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Sally Norton-Darr

Visual Immersion Program (VIP) for Individuals with Autism :: AAC-RERC - Spread the Word - 1 views

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    In this webcast, Howard Shane and Meghan OBrien describe the use of the Visual Immersion Program to develop the comprehension and expressive language skills of individuals with autism.
Christopher Bugaj

Classcraft - Make learning an adventure - 0 views

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    Immersive game played with students throughout the semester or school year where they become characters questing to gain rewards as they learn.
Christopher Bugaj

Engaging Students through Gesture-Based Learning - 1 views

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    Monica Kissel and Adina Popa from Loudoun County Public Schools, both Innovative Educators of the Year, will discuss kinesthetic learning. Sponsored by the Innovations Committee. How do we engage our 21st Century students? How do we help them understand that the material covered in class is relevant to their lives? In his book "Motivating Students to Learn," Jere Brophy suggests that students learn best when they are actively engaged with the content. Through kinesthetic learning, they develop lasting skills that many times translate into higher levels of student achievement. But how does kinesthetic learning look in a 21st Century classroom? The answer is simple: gesture-based learning. Does this initiative belong to the future? Not according to the 2011 Horizon Report which highlights Gesture-Based Computing as one of the six emerging technologies that will likely enter mainstream use within the next four to five years. The purpose of this session is to identify current technologies that employ gesture recognition, and then present innovative and replicable ways through which these technologies have been used at Steuart Weller Elementary. From turning shy students into persuasive public speakers through Avatar Kinect, to opening a world of possibilities to students with special needs though Kinect Adventures, to saving animal species with partner classrooms across the globe using multiple technologies, to exergaming, children have been immersed in a world of learning that they love. Attendees learn not only what relevant technologies are available, but also how to use these technologies in any curriculum area
Christopher Bugaj

Haptic Immersion Platform to Improve STEM Learning for the Visually Impaired - 0 views

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    A platform in development to help everyone, including those with visual impairments learn STEM related concepts
Judith Schoonover

Science360 - Video Library - 0 views

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    Science360 Knowledge Network immerses visitors in the latest wonders of science, engineering, technology and math. We gather the latest science videos provided by scientists, colleges and universities, science and engineering centers, the National Science Foundation and more.
Christopher Bugaj

The Molecularium Project - 2 views

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    The Molecularium Project is expanding science literacy globally by exciting young minds about molecular science through experiential learning and unprecedented visualizations in immersive and interactive media. We aim to excite audiences of all ages to explore and understand molecular science in the world around them
Judith Schoonover

Think Fast! About The Past | Mission US | THIRTEEN - 1 views

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    Mission US is a multimedia project that immerses players in U.S. history content through free interactive games.
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