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Katy Vance

Local Students Learn Financial Basics Through the BECU mLevel™ Challenge « Th... - 0 views

  • 4. The Alan Jackson song, Too Much of a Good Thing (is a Good Thing) was proven false in this case. While response to the games was positive, some students felt there was too much activity in a compressed amount of time. A better cadence is 1-2 games and classes per month vs. per week in the compressed pilot.
    • Katy Vance
       
      This is important to keep in mind- we can't overdo it.  Gamification, in my mind, is a teaching tool, and you have to balance it with other approaches as well.
Becca Oxley

Pew Internet: Gamification - 0 views

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    Part of the "Imagining the Internet" reports series. Anderson, J. Q., & Rainie, L. (2012, May 18). Gamification: Experts expect 'game layers' to expand in the future, with positive and negative results.
Lucas Gillispie

Digital Game Based Learning: Educational Video Games? - 0 views

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    The Wave of the Future? The typical college student plays an estimated 1.8 hours a day of video games (Prensky, 2001b ). Understandably, educators want a piece of that! The US military uses computer war games for training for everything from high-level international command coordination to using a weapon (see AP, 2003 and Prensky, 2001b ).
Lucas Gillispie

Video Games Win a Beachhead in the Classroom - 0 views

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    Doyle was, at 54, a veteran teacher and had logged 32 years in schools all over Manhattan, where he primarily taught art and computer graphics. In the school, which was called Quest to Learn, he was teaching a class, Sports for the Mind, which every student attended three times a week...
Lucas Gillispie

5 Lessons Professors Can Learn From Video Games - 0 views

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    Learning is no game on today's college campuses. It's serious work that many students dread. Yet when those same students play video games like World of Warcraft, they happily spend hours on difficult tasks, and actually learn quite a bit in the process.
Lucas Gillispie

White House office studies benefits of video games - 0 views

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    This summer, when your kids' favorite science museum boasts a new augmented-reality environmental simulation? Same deal. If in the next few years a video game teaches you anything - how to conserve energy, eat a balanced diet or solve quadratic equations - consider the invisible hand of one of the most unconventional White House hires in recent memory.
Lucas Gillispie

Quest to Learn Website - 0 views

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    Quest to Learn is a school for digital kids. It is a community where students learn to see the world as composed of many different kinds of systems. It is a place to play, invent, grow, and explore. For weekly updates, check out the Q2L Relay!
Lucas Gillispie

Game Developers Conference - 0 views

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    Bigger and better than ever, the 2012 Game Developers Conference brought together a record-breaking 22,500 game professionals and industry luminaries from across the global community for five days of inspiring industry learning and dialogue. We look forward to you joining us for GDC13 in San Francisco next year March 25-29, 2013.
Lucas Gillispie

PeaceMaker Home :: PeaceMaker - Play the News. Solve the Puzzle. - 0 views

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    PeaceMaker PeaceMaker challenges you to succeed as a leader where others have failed. Experience the joy of bringing peace to the Middle East or the agony of plunging the region into disaster. PeaceMaker will test your skills, assumptions and prior knowledge. Play it and you will never read the news the same way again.
Lucas Gillispie

ipodgamesforlearning - 1 views

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    This wiki is designed as a collaborative space for educators who are using the iPod Touch in the classroom. It specifically focuses on the use of game-based learning through the iPod Touch. Here, you'll find lessons and lesson ideas, information on specific iPod Touch games, and logistical considerations for classroom implementation.
Lucas Gillispie

MinecraftinSchool Project - 0 views

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    This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning.
Lucas Gillispie

WoWinSchool - 0 views

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    This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting.
Lucas Gillispie

Teach with Portals - 0 views

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    Valve recently began collaborating with educators to develop game-related teaching tools that revolve around STEM (science, technology, engineering and math) education. We've created Teach With Portals as a destination for this partnership, providing free content and game design tools, as well as an interactive community for exchanging lessons and experiences.
Lucas Gillispie

GLS Conference - 0 views

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    The Games, Learning, and Society Conference
Lucas Gillispie

Games in Education - 0 views

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    The Sixth Annual Symposium on the Use of Video Games as Teaching Tools Presented by 1st Playable Productions and our partners and sponsors! Sessions and workshops listed! Our initial list of sessions for the symposium is up and available for you to peruse the great individuals who will be presenting this year!
Lucas Gillispie

Games for Change | Games for Change is the leading global advocate for supporting and m... - 0 views

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    The annual Games for Change Festival is the leading global event that brings together funders, NGOs, corporations, government agencies and educators seeking to leverage entertainment and engagement for social good with leading game developers from the independent and commercial sector. Previous keynote speakers include Former Vice President Al Gore, Supreme Court Justice Sandra Day O'Connor and the U.S.
Lucas Gillispie

Let the Games Begin: Entertainment Meets Education - 0 views

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    Credit: Thomas Reis Kurt Squire knew something unusual was happening in his after-school Western civ program. His normally lackluster middle and high school students, who'd failed the course once already, were coming to class armed with strategies to topple colonial dictators. Heated debates were erupting over the impact of germs on national economies....
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