Live Action Anime? Only at MIT! - 0 views
the many ways that anime crosses over from the "virtual" to the "real." The most obvious example is cosplay and the many forms of licensed merchandise, such as toys and models, that in effect bring anime through the screen and into people's hands. When fans take anime and manga characters, and use them to create their own fanzine manga (dÃ´jinshi), a similar kind of translation effect is underway, that is, taking imagined characters, re-imagining through our own minds, and the creating something new in the world.
Anime creators always struggle with challenge of bringing the "real" into
the "virtual" space of animation.
Anime fans have long debated whether Anime is best understood as a genre (or perhaps a set of related genres), as an aesthetic style, as a mode of production, or as a transmedia phenomenon.
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Cyberpunk has long been a vehicle for authors and animators to reflect upon the influence of media on contemporary culture
captured the anime aesthetic
The performers developed their 'signature poses' and we worked from those to generate a language of motion. In the end, it was much harder than I thought it might be, to go through the entire piece in this sort of 'physical karaoke' but without ever speaking a word. It helped us reconsider the importance of breath and sound as components of human expression, because in the live action anime, working with the pre-recorded soundtracks, the performers never got to make a sound.
creating phrases with our bodies.
shared by Nele Noppe on 06 Dec 07 - Cached
shared by Nele Noppe on 06 Dec 07 - No Cached
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