Categories: Student Use, Interactive Learning
Brief Description: Offers two interactive journeys through two important eras in U.S. History: Boston in 1770, and Kentucky and Ohio in 1850. The journeys are like role-playing games or missions.
"With a diverse range of resources; including free lesson plans, educational games for classroom use and profiles of inspiring educators; Practical Money Skills hopes to empower educators, enable student learning, and help provide people of all ages with the tools necessary for financial success.
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"As our children and teens race down the onramp to the Information Superhighway, many parents feel left behind in the dust. News stories about online sexual predators, child pornography, cyberbullies, hate groups, gaming addiction, and other dangers that lurk in the online world make us feel increasingly concerned about what our children are doing (and with whom) in cyberspace.
In Cyber-Safe Kids, Cyber-Savvy Teens, Internet safety expert Nancy Willard provides you with need-to-know information about those online dangers and gives you the practical parenting strategies necessary to help children and teens learn to use the Internet safely and responsibly."
"Help protect your kids from cyberbullying
Bullies are notorious for tormenting their victims face to face-at school, on the playground, in sports. But now, cyberbullying (or online bullying) opens the door to 24-hour harassment through computers, cell phones, gaming consoles, or other Internet-enabled means."
"Daily Science Trivia can be used as a quick class starter activity. Visit my Trivia Procedure Page page for more information on my trivia procedures! I also have several Trivia To Go sets on several areas of science. More resources and thinking games are available on the Trivia Challenge page at the Kid Zone!"
"LearntobeHealthy.org is an online health education center that has been designed to help educators, teachers, parents, families and the community communicate physical and mental health science education concepts to students K-12 through health educational resources such as games, activities, and lesson plans. LearntobeHealthy.org's web-based kits meet many National and State Health, Science and Technology Education Standards and make health education fun."
"Project X (OUP)
The books are aimed at school children up to the age of nine
Books illustrated with computer- generated images are the latest attempt to get boys to enjoy reading.
Oxford University Press (OUP) claims the "truly boy-friendly" content and structure of its Project X books will appeal to boys up the age of nine.
The books have been tested in 2,000 schools and can be used interactively through CD-Roms and whiteboards.
But critics dismissed the publications as "ghastly" and a shallow attempt to mimic computer games. "