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Duane Sharrock

Sexual harassment in the gaming world: a real life problem for female gamers. - Slate M... - 0 views

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    Another reason females might be under-counted or underrepresented as "gamers." From the article: This is something I've heard plenty: Oh, these are just misguided kids. But according to the Entertainment Software Association, the average gamer is more than 30 years old, and 68 percent of gamers are over the age of 18. So to chalk all of this ugliness up to immature boys who just need to "grow up" does nothing but turn a blind eye to the very real problem-a problem that leads some young women to avoid voice communications, hide their gender in their profiles, or give up on online gaming altogether.
Duane Sharrock

Bringing the world to innovation - MIT News Office - 0 views

  • mentions: a popular TED talk Smith gave in 2006 and Time magazine’s
  • D-Lab, the project aimed to develop creative solutions to problems facing people in the world’s least-affluent countries — and then hoped those residents would embrace the solutions.
  • thanks to a major new U.S. Agency for International Development (USAID) grant to D-Lab and MIT’s Department of Urban Studies and Planning, D-Lab’s instructors and researchers will implement this strategy even more broadly — providing greater continuity to projects around the world, says D-Lab founder Amy Smith, a senior lecturer in MIT’s Department of Mechanical Engineering.
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  • Awareness of D-Lab has grown in recent years, thanks in part to some prominent mentions: a popular TED talk Smith gave in 2006 and Time magazine’s selection of her in 2010 as one of the world’s 100 most influential people.
  • The program now employs about 20 people and encompasses 16 courses that reach about 400 students each year. Even though D-Lab does little to publicize its activities, staffers are increasingly hearing that this program was a major reason why participating students chose to attend MIT.
  • with the new USAID support, “we can harness the alumni of IDDS as a kind of an extremely diverse and dispersed design consultancy,”
  • While some students have already managed to turn class projects into ongoing organizations — building better water filters in Africa, bicycle-powered washing machines in Latin America, and wheelchairs in India, for instance — the new funding should enable more such activities, Smith says, by “incubating ventures and training entrepreneurs.”
  • The emphasis has shifted,” Grau Serrat says, “more from designing for poor people to designing with poor people, or even design by poor people.”
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    Another reason some students are applying to MIT. Undergrads are making a difference globally. "the innovative MIT classes and field trips known collectively as D-Lab, the project aimed to develop creative solutions to problems facing people in the world's least-affluent countries - and then hoped those residents would embrace the solutions." "The program now employs about 20 people and encompasses 16 courses that reach about 400 students each year. Even though D-Lab does little to publicize its activities, staffers are increasingly hearing that this program was a major reason why participating students chose to attend MIT." "All of D-Lab's classes assess the needs of people in less-privileged communities around the world, examining innovations in technology, education or communications that might address those needs. The classes then seek ways to spread word of these solutions - and in some cases, to spur the creation of organizations to help disseminate them. Specific projects have focused on improved wheelchairs and prosthetics; water and sanitation systems; and recycling waste to produce useful products, including charcoal fuel made from agricultural waste."
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    "All of D-Lab's classes assess the needs of people in less-privileged communities around the world, examining innovations in technology, education or communications that might address those needs. The classes then seek ways to spread word of these solutions - and in some cases, to spur the creation of organizations to help disseminate them. Specific projects have focused on improved wheelchairs and prosthetics; water and sanitation systems; and recycling waste to produce useful products, including charcoal fuel made from agricultural waste."
Jeff Mann

Is This Learning? | District Administration Magazine - 0 views

  • Is This Learning? Let’s discuss the definition of learning
  • For administrators, it comes to two questions. Do you believe the world has changed dramatically when it comes to learning? And if so, how can you begin to change the conversation around learning?
David Ellena

5 Habits of Innovative Educators | Courtney O'Connell - 0 views

  • Habits are unconscious patterns of behavior that are acquired with frequent repetition
  • 1. They are idea blenders.
  • they steal ideas and concepts from outside of their domain and find ways to infuse those ideas into their work.
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  • 2. They ask their biggest critics for feedback.
  • Change agents in education are surrounded by a supportive group of people that can and will give them honest feedback. No one feels scared or defensive in the exchange of feedback, because the educator has been intentional in creating a trusting environment where constructive criticism is welcome.
  • 3. They fail fast and fail forward.
  • They know that failure is an imperative part of the creative process. Innovative educators are brave enough to try new ideas in and outside of the classroom.
  • 4. They are passionately curious.
  • They are constantly learning. This is also why they are idea blenders, because their curiosity leads them into a new web-design class or a subscription to an entrepreneurship online magazine.
  • 5. They believe in their students.
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    Some ideas on being an innovative leader
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