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Nele Noppe

Comic Market: How the World's Biggest Amateur Comic Fair Shaped Japanese Dōji... - 0 views

  • the world's largest regular gathering of comic fans today is Tokyo's biannual Comic Market
  • dōjinshi phenomenon did not start with Comic Market, Comike and dōjinshi are inextricably linked, having shaped each other's history for three decades.
  • Comike convention has shaped the most important trends defining the development of dōjinshi in Japan today
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  • In 1975, a woman who had made critical remarks about the Manga Taikai was excluded from that convention, and [End Page 234] subsequently a firestorm of anger among fans produced a movement against the Manga Taikai led by the famous circle Meikyū (Labyrinth), which resulted in the conception of a new alternative convention. On December 21, 1975, the first Comic Market—"a fan event from fans for fans"—was held in Tokyo.6
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  • Comike's underlying vision was of an open and unrestricted dōjinshi fair, offering a marketplace without limitations on content or access.
  • With the advent of these fan-consumers (as opposed to fan-creators), dōjinshi became demand-driven publications. Greater competition gradually fostered rising standards of quality, which in turn attracted more circles and buyers. Higher sales shrank production costs and boosted profits, which could then be reinvested in the dōjinshi themselves. Small printing companies, many of which had begun in the minikomi (microcommunication) boom of the early 1970s, were able to use the profits derived from greater demand for their services to modernize their equipment, lowering production costs further and enabling them to construct their production schedules around each Comike.8 Additionally, lower printing costs freed smaller groups from the dependence on bigger groups, which often had strict rules on content and style to avoid conflict among their many members. Having lost their raison d'être, these big clubs and circles gradually faded away, leaving dōjinshi creators to produce stories they liked, in the manner they liked.9
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  • aniparo parodied popular anime series, and in doing so, attracted a new type of fan to Comike, beyond its core group of 2000 or so attendees. These were female fans, mostly middle and high school students strongly influenced by the 1970s florescence of shōjo manga. They began to create and consume dōjinshi in which the (bishōnen or "pretty boy") male protagonists of popular anime and manga were transposed into a very particular sort of erotic story typified by the phrase: "without tension" (yama nashi), "without punchline" (ochi nashi), and "without meaning" (imi nashi)—and hence the contemporary genre title, yaoi.10
  • The eleventh Comic Market in spring 1979 saw the popularity of the cute and pure bishōjo or "pretty girl" (strongly influenced by 1970s shōjo manga) skyrocket among men's dōjinshi circles, attracting many new male participants.
  • The Comic Market was dominated by women from the beginning (90 percent of its first participants were female), but in 1981, thanks to lolicon, male participants numbered the same as female participants for the first time in Comike's history.13
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  • Internal conflicts on the Comike planning committee underlay some of these developments: they marked the ascendancy of the faction led by Yonezawa Yoshihiro, who favored Comike's unlimited expansion.15 Though he was criticized for purportedly selling dōjinshi out to commercialism, Yonezawa couched his plans for Comike in terms of a collective organization of the convention by all participants, including staff, circles, and visitors.16 Whatever the underlying reality, these public principles remain little changed today.17
  • Faced with this loss of identity, talent, and space, every other large fan convention except Comike dissolved. Yaoi Boom But in the middle of the decade, one manga and its anime not only saved dōjinshi fandom from near extinction but was responsible for its biggest boom yet. Takahashi Yōichi's Captain Tsubasa (1981–88, Kyaputen tsubasa),
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  • New dōjinshi conventions appeared, and manga shops began selling dōjinshi on commission. Comparatively lush, custom-made, oversized dōjinshi with more than one hundred pages became common, and popular circles could now live on their fanworks' profits
  • professional creators like Toriyama Akira of Dragonball fame participating,
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  • Despite the self-censorship brought on by the mass media's criticism, Comike nevertheless continued to thrive. Young men tired of new, tighter restrictions on professional manga turned to Comike, and attendance once again swelled to 230,000 in the summer of 1990.23 Hardcore lolicon was now passé, and erotic dōjinshi for men had greatly changed. New genres were introduced with such aspects as fetishism and a new style of softcore eroticism enjoyed by men and women alike; in particular, yuri (lily), or lesbian stories, emerged.24Dōjinshi also became smaller and shorter due to professional publishers recruiting talented dōjinshi creators en masse: the bulk of dōjinshi were the works of the less talented creators left behind.25
  • Other factors contributing to the increased interest in dōjinshi and in fanworks were the development of fixed otaku landmarks and the spread of computers. Almost everyone could now afford to make digital dōjinshi as well as audiovisual or even interactive dōjinshi (i.e. dōjin music and dōjin games).
  • The personal technology revolution meant [End Page 239] simplification of fanworks' production processes as well as completely new possibilities for communication and new digital genres. With the growth of dōjinshi in other media, the term "dōjin products" (dōjin seihin) has gradually come into use to describe fanworks of all genres.
  • Further, the conversion of Tokyo's Akihabara "Electric Town" into a district full of shops selling otaku-related goods, as well as the nationwide expansion of otaku-goods retailers and the establishment of Internet communities and message boards in the late 1990s, enabled otaku to live out their interests and to communicate nonstop with like-minded people everywhere. Their interests and culture were easily shared, and consequently information on Comic Market and dōjin culture spread around the world.
  • The rise of the Internet also meant that Comike lost its monopoly as the center of otaku and dōjinshi culture. Nevertheless, Comike remained the most important event for Japanese fans, especially after companies with otaku-related products started to exploit it.28 Firms had been interested in Comic Market for decades as a never-ending pool of promising new talent and as a place to exploit them commercially, and they were willing to pay much money for direct access to these masses of otaku.29 Starting with NEC in the summer of 1995, companies were granted exhibition space to market or to sell their newest products. This was the birth of the dealer booth at Comike, and, as with dōjinshi circles, the number of applicant companies was much higher than that of available spaces: a self-sustaining event with such high attendance was too important for any related company to ignore.30 Companies accepted the existence of unlicensed parody dōjinshi using copyrighted material (albeit in a transformative and thus arguably fair-use manner) since they could now sell exclusive goods at Comike (Figure 3) or use it as a marketing place, attracting to the convention people who were not interested in dōjinshi.
  • In the summer of 2004, 5 percent of all circles participating in Comike were headed by a professional mangaka or illustrator, while another 10 percent had some professional experience.
  • Despite its relative newness, Higurashi became one of Japan's biggest media phenomena, and at the seventy-sixth Comic Market in summer 2009, Tōhō Project became the first dōjin title ever to receive the honor of being considered its own genre.
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  • It seems that dōjinshi circles are not switching entirely to the Internet but rather are using it as an informational and marketing platform for themselves and their creations, spreading the knowledge of and fascination with Comic Market to new spheres.
  • With high attendance, positive media attention, and industry support, Comike's position seems invulnerable. Even the deaths of important figures such as Iwata Tsuguo in 2004 and Yonezawa Yoshihiro—who was the face of Comike for decades—in 2006 did not harm its position. But unresolved problems, such as the use of copyrighted material in parody dōjinshi and the child pornography questions inherent in lolicon and shotakon, remain.
  • Comike was neither the first nor the biggest dōjinshi fair when it was established; its main purpose was to provide the freest market possible, and that freedom has come at a price. The dream of a Comic Market open to every one and everything was never realized, as there were too many physical, financial, and legal restrictions. Even today, the Comic Market suffers from a lack of space, a lack of money, and a lack of legal security. Only two-thirds of applicant circles can participate due to constraints, since, as a small independent operator Comike's financial resources are limited and most of the work is done by volunteers.
  • s the center of attention, with its size and its links to the industry, it is undeniable that Comike possesses the power and the means to influence social, market, and even political developments. In [End Page 244]
  • recent years it has not been reluctant to use this power. Whether through conferences on copyright issues or on the establishment of a "National dōjinshi fair liaison group" (Zenkoku dōjinshi sokubaikai renrakukai) in 2000, it has taken on the responsibility of representing and of regulating Japanese dōjinshi culture.
Ariane Beldi

Robot géant : de l'instrumentalisation à la fusion - 0 views

  • Robot géant : de l'instrumentalisation à la fusion Image: Gundam Seed WebL'histoire de la science-fiction manifeste le désir immarcescible de modifier l'homme. Aujourd'hui la science semble permettre une telle évolution et l'on peut désormais espérer accéder à un autre niveau de vie grâce au développement de la génétique, de la cybernétique ou de l'informatique. On désigne désormais par les termes d'« homme augmenté »1 les multiples possibilités d'amélioration de l'humain par l'artificiel. La culture de masse reflète et innerve ces aspirations à une transformation de l'homme. Aux Etats-Unis, ce rêve d'un « surhomme » se manifeste à travers la bande dessinée et les dessins animés populaires, qui ont durant longtemps propagé l'image d'un « super-héros » comme Superman, Spiderman, Batman, X-men. Au Japon, il semble que cette figure surhumaine soit remplacée par celle de « supers robots ». L'importance de ces machines dans les manga et les anime Japonais est liée à un genre et à un contexte socioculturel particulier. Connu en France par le biais de la diffusion de Goldorak, le robotto anime (dessin animé de robots) a longtemps servi d'image d'Epinal pour désigner les productions nippones. Ce genre spécifique à la science-fiction Japonaise cultive un imaginaire des rapports entre l'homme et la machine qui se répand dans les pays où ces séries sont diffusées. Certains auteurs en viennent même à parler de diffusion d'un techno-orientalisme2.
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    Article about how the evolution of the mecha genre against the backdrop of Japanese recent history and the general reflection on the man-machine relationship as well as the mechanically-boosted human.
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    It is in French, but a very interesting article from one member of the Manga Network.
Ariane Beldi

Le débat sur la fanfiction relancé ? - Elbakin.net - 5 views

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    Diana Gabaldon (ci-contre) et George R.R. Martin, tous les deux opposés à laisser ce genre de liberté aux apprentis écrivains, viennent en effet de relancer les discussions autour du sujet.
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    This is in French, but it is about a debate on fanfiction, in which authors hold varying views on this phemonemon.
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    In my opinion, they haven't launched a debate so much as joined other commercially published authors such as Anne Rice and Lee Goldberg in endlessly repeating the same extremely wobbly arguments against amateur writing. They misunderstand intellectual property and the creative process in a variety of ways -e.g. by assuming that somebody using a character they created is the same as somebody stealing a physical object, and by labeling their creations 'original' while dismissing fanfic writers as people unable to come up with good ideas of their own. Not impressive at all, but unfortunately, big-name authors decrying the defilement of their creations by supposed thieving amateur pornographers make good media copy :P This post does a rather good rebuttal of the arguments usually raised against fanfic by enumerating commercial works that are just as "derivative" as fic: http://bookshop.dreamwidth.org/999259.html
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    To tell the truth, I'm not very knowledgeable in this field of copyrights issues. I'm just starting and need to read more. So, when I was tipped about these blog posts by people on Facebook, I thought it might be interesting for you and others. But apparently, from what you're saying, they are just going over and over the same old arguments. I'll check your link and we'll keep it for later thinking. ;-)
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    It is an excellent post! I love the section about Virgile being a fanboy from Homer! I had to translate and learn Chant 6 of the Aeneid for my final high school exam! She could have added that Dante Alighieri is a huge fanboy of Virgile (he actually considers him as his spiritual master, despite the fact that more than 1000 years separates them both).
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    Oh, it's a very interesting topic -my favourite ;) I'm doing a lot of research on the position of fanworks in cultural production at the moment. IMHO, published authors who rail against fanfic seem to be rather hung-up on an author-as-God idea that is terribly outdated today, has never had much basis in reality in the first place, and does nothing at all to promote creativity. Also, the arguments about the supposed harm fanfic inflicts are just plain silly. There certainly isn't any economic harm (ficcers are your biggest fans and very likely to buy your products and attract new readers), and somebody using your character is not the same as stealing your car because your character remains intact and available to you no matter how many fics are written (or how sexually explicit these fics are). Er, I'm going to stop before I go on a five-page rant. Have some more links: http://nielsenhayden.com/makinglight/archives/007464.html is good and short, as is http://www.kristinabusse.com/cv/research/ip09.html (and many other articles on that site). http://www.tushnet.com/legalfictions.pdf talks about fanfic and copyright in more detail.
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    Thank you for all these links. I'm keeping them as well!
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    No prob! I'll send more if you're interested (Gabaldon generated a huge amount of intelligent rebuttal posts in the last couple of days), but let me know, I don't want to bury you in readings just because it's my personal favourite ranting topic ;)
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    Well, that would be with pleasure. I might not be able to read everything through and through immediately, but I'll keep the urls in my Diigo and return to it later. But I'm definitely interested in those issues. I also have a colleague who's into this as well, so I'll forward these resources to her. And she is supposed to write a dissertation about Shakespeare, but she doesn't know what! She feels that everything that could be written about him has been written. Maybe, there would be something for her to dig in these.
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    Maybe your friend would be interested in Elisabeth Woledge? She works for the Shakespeare Birthplace Trust (http://www.shakespeare.org.uk/content/view/428/439/) and has done a lot of work on fanfic, too. She gave a very interesting keynote speech for a fanfic conference last February (abstract here: http://www.mos.umu.se/forskning/cyberekon/symposiumabstracts.htm) in which she discussed Shakespeare as well. I believe the keynote is archived on http://stream.humlab.umu.se/, -search for Woledge and it should come up. As for the Gabaldon issue, you can find a lot of links to discussions about her statements in this post on the Metafandom community: http://www.journalfen.net/community/metafandom/142097.html
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    Woaw! I'm printing all these references and will bring it to her later this afternoon! We might be able to take a coffee together. I will also of course keep all these links! This is really great! Thank you so much!
Manga_chronicle

Cesare - Manga Chronicle, chroniques de manga - 0 views

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    Intarissable source d'inspiration quelque soit le support, la famille Borgia s'essaie désormais au genre manga, grâce aux éditions Ki-oon. Plus qu'un portrait de l'une des familles les plus controversées de l'histoire, cette nouvelle série s'attache essentiellement au fils cadet, Cesare
Manga_chronicle

Ping-Pong Dash, chronique - 0 views

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    Une très bonne surprise que ce manga, dont les pages se succèdent à un rythme effréné. Un manga de sport qui trouve le moyen de se différencier des autres avec brio, pour en être unique dans son genre.
Ariane Beldi

Special Issue CFP: Transnational Boys' Love Fan Studies (March 2013) - 2 views

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    "'BL' (Boys' Love), a genre of male homosexual narratives (consisting of manga, novels, animations, games, films, and so forth) written by and for women, has recently been acknowledged, by Japanese and non-Japanese scholars alike, as a significant component of Japanese popular culture. The aesthetic and style of Japanese BL have also been assumed, deployed and transformed by female fans transnationally. The current thrust of transnational BL practices raises a number of important issues relating to socio/cultural constructs of BL localization and globalization. Scholarly endeavors in relation to BL can be enriched by further research concerning the activities of transnational BL fans, fan communities, fandom, and the production of fan fiction. Most previous BL fan studies have remained circumscribed to Japan and North America. Therefore, in order to further develop transnational BL fan studies, we are seeking contributors who are engaged in the exploration of non-Japanese and non-North American contexts (e.g. Europe, the Asia-Pacific region, Africa, and others). Transnational BL fan studies may also be incorporated into the broader socio/political critical frameworks offered by studies in economics, gender/sexuality, race/class, and other areas. "
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    For those who are studying fandom and Boy's Love, this might be an opportunity to share your researches!
Ariane Beldi

Transformative Works and Cultures - 1 views

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    "Transformative Works and Cultures (TWC) is an international, peer-reviewed journal published by the Organization for Transformative Works. TWC publishes articles about transformative works, broadly conceived; articles about media studies; and articles about the fan community. We invite papers in all areas, including fan fiction, fan vids, film, TV, anime, comic books, fan community, video games, and machinima. We encourage a variety of critical approaches, including feminism, gender studies, queer theory, postcolonial theory, audience theory, reader-response theory, literary criticism, film studies, and posthumanism. We also encourage authors to consider writing personal essays integrated with scholarship; hyperlinked articles; or other forms that test the limits of the genre of academic writing."
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    This online journal is opened to work on anime and manga fandom, so I thought this would be of interest to this group!
Nele Noppe

Anime - Wikipedia, the free encyclopedia - 0 views

shared by Nele Noppe on 10 Jan 08 - Cached
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    Anime genres.
Nele Noppe

A Dangerous Question: Yaoi Normalizes Rape? » Comics Worth Reading - 0 views

  • “the ‘no no stop–’ and the ‘you’re going to have to anyway’ dynamic is so normal in BL that I no longer looked at it as rape…” Tiamat goes on to talk about how awful this is. And one level, being taught to think of forced sex as “not rape” is problematic, true. Yet I can see the other side, as well, that it’s a frequent convention of the genre, and there’s nothing wrong with enjoying rape scenarios as part of sexual fantasies. So I can’t agree with Tiamat’s statement that Anything that glamorises rape or sexual assault shouldn’t have a place on the shelves.
  • So? If it’s part of the formula, and this is clearly fiction with only tangential connection to realism, should any reference to rape be banned? One of the commenters mentions how rape fantasies are common among the young female readers the genre is aimed at. I think there’s a very good reason for that: women are taught that girls who want and enjoy sex are dirty or impure. So a rape fantasy makes enjoyable sex not their fault — they couldn’t prevent it, they were forced into it, and so the element of guilt is removed.
Nele Noppe

Live Action Anime? Only at MIT! - 0 views

  • the many ways that anime crosses over from the "virtual" to the "real." The most obvious example is cosplay and the many forms of licensed merchandise, such as toys and models, that in effect bring anime through the screen and into people's hands. When fans take anime and manga characters, and use them to create their own fanzine manga (dôjinshi), a similar kind of translation effect is underway, that is, taking imagined characters, re-imagining through our own minds, and the creating something new in the world.
  • Anime creators always struggle with challenge of bringing the "real" into the "virtual" space of animation.
  • Anime fans have long debated whether Anime is best understood as a genre (or perhaps a set of related genres), as an aesthetic style, as a mode of production, or as a transmedia phenomenon.
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  • Cyberpunk has long been a vehicle for authors and animators to reflect upon the influence of media on contemporary culture
  • captured the anime aesthetic
  • The performers developed their 'signature poses' and we worked from those to generate a language of motion. In the end, it was much harder than I thought it might be, to go through the entire piece in this sort of 'physical karaoke' but without ever speaking a word. It helped us reconsider the importance of breath and sound as components of human expression, because in the live action anime, working with the pre-recorded soundtracks, the performers never got to make a sound.
  • creating phrases with our bodies.
Ariane Beldi

MangaImpact - 0 views

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    I'll definitely try to go to this festival this year. If anyone is interested and is unfamiliar with Switzerland, please, let me know. I'll be happy to help. Most people (at lease those involved in Tourism) in Ticino speak English, but they are more comfortable with Italian or French.
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    Manga Impact, in collaboration with the Cinema Museum of Torino (Italy), is a program incorporated within the next International Film Festival of Locarno (Swizterland), which will propose a retrospective of Japanese animation since its early inception in the 1940's. It will cover a wide range of genres and types, from the most commercial productions to auteurs' works. If you've never been to the Locarno festival, I highly recommend it. But you have to make your reservation asap, because Ticino, the Swiss-Italian region where Locarno lies, is small and doesn't have so many hotels or accomodation opportunities. And they'll be all very quickly taken as this event is reknown worldwide. The Festival will take place 5-15 August 2009.
Nele Noppe

Mobilizing the Imagination in Everyday Play: The Case of Japanese Media Mixes Mizuko Ito - 0 views

  • A notion of participation leads to a conceptualization of the imagination as collectively rather than individually experienced and produced.
  • While the boosters, debunkers, and the panicked may seem to be operating under completely different frames of reference, what they share is the tendency to fetishize technology as a force with its own internal logic standing outside of history, society and culture. The problem with all of these stances is that they fail to recognize that technologies are in fact embodiments, stabilizations, and concretizations of existing social structure and cultural meanings, growing out of an unfolding history as part of a necessarily altered and contested future.
  • I propose three conceptual constructs that define trends in new media form, production, and genres of participation: Convergence of old and new media forms; authoring through personalization and remix, and hypersociality as a genre of participation.
Nele Noppe

Call for papers: The Blackwell Companion to the Historical Film - 0 views

  •   Call for Contributions         The Blackwell Companion to the Historical Film   Editors: Robert A Rosenstone, California Institute of Technology      Constantin Parvulescu, Washington University in St Louis The editors invite contributions to The Blackwell Companion to Historical Film, a volume of 25 to 30 essays devoted to the latest scholarship on the origins, contributions, history, range, codes, strategies, poetics, politics, tropes, production, packaging, and cultural impact of this important genre, the dramatic historical feature film. The Companion will be a major work which will survey the field as it exists today and also be suitable as a textbook for history-on-film and film-studies classes. The collection focuses only on feature films, and will include essays by both leading and emerging scholars in the fields of history, cinema studies, cultural studies, and other fields that have something to offer this inherently interdisciplinary topic.  Scholars such as Robert Burgoyne, Marcia Landy, and Catherine Portugues, Paula Rabinowitz, Alison Landsberg, Denise Youngblood, and Guy Westwell have already committed themselves to essays for the volume. We are currently seeking essays on particular topics, but scholars interested in contributing to the collection need not limit themselves to these themes but should feel free to suggest anything related to the genre of the historical film: •       American history (especially 18 and 19th centuries) on film •       African-American and American-Indian history on film •       Exile and diaspora historical films •       Cinematic adaptations of historical novels •       Minor histories and minor heroes on film •       The historical film and the national mythology (outside Europe) •       History on film and history on other media, including animation •       Production and marketing of historical films Those who wish to contribute should send a working title, a brief description of the proposed essay and a short bio to both editors: rr@hss.caltech.edu and ctparvulescu@gmail.com. Essays are to be between 8,000 and 10,000 words long; they will be due on March 1, 2011. Abstracts submission deadline: May 1, 2010. 
Zero Time

The difference between Manga and American comic books - 0 views

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    "There is a big difference in art styles between Manga, which is more stylized (exaggerated) and American comics, which tend to be more "realistic". There are also quite a few serious differences between the two types of comics. Some of the differences, just to mention a few of them are the cost, creation, diverse audience and genres, presentation and even size...."
Nele Noppe

"Looking back on Manga" 2010 - Osaka University - 1 views

  • On Thursday, December 16, three guests as well as ITO Yu, the café master, will discuss the manga arena of 2010. The three guests to the Café are YOSHIMURA Kazuma, KURAMOCHI Kayoko, and OMOTE Tomoyuki. They are staff members of the International Manga Center, Kyoto Seika University, and manga freaks. If you join this discussion, you'll learn a lot about manga for this year. Specifically, Mr. Yoshimura reads all genre of manga, but, in particular, is an expert in manga about gambling. Ms. Kuramochi is a master of manga for girls, and Mr. Omote is familiar with manga geeks. These three contribute a series of articles to the Asahi newspaper and write for Konomanga ga sugoi [This manga is great], manga ranking book, and Konomanga wo yome [Read this manga]. When it comes to talking about manga, they have no equal.
Nele Noppe

Cartoon physics - Wikipedia, the free encyclopedia - 0 views

  • Anime physics can be considered a subset of cartoon physics.
  • important distinction to make is that while the rules of Western cartoon physics are used as a source of comedy, several of the following are used in perfectly serious situations with the intent of conveying genuine drama or action.
  • many of these laws only apply to the shōnen genre.
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  • Dramatic moments tend to distort time, either by slowing it down (usually long enough to call out the name of an attacker or the name of the "special move" used in the attack, or for bystanders to comment on the situation), or by looping three times. Similarly, transformations (especially those animated with stock footage) also seem to stop time until completed, allowing them to be used to counter attacks, or not allowing the person to be attacked while performing them. Death is not instantaneous to significant characters. Permanent death is also a rare occurrence. Humans are capable of instantaneously freezing into solid ice or transforming into stone when surprised and/or embarrassed. In lesser cases, a person's forehead will instantly turn blue. When a character is in an extremely pensive mood, the entire area around him/her will disappear into a featureless black void, while he/she remains illuminated by a misty light coming from an unknown but vertically located source. Intense emotion can be manifest in audible artifacts as well as physical/visual ones. For example, intense grief or concern imparts a slow repeat echo to the human voice in dramatic situations, even when appropriately placed reflective surfaces are not present. However, the amount of echo thus imparted is inversely proportional to the number of words, with anguished cries of another person's name usually receiving the most echo.
  • In a series where characters change size, the opponents must be of the same size to battle. The hero(es) cannot use their mech or their larger form to squish the monster, nor can the monster grow and squish the hero(es). This is also found in Tokusatsu series, especially Super Sentai, but not in Kaiju films, where monsters such as Godzilla often stomp humans at will. Sorrowful crying with much feeling can force tears to gush out like waterfalls. Usually used only during humorous situations, while in dramatic situations, the tear flow is more realistic. Angry scolding to another character causes the scolder to enlarge and grow sharp fangs while the person being scolded will shrink. Attacks strong enough to shred entire planets will not destroy anyone's clothes or hair. Conversely, certain explosions can destroy a female character's clothing without significantly harming her body—in some cases, without her initially noticing this. Any fire-based attack on a character will not completely burn his/her clothes but will leave black stains instead.
  • A single cut can be made swiftly, cleanly. This is possible with any object, particularly with hands, paper, swords, and even air. A sword, especially a katana, can cleanly cut through anything, even including large objects (such as ships) and hair, but not through other swords. There is a slight loophole in this law - if an expert fighter (even if using hand-to-hand techniques) wishes to end a duel with an obviously lesser opponent in an appropriately dramatic way, he can execute an appropriately dramatic attack that destroys his opponent's weapon-often without their knowledge; after completing a seemingly successful attack, they will notice the expert is unharmed and look at their weapon quizzically, at which point it will either fall into two cleanly cut pieces (in a dramatic battle) or shatter like glass (in a comedic battle). Wooden katanas (bokken) can cut just as well as the real thing (and are almost never destroyed by the aforementioned loophole), if not better. Faster than light travel is possible with many characters, particularly those engaged in martial art battles; and so a vehicle is not required. Trains and other unlikely forms of transportation can fly, through either technology or magic. And the bigger it is, the faster it moves. Any female can, if angered by someone, pull out a wooden rice mallet, of any proportions, from hammerspace and hit the offender with it to let go of some aggressions. It should be noted that, no matter how large the mallet is, or how flat the offender gets after the pounding, he/she will always revert to original shape without having to experience any lasting health deterioration from the whole ordeal. A good example of this is in the anime Pokémon: when Misty explained her hatred of bugs, she whacked Caterpie with a rice mallet.
  • Death can be suspended until it is appropriate, suspenseful, or ironic. During the end part of some battles, characters may opt to charge at one another with their sword, meaning to chop the other in half. At the point of contact, all that will be seen is a bright white slash going across the screen, but it will remain unclear who is hurt. The two characters will then stay, kneeling on the floor, facing away from each other, until the evil character falls into pieces, having been killed minutes earlier. For added dramatic effect, the good character will clutch the area that they were hit or cough up blood, after the two have performed their attacks and are facing away from each other, making it appear as though they lost. A few moments later, the evil character will fall to the ground, defeated. Also note, death is never, under ANY circumstance, certain, a character can be impaled, literally from navel to nose and come back later, unscathed. Every human body contains 16 gallons of blood under high pressure-a familiar term used is 'to make it rain blood'. This will not occur if whatever inflicts the wound is left in it, which allows the attacker to withdraw it, turn, wipe it clean and put it away-blood may begin spraying from the wound like a firehose after any one of these actions. Alternatively, the mortally wounded character may pull it out himself and use it to execute a final attack. Non-impaling wounds, such as being crushed or falling from a great height, usually do not cause these geysers of blood, but nosebleeds will often fountain impressively immediately upon a character's recognition of appropriate portions of an attractive female body. This is apparently true conversely, as sexual innuendo in the form of a guitar causes significant nosebleeds in the female cast of FLCL. Loud noises, such as screams of anguish and explosions, can be heard from space. All sounds can be transmitted in space, e.g. transmitted differently then with air-compression waves. Band-aids heal anything and everything, especially when applied with care. Any pain inflicted in a humorous fashion will almost never cause any lasting damage.
  • Whenever a female character falls down while running in any non-humorous scene, she will almost certainly sprain her ankle in such a way that movement becomes impossible. Furthermore, if the character is the leading female character, she will be found or be in the company of the male lead and he will carry her on his back, sparking a deeper romantic interest. Should two characters of the opposite sex fall within proximity of each other, the male's face will end up planted in the female's crotch or chest. Skirts will helpfully flip up to provide maximum humiliation to both parties, and shirts will open to reveal maximum cleavage. Towels will fly off both parties for this same reason. In the rare occasion that the female is wearing pants, the male will instead be on top of the female while groping the female's breast(s). In a similar sexual vein, a pre-adolescent girl will blossom out with full breasts and hips, sometimes growing instantly out of her clothing (common in erotic manga.) Characters, mostly men, can run perfectly and quickly, with their arms trailing behind them or sticking straight out from their sides. This is often done in a comical fashion, and possibly fleeing from an angered female character.
  • The hero always wins with two exceptions a. the other guy cheated b. the other guy is a master at fighting or something b1. Amendment: no matter how strong the other guy is, the hero will be able to beat him or her with an intense compacted training session, usually in the span of one day(unless handwaving time compression technology is available, enabling the hero to accomplish weeks or months of training in that same period of time). b2. Amendment: the other guy can win, but the hero will then proceed to train while dead in a variety of ultimate techniques, and will then return from the dead. All but the last technique trained in will cause damage, but will not defeat the other guy. The hero will then use the final technique. This technique often is said to result in death for the user, but almost always fails to do so. b3. Amendment: the other guy will eventually like the hero and instantly switch sides, often including a tear jerking, episode long flashback that involves crying, childhood memories, and random other events involving the other guy, often in the middle of a battle with time standing still (Often in tandem with first example). In most manga series the main characters (most times a boy) will always be secretly coveted by a girl, which later blooms into a relationship. In some occasions, some characters' injuries heal much quicker. (i.e. One Piece) No matter the relative strengths or abilities, a male character always takes a maximum amount of damage when punched by an angry female character in a comedic manner (often with the male being knocked bodily to the ground or across a room)
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    Animephysics can be considered a subset of cartoon physics.
Nele Noppe

Josei Manga and Slash Fanfiction - 0 views

  • In the end, despite the genders of the subjects of the stories, slash was and is a genre geared toward the sexual gratification of women. And some people (both men and women), I suspect, find this a threatening prospect.I wonder if that's at the root of this condemnation of josei manga as well.
Nele Noppe

Comics Go to the Ivy League - 0 views

  • KG: Spiegelman said the same thing about Maus, actually, about three years ago when these sections in bookstores were starting to gear up and gain ground. And he said, they want to shelve Maus in the graphic novel section, but it’s not a novel. It’s nonfiction. But now a lot of the stuff in the graphic novel section is nonfiction. And that’s because they are treating it like a genre when it’s a medium.
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