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Effect of childhood on Human development - 3 views

started by mskaraca on 05 Nov 14 no follow-up yet
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What percentage of your brain do you use? - Richard E. Cytowic - 2 views

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    As you've learned from the article by Goswami, there are some pervasive 'neuromyths' around. This TedEd video explains one of them besides providing some key points about brain. By the way, it is being a very 'brainy' week for me. :)
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How to Be Perceived as an Expert in Your Field - 4 views

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    The author shares his personal comments and gives clues on how to be perceived as an expert in your field. These steps start with awreness about yourself and terminates with displaying, selling yourself to others in the field=)
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Deliberate Practice: What It Is and Why You Need It - Expert Enough - 4 views

  • erate practice.
  • the four essential components of delib
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    What do they mean by deliberate practice? What are the essential components of practising deliberately? The person continuing on an activity should respond first why, how and when to perform it to become an expert. 
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Instructional Design Models And Theories: The Situated Cognition Theory And The Cogniti... - 1 views

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    Situated cognition theory
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    I like this website; it gives the connection between situated learning and current educational necessities like modeling, scaffolding. In the class, these are expected from us and it really helps students visualize the target point. Thank you for sharing it with us.
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KlassData:Learning Analytics for Education - 1 views

shared by sibeldogan on 13 Nov 15 - No Cached
Mine Önal liked it
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    KlassData is a kind of Learning analytic tool. This video exlplains why LA is needed and how it can be beneficial for educational settings shortly.
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    I liked Klass Data because, it is respectful to students. It asks their consent. I mean it respects to the "informed consent" principle of ethics.
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Two Case Studies of Learner Analytics in the University System of Maryland - 2 views

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    This article contrasts and compares analytic approaches to common problems at two comparable institutions. In keeping with this intent, it features complementary sets of issues focusing on recruitment and related issues at UMES and retention at BSU. UMES does extend its efforts into student retention, though the details are not explicated in the article. Additionally, UMES is implementing the retention-focused aspects of Starfish Early Alert as BSU has done. Still, there are differences in approach: UMES relies primarily on the flag-centered model, while BSU relies on the student-centered model for interventions. Both institutions have integrated commercial products for data collection, analysis, and response, but BSU has invested in a locally developed analytic engine, while UMES has repurposed an investment in Microsoft's Performance Point to support collection and analysis. Use of analytics in support of student retention and success is increasingly strategic to UMES and BSU. In an effort to improve access to higher education for minority and economically disadvantaged students, who often have educational deficiencies, both universities have reached out to many at-risk students. The institutions feel an obligation to assure that these students succeed. Analytics provides an important, and previously underutilized, tool set for the institutions to achieve this. These issues are increasingly common in higher education, and the approaches taken should be broadly applicable.
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Is Viewing Learning Analytics the Same as Checking Your 'Likes'? 87% of College Student... - 0 views

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    INDIANAPOLIS, Oct. 28, 2015 /PRNewswire/ -- (EDUCAUSE) -- Today's young adults are often criticized for turning to social media platforms like Facebook and Instagram for real-time feedback, but new research from McGraw-Hill Education suggests that this behavior could be a significant asset when it comes to studying with the help of technology.
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Understanding TPACK - 0 views

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    This video is a must to understand what TPACK is.
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TPACK.ORG - 0 views

shared by haticekiz on 28 Dec 15 - Cached
elanuryilmaz liked it
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    This website is devoted to Technological Pedagogical and Content Knowledge. There you can ask your questions and find out the studies done in this field.
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    I would also share this beneficial website. Thanks a lot :)
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The Many Faces of TPACK - Wikibooks, open books for an open world - 1 views

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    'The Many Faces of TPACK: Perspectives and Approaches" is a Wikibook created as part of the Research and Practice on Technology in Teacher Education Course (EDS 536) taught at Middle East Technical University in Spring 2013.
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TPACK Framework - 1 views

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    Are you prepared to step out of the box? Before watching this video, what I knew about TPACK was limited. I found this video useful because it clearly states we need to integrate context, pedagogy and technology.
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TPACK in two minutes - 0 views

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    This video is the short brief of TPACK.
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What Is Successful Technology Integration? - 1 views

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    Technology integration is the use of technology resources -- computers, mobile devices like smartphones and tablets, digital cameras, social media platforms and networks, software applications, the Internet, etc. -- in daily classroom practices, and in the management of a school.
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Motivation - 1 views

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    This video is about extrinsic and intrinsic motivation. I can advise you to watch it, because it makes what he says clear with drawings. Also he is talking about a research which has surprising results.
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    Autonomy and performing purposeful, sophisticated jobs is more important to people than earning a lot of money. Good research results.
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Welcome to Flow in Games - 1 views

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    2300 years ago, Aristotle concluded that, more than anything else, men and women seek happiness..." - Mihaly Csikszentmihalyi (1990) In the last 30 years, as a form of entertainment, video games have evolved from confined arcade activities into a mature media.Video games have deeply infiltrated our daily life and our society. As if toys expanded every child's imagination, modern videogames take advantage of a player's active involvement to open more possibilities than any other existing mediums. [Wright 2006] More and more people grow up playing video games, treating them not only as an art form but also as serious media.
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    Good application of flow theory to games
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