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Christopher Bugaj

Audio Setup Instructions for Xbox PDF - 0 views

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    Screenshots and instructions on how to get to the audio setup wizard on an Xbox
Christopher Bugaj

Inviting Others to Become Friends on Xbox Live PDF - 1 views

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    Screenshots and instructions on how to invite others to become Friends on Xbox Live
Christopher Bugaj

Inviting Others to a Party on Xbox Live PDF - 1 views

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    Screenshot and instructions on how to invite another person to a party on Xbox Live
Christopher Bugaj

LCPS Xbox Pilot Summary - 10/2013 - 4 views

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    Summary of the LCPS Xbox Kinect pilot program
Christopher Bugaj

Blended Learning with Kinect -- Classroom, P.E., Special Ed - YouTube - 0 views

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    Video from STU about xBox Kinect.
Christopher Bugaj

ReconstructMe and Realistic 3D Scans | 3D Printing at UMW - 1 views

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    How to make a 3D rendering using an Xbox Kinect
Christopher Bugaj

Video games help autistic students in classrooms - USATODAY.com - 2 views

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    Article featuring Xbox Kinect and Steuart W. Weller E.S.
Christopher Bugaj

How To Access Avatar Kinect PDF - 1 views

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    Screenshots of how to access Avatar Kinect on an Xbox
Tara Jeffs

kinect | TechCrunch - 1 views

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    This is a collection of Xbox articles.
Christopher Bugaj

Kinect-ing with students | LoudounTimes.com - 2 views

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    Loudoun Times Mirror Article from 3/29/12 about LCPS use of Xbox Kinect.
Christopher Bugaj

Kodu - Microsoft Research - 1 views

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    Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input.
Christopher Bugaj

Gesture-based Learning- Xbox ATIA 2013 - Google Drive - 1 views

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    Slidedeck for presentation by Tara Jeffs, Chris Bugaj, Karen Dietrich, and Mark Nichols at ATIA 2013.
Christopher Bugaj

VSTE Webinar from LCPS AT on using Avatar Kinect & Gesture-Based Learning - 1 views

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    Research shows that the best learning environments are those in which the students are engaged, active, and moving. In 2012, Loudoun County Public Schools implemented a number of Xbox Kinect consoles for students with disabilities. Participants in this session will learn about the positives and pitfalls of the implementation process as well as the progress made by students using the technology. The session will include a discussion of technical and environmental considerations, account creation, avatar generation and customization, games selection, online collaboration and communication (using Avatar Kinect), and case studies describing specific IEP goal progressions and comparisons. Let's play!
Christopher Bugaj

Gesture-based Learning- Xbox CTG 2013 - Google Drive - 2 views

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    Presentation on gesture-based learning using Avatar Kinect by Christopher Bugaj, Tara Jeffs, Karen Dietrich, and Mark Nichols as presented at Closing the Gap 2013
Christopher Bugaj

ClassBadges | Home - 1 views

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    Earn badges for your accomplishments
Christopher Bugaj

Credly - 2 views

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    Create and give badges
Christopher Bugaj

Gesturing to Learn | District Administration Magazine - 1 views

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    Article about LCPS and Kinect
Christopher Bugaj

SuperPop Project to Develop Games for Students with Motor Difficulties Using Microsoft ... - 2 views

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    Article about the use of Microsoft Kinect by therapists to help improve motor function in students/patients.
Christopher Bugaj

Engaging Students through Gesture-Based Learning - 1 views

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    Monica Kissel and Adina Popa from Loudoun County Public Schools, both Innovative Educators of the Year, will discuss kinesthetic learning. Sponsored by the Innovations Committee. How do we engage our 21st Century students? How do we help them understand that the material covered in class is relevant to their lives? In his book "Motivating Students to Learn," Jere Brophy suggests that students learn best when they are actively engaged with the content. Through kinesthetic learning, they develop lasting skills that many times translate into higher levels of student achievement. But how does kinesthetic learning look in a 21st Century classroom? The answer is simple: gesture-based learning. Does this initiative belong to the future? Not according to the 2011 Horizon Report which highlights Gesture-Based Computing as one of the six emerging technologies that will likely enter mainstream use within the next four to five years. The purpose of this session is to identify current technologies that employ gesture recognition, and then present innovative and replicable ways through which these technologies have been used at Steuart Weller Elementary. From turning shy students into persuasive public speakers through Avatar Kinect, to opening a world of possibilities to students with special needs though Kinect Adventures, to saving animal species with partner classrooms across the globe using multiple technologies, to exergaming, children have been immersed in a world of learning that they love. Attendees learn not only what relevant technologies are available, but also how to use these technologies in any curriculum area
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