in ways that match the challenges we now face.
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    "Our kids learn within a system of education devised for a world that increasingly does not exist." HT @MeghanCureton & Greg Todd Jones (two colleagues in significantly different worlds who sent me the link at exactly the same time.)
Jim Tiffin Jr

Innovation vs Circulasticity | EdCan Network - 0 views

  • Circulasticity. A combination of the words circular and elasticity, it is an organizational condition that generates contexts or situations in which high levels of activity are noted, but any discernible long-term change is not.
  • Because of the elasticity of circulasticity, “innovation” stretches the core environment, but is eventually brought back to the central traditional core and becomes more of an “improvement” than a change catalyst.
  • In my opinion, true innovation in education will only happen when a new structure is created: one that nurtures critical thinkers, supports risk-takers and encourages ongoing transformation, and that places a high value on creative and insightful learning / teaching in classrooms.
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  • As Martin Hays wrote in his analysis of organizational wisdom, “Organizational wisdom transcends organizational learning in its commitment to doing the right things over doing things right.”
  • At the current time, educational organizations are mired in structures that have significant “blind spots” for innovation or creativity. These blind spots are the structures themselves, since they were designed along an industrial model that favours uniformity and compliance and has no explicit place or mechanism for including creativity and innovation. Hence they simply don’t allow for innovation to be replicated or made systemic.
    • Jim Tiffin Jr
       
      Again, the industrial model spoils our work...
  • As John Kotter eloquently describes in his book Buy-In: Saving your good idea from getting shot down, there are four main change impediments that people use: 1) Fear Mongering, 2) Death by Delay, 3) Confusion, 4) Ridicule.[2] In education, these four elements can be translated into: 1) Need Research, 2) Need Results, 3) Need Support, 4) Need Financing. The irony is that even if all four parts of this requirement are met, it still doesn’t serve to create innovative practices.
  • Where everything seems to bog down is in the implementation component.
  • What we need is a work environment that openly values creativity, risk-taking and courage; its lack remains the single greatest impediment to innovation in education.
  • And so, innovation, as traditionally defined, remains more of an elusive objective in education than an emerging reality. We debate the issue; we define the issue; and we design the issue. But moving the innovation agenda forward is an entirely different issue.
  • “The quality of a question is not judged by its complexity but by the complexity of the thinking that it provokes.”
  • True transformation will ultimately have to begin with a courageous act from an individual or individuals to enact the deep structural changes that are so needed.
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    "Circulasticity. A combination of the words circular and elasticity, it is an organizational condition that generates contexts or situations in which high levels of activity are noted, but any discernible long-term change is not."
Nicole Martin

Why some schools are giving letter grades a fail - The Globe and Mail - 1 views

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    We don't give grades... because we give more descriptive feedback. I think it would be interesting to see of we notice any increase in learning since we switched - or if kids' attitudes/beliefs about learning changed. I think standards-based grading has increased teacher understanding of learning outcomes and allowed more flexibility in designing learning experiences and assessment.
Jim Tiffin Jr

Experiential Learning | Granted, and... - 0 views

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    A post by Grant Wiggins, stressing the importance of of how to use hands-on projects and rich experiences to properly frame learning: "If you were going to learn carpentry to build a chair, then "The learning is not the chair; it is the learning about learning about chairs, chair-making and oneself."" The questions Grant would ask at the end of his Socratic Seminars are powerful ones to consider asking in other learning events.
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