Contents contributed and discussions participated by Nicole Martin
EDITORIAL: Designing a Different School Culture, Part Three - Pagosa Daily Post News Ev... - 1 views
Developing Learning Cards for Primary Students | CTQ - 0 views
Finland schools: Subjects scrapped and replaced with 'topics' as country reforms its ed... - 0 views
Teach. Learn. Lead. Repeat.: Homework: Give It Purpose or Give It Death! - 0 views
Kauffman Founders School || What You Need to Know About Venture Capitalists - Entrepren... - 1 views
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Since MV is a Venture Capitalists of Education and I like what the video says about the way we do/should allocate our time, the way we disrupt. What are we doing to really break out? Where do we spend the little bit our time? Where do we spend a lot of our time? (Im spending mine on the dance recital right now.. Ahhh!) How do we convince our "entrepreneurs" (K parents, partners, donors, teachers) that we are disruptive to a massive market and will make a big impact?
Articles, Research and Blogs - - 0 views
Tony Wagner on questioning as a survival skill ~ A More Beautiful Question by Warren Be... - 0 views
Dipsticks: Efficient Ways to Check for Understanding | Edutopia - 1 views
50 Inspiring TED Talks For Teachers: An Updated List For 2014 - 0 views
ISTE Learning and Leading - 0 views
The Real Worlds | The Mathalicious Blog - 0 views
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Whereas the goal of problem solving activities is for students to use some context to better understand mathematics, the goal with [our] applied activities is the exact opposite: to use mathematics to explore how the world around us - the external world that we often think of as the real, real world - works. Instead of discussing which type of activity - procedural, conceptual, or applied - we should use, a more constructive conversation would be about how often and when. instead of debating which world is the best, we would do better to consider how to best integrate them: how to stop the pendulum from swinging and find its equilibrium (or at least limit the swing to a stabler range). How real-world an activity is first depends on the world in which it exists, and the goal it's intended to serve.
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