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The Evolution of ... Text, The Web, Us | Guidewire Group - 0 views

  • fter the panel, Gary sent us a link to KSU Anthropology Professor Michael Wesch's fantastic video, which beautifully demonstrates the evolution of text, the Web, and - dare I be so hyperbolic - human communications. This video, Web 2.0 ... The Machine is Us/ing Us, makes the case for technology evolution better than our two hours' of discourse.
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mobiles, human rights, and anonymity - 0 views

  • So that got me wondering: is there a mobile equivalent of Tor? For those of you who aren't familiar with it, TOR is a software project that helps Internet users remain anonymous. Running the TOR software on your computer causes your online communications to bounce through a random series of relay servers around the world. That way, there's no easy way for authorities to track you or observe who's visiting banned websites. For example, let's say you're in Beijing and you publish a blog the authorities don't like. If you just used your PC as usual and logged into your publishing platform directly, they could follow your activities and track you down. With Tor, you hop-scotch around: your PC might connect to a server in Oslo, then Buenos Aires, then Miami, then Tokyo, then Greece before it finally connects to your blogging platform. Each time you did this, it would be a different series of servers. That way, it's really difficult for authorities to trace your steps.
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    Mobile Phones, Human Rights and Anonymity I've been playing around with my new Nokia N95 for the last couple of weeks and quite amazed with its ability to stream live video from the phone to the Internet. Like last weekend when I streamed from the Smithsonian Kite Festival; for around 30 minutes I gave a tour of the festivities and took questions from users as they watched the stream over the Internet. I've also spent some time talking it up with colleagues at NPR, brainstorming the possibilities of what would happen if reporters used these phones - or if their sources did. The example that keeps coming to mind regarding the latter scenario is the rioting in Tibet. While some video has leaked out, it's been limited and often delayed. Imagine if the protestors were able to webcast their protests - and the ensuing crackdowns - live over their phones using China's GSM network? The video would stream live and get crossposted via tools like YouTube, Seesmic and Twitter, spreading the content around so it can't be snuffed. But that raises an obvious question - how long could protestors or dissidents get away with such activities before getting caught? If you were running software on your phone to send live video over a 3G network, like I've been doing on my N95, you'd think it wouldn't take too much effort on the part of the mobile provider and/or government to figure out which phone was sending the signal and its precise location. So that got me wondering: is there a mobile equivalent of Tor? For those of you who aren't familiar with it, TOR is a software project that helps Internet users remain anonymous. Running the TOR software on your computer causes your online communications to bounce through a random series of relay servers around the world. That way, there's no easy way for authorities to track you or observe who's visiting banned websites. For example, let's say you're in Beijing and you publish a blog the authorities don't like. If you just used your PC as
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Measuring Classroom Progress: 21st Century Assessment Project Wants Your Inpu... - 8 views

  • “21st Century Literacies” compiled by Cathy N. Davidson Media theorist and practitioner Howard Rheingold has talked about four “Twenty-first Century Literacies”—attention, participation, collaboration, and network awareness—that must to be addressed, understood and cultivated in the digital age. (see, http://www.sfgate.com/cgi-bin/blogs/rheingold/category?blogid=108&cat=2538). Futurist Alvin Toffler argues that, in the 21st century, we need to know not only the three R’s, but also how to learn, unlearn, and relearn.  Expanding on these, here are ten “literacies” that seem crucial for our discussion of “This Is Your Brain on the Internet.” •  Attention:  What are the new ways that we pay attention in a digital era?  How do we need to change our concepts and practices of attention for a new era?  How do we learn and practice new forms of attention in a digital age? •  Participation:  Only a small percentage of those who use new “participatory” media really contribute.  How do we encourage meaningful interaction and participation?  What is its purpose on a cultural, social, or civic level? •  Collaboration:  How do we encourage meaningful and innovative forms of collaboration?  Studies show that collaboration can simply reconfirm consensus, acting more as peer pressure than a lever to truly original thinking.  HASTAC has cultivated the methodology of “collaboration by difference” to address the most meaningful and effective way that disparate groups can contribute. •  Network awareness:  What can we do to understand how we both thrive as creative individuals and understand our contribution within a network of others?  How do you gain a sense of what that extended network is and what it can do? •  Design:  How is information conveyed differently in diverse digital forms?  How do we understand and practice the elements of good design as part of our communication and interactive practices? •  Narrative, Storytelling:  How do narrative elements shape the information we wish to convey, helping it to have force in a world of competing information? •  Critical consumption of information:  Without a filter (such as editors, experts, and professionals), much information on the Internet can be inaccurate, deceptive, or inadequate.  Old media, of course, share these faults that are exacerbated by digital dissemination.  How do we learn to be critical?  What are the standards of credibility? •  Digital Divides, Digital Participation:  What divisions still remain in digital culture?  Who is included and who is excluded and how do basic aspects of economics, culture, and literacy levels dictate not only who participates in the digital age but how we participate? •  Ethics and Advocacy:  What responsibilities and possibilities exist to move from participation, interchange, collaboration, and communication to actually working towards the greater good of society by digital means in an ethical and responsible manner? •  Learning, Unlearning, and Relearning:  Alvin Toffler has said that, in the rapidly changing world of the twenty-first century, the most important skill anyone can have is the ability to stop in one’s tracks, see what isn’t working, and then find ways to unlearn old patterns and relearn how to learn.  This requires all of the other skills in this program but is perhaps the most important single skill we will teach.  It means that, whenever one thinks nostalgically, wondering if the “good old days” will ever return, that one’s “unlearning” reflex kicks in to force us to think about what we really mean with such a comparison, what good it does us, and what good it does to reverse it.  What can the “good new days” bring?  Even as a thought experiment—gedanken experiment—trying to unlearn one’s reflexive responses to change situation is the only way to become reflective about one’s habits of resistance.
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    ""21st Century Literacies" compiled by Cathy N. Davidson Media theorist and practitioner Howard Rheingold has talked about four "Twenty-first Century Literacies"-attention, participation, collaboration, and network awareness-that must to be addressed, understood and cultivated in the digital age. (see, http://www.sfgate.com/cgi-bin/blogs/rheingold/category?blogid=108&cat=2538). Futurist Alvin Toffler argues that, in the 21st century, we need to know not only the three R's, but also how to learn, unlearn, and relearn. Expanding on these, here are ten "literacies" that seem crucial for our discussion of "This Is Your Brain on the Internet." * Attention: What are the new ways that we pay attention in a digital era? How do we need to change our concepts and practices of attention for a new era? How do we learn and practice new forms of attention in a digital age? * Participation: Only a small percentage of those who use new "participatory" media really contribute. How do we encourage meaningful interaction and participation? What is its purpose on a cultural, social, or civic level? * Collaboration: How do we encourage meaningful and innovative forms of collaboration? Studies show that collaboration can simply reconfirm consensus, acting more as peer pressure than a lever to truly original thinking. HASTAC has cultivated the methodology of "collaboration by difference" to address the most meaningful and effective way that disparate groups can contribute. * Network awareness: What can we do to understand how we both thrive as creative individuals and understand our contribution within a network of others? How do you gain a sense of what that extended network is and what it can do? * Design: How is information conveyed differently in diverse digital forms? How do we understand and practice the elements of good design as part of our communication and interactive practices? * Narrative, Storytelling: How do na
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Buy Facebook 5 Star Reviews - 100% Non-Drop,Safe,Real 5 Star Reviews - 0 views

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Getting Started with Chrome extension - Diigo help - 0 views

  • Use the “Save” option to bookmark a page. Bookmarking saves a link to the page in your online Diigo library, allowing you to easily access it later.
  • Highlighting can also be accomplished from the context pop-up. After the Chrome extension is installed, whenever you select text on a webpage, the context pop-up will appear, allowing you to accomplish text-related annotation. Highlight Pop-up Menu – After you highlight some text, position your mouse cursor over it and the highlight pop-up menu will appear. The highlight pop-up menu allows you to add notes to, share, or delete the highlight.
  • Sticky Note Click the middle icon on the annotation toolbar to add a sticky note to the page. With a sticky note, you can write your thoughts anywhere on a web page.
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The (im)possibility of ethics in the information age - 0 views

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    This paper is concerned with the possibility that the ethical claim of the other, that sense of being bound to the other, may becoming more and more difficult to experience as information technology increasingly mediates our social being. The paper will support the supposition of Don Caputo that obligation does not emanate from codes, imperatives or moral arguments. Rather it will argue that obligation takes hold of us from within disaster. Obligation, our being bound-to, finds us when we come face to a face in disaster. The paper will argue that electronic mediation is inducing a sense of hyperreality into our world (Baudrillard). It will argue that this hyperreality is making our ethical sensibility nebulous to the point that we are not coming face to face with our obligations. An analysis of the Baring bank disaster will be used to demonstrate the point. The paper will show that Nick Leeson was in a hyperreal world in which he was not able to come face to face with the victims of the disaster. The electronic hyperreal world of financial markets, where traders deal in abstract numbers, movements on the screen, made it possible for him to look over and past the faces and proper names of the victims; their claim became diffused in the numbers on the screen, not real cash only numbers, not real people with faces and proper names, just numbers. If this supposition seems tenable what are we to do? The paper argues that we do not need more codes, imperatives or moral arguments, as such. Rather we need to keep our lives at the resolution, of faces and proper names-if obligation happens this is where it is likely to be.
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Winamp 5.666 Full Build 3516 Free Download | librosdigitalescs software - 0 views

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    Winamp 2014 is applications are often used to play a song or watch a video as well, but the majority are much in use winamp as a music player, in addition to easy to use is also quite nice and winamp multimedia applications also often said that reportedly very popular since created.
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SLumming » Almost a Year: Education (in SL) - 0 views

  • I believe that any college or university which accepts US federal dollars and requires students to use second life as a classroom space is in violation of regulation 508 because SL is not accessible to individuals who are blind.
  • The creation of an inaccessible school is a de facto violation of US laws governing accessibility including IDEA, and regulations 504 and 508.
  • The much bruited installation of “voice chat” as accessibility option is merely an indication of how very little the educational establishment actually understands the issue of accessibility.
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  • Second, the main instantiation of educational activity in SL seems to be the recreation of the classroom in virtual space.
  • Third, efforts to introduce games and problem-based instruction as educational strategies have focused on adding a “game layer” on top of the SL environment rather than using the environment itself as a game.
  • I’ll be anxious to see how long it takes the educational community to realize that SL affords capabilities that transcend and exceed the capabilities of the classroom.
  • Fourth, my sense is that educators are generally tourists — outsiders looking in, just visiting — in the environment.
  • Few hold jobs. Comparatively few even “get off the island.” This is especially true of those educators who participate through the auspices of a private island. They’re very busy controlling the environment to suit their own purposes without really taking the time to understand the culture and environment. It’s no wonder they’re unable to recognized the inherent value of the space.
  • Fifth, everybody is interested in the space as an educational environment and almost nobody is looking at it as a learning environment.
  • They still think that there’s a direct correlation between teaching and learning in RL as well. That bias has been brought in world.
  • Conclusion: Teachers want to use the space. Most of them want to use it for the wrong reasons. Many don’t have a clue what it means to be “in the world” in any real sense, instead focusing on imposing RL constraints on SL constructs — even when those constraints are irrelevant.
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The Two Steps I'll Always Be Ahead Of You By - Avril Lavigne Bandaids: The Best Damn Av... - 0 views

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    he Two Steps I'll Always Be Ahead Of You By Dear Media, I usually don't like to brag until after the war has officially been won, but some sites have already blown my cover, so I am without the luxury of waiting. On June 19th, Bandaids launched a YouTube Viewer with the intention of making Avril Lavigne's Girlfriend the Most Watched Video of all time on YouTube. In the time that the Viewer was running, it recorded 1.2 million loads of Avril Lavigne's Girlfriend video page on YouTube. Entertainment Tonight, Perez Hilton, Wired.com, The Globe and Mail, The Sydney Morning Herald, TMF, and hundreds of other media outlets around the world picked up on the story resulting in quite the frenzy. Some praised the campaign saying, "It's the kind of view-gaming that advertisers would normally consider fraud - that is, if what the fans were doing wasn't better than the best advertising Lavigne and her label RCA could buy." Others... okay, the majority... just called us dirty old cheaters. But like a magician revealing the M.O. to a convincing trick, I have to admit that Bandaids' YouTube Campaign was nothing but misdirection. Bandaiders didn't cheat: the YouTube Viewer was a Hoax. All along, I knew that YouTube capped the number of views added to a video at 200 per IP address per day. As such, the only way to make Girlfriend the most watched video on YouTube the fast way was to increase our reach, not our views per person. And the best way to do that was to use viral marketing to tap into traditional news sources. So our members went about inflating the count on the YouTube Viewer and spreading the link around the net. In the mean time, the real end game of the campaign was unfolding nicely. As media outlets around the world began accusing Bandaids of cheating Avril's way into the record books, they drove thousands upon thousands of curious folks to watch Avril Lavigne's Girlfriend video on YouTube (yes, even you Perez). This resulted in a much larger boost to Avril'
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Social Capital in Virtual Learning Communities and Distributed Communities of Practice - 0 views

  • Researchers in the social sciences and humanities consider social ties to be a social resource. Such a resource is referred to as social capital.
  • Narayan and Pritchett (1997) suggested that communities with high social capital have frequent interaction, which in turn cultivates norms of reciprocity through which learners become more willing to help one another, and which improve coordination and dissemination of information and knowledge sharing. Social capital has been used as a framework for understanding a wide range of social issues in temporal communities. It has been used for the investigation of issues such as trust, participation, and cooperation.
  • In one of the earliest definitions of social capital, Hanifan (1916) stated that social capital included "those intangible substances [that] count for most in the daily lives of people - namely goodwill, fellowship, sympathy and social intercourse among the individuals and families who make up a social unit." Many years later, Coleman (1988) followed a similar line of thinking when he suggested that social capital refers to supportive relationships among adults and children that promote the sharing of norms and values.
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  • Woolcock (1998) argues that social capital `encompasses the norms and networks facilitating collective action for mutual benefit.'
  • Fountain (1998) defines social capital as the institutional effectiveness of inter-organizational relationships and cooperation—horizontally among similar firms in associations, vertically in supply chains, and multidirectional links to sources of technical knowledge, human resources, and public agencies.
  • Nahapiet and Ghoshal (1998) defined social capital as the sum of actual and potential resources embedded within, available through and derived from the network of relationships possessed by an individual or social unit.
  • And Fukuyama (1999) included informal norms that promote cooperation between two or more individuals. The norms that constitute social capital can range from a norm of reciprocity between two friends, all the way up to complex and elaborately articulated doctrines like Christianity, Islamism or Confucianism. And so by definition, trust, networks, civil society, and the like which have been associated with social capital are all epiphenomenal, arising as a result of social capital but not constituting social capital itself.
  • A meta-societal definition of social capital was offered by the World Bank (1999), which referred to the institutions, relationships, and norms that shape the quality and quantity of a society's social interactions. In this view, social capital is seen not merely as the sum of the institutions that underpin a society _ it is the glue that holds them together.
  • Cohen and Prusak (2001) extend Putnam's definition to define social capital as a stock of active connections among people, which covers the trust, mutual understanding, and shared values and behaviours that bind people as members of human networks and communities.
  • As a working definition, we define social capital in virtual learning communities as . common social resource that facilitates information exchange, knowledge sharing, and knowledge construction through continuous interaction, built on trust and maintained through shared understanding.
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    Social capital has recently emerged as an important interdisciplinary research area. It is frequently used as a framework for understanding various social issues in temporal communities, neighbourhoods and groups. In particular, researchers in the social sciences and the humanities have used social capital to understand trust, shared understanding, reciprocal relationships, social network structures, common norms and cooperation, and the roles these entities play in various aspects of temporal communities. Despite proliferation of research in this area, little work has been done to extend this effort to technology-driven learning communities (also known as virtual learning communities). This paper surveys key interdisciplinary research areas in social capital. It also explores how the notions of social capital and trust can be extended to virtual communities, including virtual learning communities and distributed communities of practice. Research issues surrounding social capital and trust as they relate to technology-driven learning communities are identified.
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Man-Computer Symbiosis - 2 views

  • In short, it seems worthwhile to avoid argument with (other) enthusiasts for artificial intelligence by conceding dominance in the distant future of cerebration to machines alone.
  • There will nevertheless be a fairly long interim during which the main intellectual advances will be made by men and computers working together in intimate association. A multidisciplinary study group, examining future research and development problems of the Air Force, estimated that it would be 1980 before developments in artificial intelligence make it possible for machines alone to do much thinking or problem solving of military significance. That would leave, say, five years to develop man-computer symbiosis and 15 years to use it. The 15 may be 10 or 500, but those years should be intellectually the most creative and exciting in the history of mankind.
  • It is often said that programming for a computing machine forces one to think clearly, that it disciplines the thought process. If the user can think his problem through in advance, symbiotic association with a computing machine is not necessary.
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  • They would be easier to solve, and they could be solved faster, through an intuitively guided trial-and-error procedure in which the computer cooperated, turning up flaws in the reasoning or revealing unexpected turns in the solution.
  • Poincare anticipated the frustration of an important group of would-be computer users when he said, "The question is not, 'What is the answer?' The question is, 'What is the question?'" One of the main aims of man-computer symbiosis is to bring the computing machine effectively into the formulative parts of technical problems.
  • It is to bring computing machines effectively into processes of thinking that must go on in "real time," time that moves too fast to permit using computers in conventional ways.
  • To think in interaction with a computer in the same way that you think with a colleague whose competence supplements your own will require much tighter coupling between man and machine than is suggested by the example and than is possible today.
  • Throughout the period I examined, in short, my "thinking" time was devoted mainly to activities that were essentially clerical or mechanical: searching, calculating, plotting, transforming, determining the logical or dynamic consequences of a set of assumptions or hypotheses, preparing the way for a decision or an insight. Moreover, my choices of what to attempt and what not to attempt were determined to an embarrassingly great extent by considerations of clerical feasibility, not intellectual capability.
  • the operations that fill most of the time allegedly devoted to technical thinking are operations that can be performed more effectively by machines than by men.
  • If those problems can be solved in such a way as to create a symbiotic relation between a man and a fast information-retrieval and data-processing machine, however, it seems evident that the cooperative interaction would greatly improve the thinking process.
  • Computing machines can do readily, well, and rapidly many things that are difficult or impossible for man, and men can do readily and well, though not rapidly, many things that are difficult or impossible for computers. That suggests that a symbiotic cooperation, if successful in integrating the positive characteristics of men and computers, would be of great value. The differences in speed and in language, of course, pose difficulties that must be overcome.
  • Men will fill in the gaps, either in the problem solution or in the computer program, when the computer has no mode or routine that is applicable in a particular circumstance.
  • Clearly, for the sake of efficiency and economy, the computer must divide its time among many users. Timesharing systems are currently under active development. There are even arrangements to keep users from "clobbering" anything but their own personal programs.
  • It seems reasonable to envision, for a time 10 or 15 years hence, a "thinking center" that will incorporate the functions of present-day libraries together with anticipated advances in information storage and retrieval and the symbiotic functions suggested earlier in this paper. The picture readily enlarges itself into a network of such centers, connected to one another by wide-band communication lines and to individual users by leased-wire services. In such a system, the speed of the computers would be balanced, and the cost of the gigantic memories and the sophisticated programs would be divided by the number of users.
  • The first thing to face is that we shall not store all the technical and scientific papers in computer memory. We may store the parts that can be summarized most succinctly-the quantitative parts and the reference citations-but not the whole. Books are among the most beautifully engineered, and human-engineered, components in existence, and they will continue to be functionally important within the context of man-computer symbiosis. (Hopefully, the computer will expedite the finding, delivering, and returning of books.)
  • The second point is that a very important section of memory will be permanent: part indelible memory and part published memory. The computer will be able to write once into indelible memory, and then read back indefinitely, but the computer will not be able to erase indelible memory. (It may also over-write, turning all the 0's into l's, as though marking over what was written earlier.) Published memory will be "read-only" memory. It will be introduced into the computer already structured. The computer will be able to refer to it repeatedly, but not to change it.
  • The basic dissimilarity between human languages and computer languages may be the most serious obstacle to true symbiosis.
  • In short: instructions directed to computers specify courses; instructions-directed to human beings specify goals.
  • We may in due course see a serious effort to develop computer programs that can be connected together like the words and phrases of speech to do whatever computation or control is required at the moment. The consideration that holds back such an effort, apparently, is that the effort would produce nothing that would be of great value in the context of existing computers. It would be unrewarding to develop the language before there are any computing machines capable of responding meaningfully to it.
  • By and large, in generally available computers, however, there is almost no provision for any more effective, immediate man-machine communication than can be achieved with an electric typewriter.
  • Displays seem to be in a somewhat better state than controls. Many computers plot graphs on oscilloscope screens, and a few take advantage of the remarkable capabilities, graphical and symbolic, of the charactron display tube. Nowhere, to my knowledge, however, is there anything approaching the flexibility and convenience of the pencil and doodle pad or the chalk and blackboard used by men in technical discussion.
  • 2) Computer-Posted Wall Display: In some technological systems, several men share responsibility for controlling vehicles whose behaviors interact. Some information must be presented simultaneously to all the men, preferably on a common grid, to coordinate their actions. Other information is of relevance only to one or two operators. There would be only a confusion of uninterpretable clutter if all the information were presented on one display to all of them. The information must be posted by a computer, since manual plotting is too slow to keep it up to date.
  • Laboratory experiments have indicated repeatedly that informal, parallel arrangements of operators, coordinating their activities through reference to a large situation display, have important advantages over the arrangement, more widely used, that locates the operators at individual consoles and attempts to correlate their actions through the agency of a computer. This is one of several operator-team problems in need of careful study.
  • 3) Automatic Speech Production and Recognition: How desirable and how feasible is speech communication between human operators and computing machines?
  • Yet there is continuing interest in the idea of talking with computing machines.
  • In large part, the interest stems from realization that one can hardly take a military commander or a corporation president away from his work to teach him to type. If computing machines are ever to be used directly by top-level decision makers, it may be worthwhile to provide communication via the most natural means, even at considerable cost.
  • It seems reasonable, therefore, for computer specialists to be the ones who interact directly with computers in business offices.
  • Certainly, if the equipment were already developed, reliable, and available, it would be used.
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    Man-computer symbiosis is an expected development in cooperative interaction between men and electronic computers. It will involve very close coupling between the human and the electronic members of the partnership. The main aims are 1) to let computers facilitate formulative thinking as they now facilitate the solution of formulated problems, and 2) to enable men and computers to cooperate in making decisions and controlling complex situations without inflexible dependence on predetermined programs. In the anticipated symbiotic partnership, men will set the goals, formulate the hypotheses, determine the criteria, and perform the evaluations. Computing machines will do the routinizable work that must be done to prepare the way for insights and decisions in technical and scientific thinking. Preliminary analyses indicate that the symbiotic partnership will perform intellectual operations much more effectively than man alone can perform them. Prerequisites for the achievement of the effective, cooperative association include developments in computer time sharing, in memory components, in memory organization, in programming languages, and in input and output equipment.
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Why You Learn More Effectively by Writing Than Typing - 10 views

  • {"data":[{"original":{"url":"http:\/\/cache.gawker.com\/assets\/images\/lifehacker\/2011\/01\/1300-writing-is-better-than-typing.jpg","width":"1280","height":"720"},"xlarge":{"url":"http:\/\/cache.gawkerassets.com\/assets\/images\/17\/2011\/01\/xlarge_1300-writing-is-better-than-typing.jpg","width":"640","height":"360"},"medium":{"url":"http:\/\/cache.gawkerassets.com\/assets\/images\/17\/2011\/01\/medium_1300-writing-is-better-than-typing.jpg","width":"300","height":"169"},"small":{"url":"http:\/\/cache.gawkerassets.com\/assets\/images\/17\/2011\/01\/small_1300-writing-is-better-than-typing.jpg","width":"190","height":"107"}},{"original":{"url":"http:\/\/cache.gawker.com\/assets\/images\/lifehacker\/2011\/01\/screen_shot_2011-01-19_at_1.45.44_pm.png","width":"340","height":"284"},"xlarge":{"url":"http:\/\/cache.gawkerassets.com\/assets\/images\/17\/2011\/01\/xlarge_screen_shot_2011-01-19_at_1.45.44_pm.png","width":"340","height":"284"},"medium":{"url":"http:\/\/cache.gawkerassets.com\/assets\/images\/17\/2011\/01\/medium_screen_shot_2011-01-19_at_1.45.44_pm.png","width":"300","height":"251"},"small":{"url":"http:\/\/cache.gawkerassets.com\/assets\/images\/17\/2011\/01\/small_screen_shot_2011-01-19_at_1.45.44_pm.png","width":"190","height":"107"}}],"lookup":{"\/assets\/images\/lifehacker\/2011\/01\/1300-writing-is-better-than-typing.jpg":{"transform":"original","pos":0},"\/assets\/images\/17\/2011\/01\/xlarge_1300-writing-is-better-than-typing.jpg":{"transform":"xlarge","pos":0},"\/assets\/images\/17\/2011\/01\/medium_1300-writing-is-better-than-typing.jpg":{"transform":"medium","pos":0},"\/assets\/images\/17\/2011\/01\/small_1300-writing-is-better-than-typing.jpg":{"transform":"small","pos":0},"\/assets\/images\/lifehacker\/2011\/01\/screen_shot_2011-01-19_at_1.45.44_pm.png":{"transform":"original","pos":1},"\/assets\/images\/17\/2011\/01\/xlarge_screen_shot_2011-01-19_at_1.45.44_pm.png":{"transform":"xlarge","pos":1},"\/assets\/images\/17\/2011\/01\/medium_screen_shot_2011-01-19_at_1.45.44_pm.png":{"transform":"medium","pos":1},"\/assets\/images\/17\/2011\/01\/small_screen_shot_2011-01-19_at_1.45.44_pm.png":{"transform":"small","pos":1}}} Please confirm your birth date: Please enter a valid date Please enter your full birth year This content is restricted. .toppic .post-body img.image_0 { display: none; } Full size writing jQuery( '#fbPlaceholder' ).append( '' ) Share this post × var twEl = document.createElement( 'script' ); twEl.type="text/javascript"; twEl.src = 'http://platform.twitter.com/widgets.js'; jQuery( '#twitterPlaceholder' ).append( twEl ); (function() { var s = document.createElement('SCRIPT'), s1 = document.getElementsByTagName('SCRIPT')[0]; s.type = 'text/javascript'; s.async = true; s.src = 'http://widgets.digg.com/buttons.js'; s1.parentNode.insertBefore(s, s1); })(); 3diggsdigg Why You Learn More Effectively by Writing Than Typing Melanie Pinola — The act of writing helps you clarify your thoughts, remember things better, and reach your goals more surely. Here's a look at the science and psychology behind writing, and why the pen may be mightier than the keyboard.
    • Kelsey Duck
       
      This is awesome. Do you have any sights where I can look this kind of "keyboard" up
  •  
    Interesting article about the learning benefits of traditional writing vs. typing.
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    Birdchain is base in the era of sharing Economy allowing users to benefit greatly by using blockchain technology. Birdchain has multiple products coming up such as DEFI, NFT, etc. Birdchain has currently built an incentivized App for the sharing economy era. It revolves around an easy-to-use, high engagement, marketing & content platform where users engage with content and get rewarded. Start Earn free cryptocurrency with #Birdchain. Download the #Birdchain App on your Android phone. - Birdchain-Watch & Complete Tasks to Earn Crypto - Earn free Cryptocurrency from your android phone with #BirdChain. - Install Birchain Now - A cryptocurrency rewards app for interacting with content. - Birdchain is an engagement app that allows you to start earning free cryptocurrency. - install #Birdchain app, you get your first BIRDs tokens for signing up - Exchange BIRDs for free Bitcoin, Ethereum, and other cryptocurrencies. - What makes #Birdchain cryptocurrency app different? - Easy to cash out your cryptocurrencies anywhere, anytime with BirdChain. - Birdchain is a free-to-use cryptocurrency android mobile app. - You earn cryptocurrency tokens for completing tasks.
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FinePrint 11.01 Free Download 2021 - 0 views

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    FinePrint 11.01 Free Download 2021 FinePrint 11.01 Crack is the best tool that uses for the printing of docs very easily. Therefore, the main advantages of the software speedily work of it. And it also uses to contains everything that use to edit any kind of text and change it into any format. While the…
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