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Jari Laru

Novicraft Teambuilding and Leadership Game - 0 views

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    NoviCraft is a multiplayer 3D game developed for teambuilding and leadership training. It is an excellent awareness application for trainers, HRD specialists and consultants for assessing, building, and developing leaders, teams and team work in various organizations.
Duane Sharrock

Sexual harassment in the gaming world: a real life problem for female gamers. - Slate M... - 0 views

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    Another reason females might be under-counted or underrepresented as "gamers." From the article: This is something I've heard plenty: Oh, these are just misguided kids. But according to the Entertainment Software Association, the average gamer is more than 30 years old, and 68 percent of gamers are over the age of 18. So to chalk all of this ugliness up to immature boys who just need to "grow up" does nothing but turn a blind eye to the very real problem-a problem that leads some young women to avoid voice communications, hide their gender in their profiles, or give up on online gaming altogether.
David Ellena

LeadLearner: Leadership Lessons from a Super Bowl Sideshow - 0 views

  • In Times of Success  Cocky leaders use the word, me, to describe the reason for the team's success.
  • Confident leaders see no use in the word, me, to describe reasons for success.
  • You will hear constant praise for the team as they describe how everyone worked together to make it happen. You will hear no overtones of 'Me' because the leader will be constantly praising the strengths and contributions of every member that played an integral part of the team's success. 
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  • In Times of Failure
  • The cocky leader will be extremely disappointed and moderately immature. His anger, aggravation, and frustration will reveal itself in the way that he describes the team's failure.
  • The confident leader will acknowledge the fact that 'we' did not win the game; however, the leader will not put the blame on 'we' but on 'me'.
  • Finally, cocky leaders never consider using their words to bring people together as their first priority. Their insecurity won't allow that. However, confident leaders constantly find ways to put their team in the best position to win the game. When they win, the leader gives the team credit for doing so. And when the team loses, the leader takes full blame for not putting the team in the best position to win.
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    Leadership lessons from the Super Bowl
Courtney Jablonski

Education Week: Common-Assessment Consortia Expand Plans - 0 views

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    I know that it is still early in the game, but has anyone found resources at this point that have been helpful in examining the standards or that you think will help with implementation and training in the future?
Courtney Jablonski

Harvard Education Letter - 0 views

shared by Courtney Jablonski on 03 Mar 11 - No Cached
  • have their ID badges scanned to record their attendance.
  • individual study carrels in a big open space
  • students work independently at their computers, learning core subjects or electives through online curricula
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  • an area with cushy couches and tables called the Fishbowl, where students gather to chat between classes or to work on group projects.
  • put on headphones or twist iPod ear buds into their ears, because the online programs are interactive and multimodal—comprised of audio, video vignettes, Flash animation, quizzes, and games. Paraprofessionals called “assistant coaches” walk through the center to make sure kids are doing their work, fix computer glitches, help with academic questions
  • The online curriculum for each course is adaptive, meaning it can gauge from the students’ answers when they have mastered something and are ready to move ahead and when they may need extra practice before moving on. A bar on the upper right corner of the screen tracks students’ progress in every course and becomes part of a report automatically e-mailed to parents at the end of every week.
  • Using this “daily achievement data” from the students’ online work, teachers at Carpe Diem meet with students individually or in small groups, called workshops, either to give extra remedial help or to facilitate enrichment projects. Grouped roughly by age, students rotate in and out of the Learning Center, workshops, gym, or science labs every 55 minutes until the end of the day.
  • combine the best of traditional, face-to-face instruction with the best of the cutting-edge online curriculum available to virtual schools. The result is something education experts are calling a hybrid school.
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    Although we may not be emulating this type of school in all ways, what types of learning opportunities are you providing students with that can reflect the ideas found in this hybrid school?
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