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Doris Reeves-Lipscomb

Harold Jarche » Increased complexity needs simplified design - 0 views

  • As Jay has said, informal learning is a better approach for more complex environments. Given the above, here are some guidelines for what informal learning development could look like: Spend less time on design and more on ongoing evaluation to allow emergent practices to be developed. Build learning resources so that they can be easily changed or modified by anyone (allow for a hacker mentality) Allow everything to be connected, so that the work environment is the learning environment (but look for safe places to fail) There is no clearly defined start or finish so enable connections from multiple access points. Information is no longer scarce and our connections are now many. If an organizational informal learning effort lets people connect more easily and communicate more effectively, then it will have a chance of success. Connecting & Communicating are central roles for organizational leaders whose workplaces are becoming more complex, either in terms of evolving practices, changing markets or advances in technology. Enabling the integration of collaborative learning with work is a more flexible model than designing courses that are outdated as soon as they’re published.
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    Exellent article on formal learning designs and why they don't work so well
Doris Reeves-Lipscomb

A Social Network Can Be a Learning Network - Online Learning - The Chronicle of Higher Education - 0 views

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    by Derek Bruff, November 6, 2011. The best justification of the Innovation Lab premise that I have seen. "Sharing student work on a course blog is an example of what Randall Bass and Heidi Elmendorf, of Georgetown University, call "social pedagogies." They define these as "design approaches for teaching and learning that engage students with what we might call an 'authentic audience' (other than the teacher), where the representation of knowledge for an audience is absolutely central to the construction of knowledge in a course."" Often our students engage in what Ken Bain, vice provost and a historian at Montclair State University, calls strategic or surface learning, instead of the deep learning experiences we want them to have. Deep learning is hard work, and students need to be well motivated in order to pursue it. Extrinsic factors like grades aren't sufficient-they motivate competitive students toward strategic learning and risk-averse students to surface learning. Social pedagogies provide a way to tap into a set of intrinsic motivations that we often overlook: people's desire to be part of a community and to share what they know with that community. My students might not see the beauty and power of mathematics, but they can look forward to participating in a community effort to learn about math. Online, social pedagogies can play an important role in creating such a community. These are strong motivators, and we can make use of them in the courses we teach.
KPI_Library Bookmarks

Phoebe (software) - 0 views

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    Phoebe, a "pedagogic planner" is, per the website "a web application designed to provide inspiration and practical support for learning design." In addition to building learning designs in Pheobe, users can also look at the learning design of others.
Diana Woolis

10 Principles of Successful E-Learning | OEB Newsportal - 0 views

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    According to Professors Anderson and McCormick, the Ten Principles may help designers to construct pedagogically sound e-learning materials and related activities. The principles may also help teachers to choose resources; design teaching and learning activities based on those resources; and support such activities while they take place.
Diana Woolis

SpringerLink - Abstract - 0 views

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    "Technology enhanced learning (TEL) aims to design, develop and test socio-technical innovations that will support and enhance learning practices of both individuals and organisations. It is therefore an application domain that generally covers technologies that support all forms of teaching and learning activities. Since information retrieval (in terms of searching for relevant learning resources to support teachers or learners) is a pivotal activity in TEL, the deployment of recommender systems has attracted increased interest. This chapter attempts to provide an introduction to recommender systems for TEL settings, as well as to highlight their particularities compared to recommender systems for other application domains. "
Doris Reeves-Lipscomb

eqm0531.pdf (application/pdf Object) - 0 views

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    Article by Peter Chepya (professor of instructional design at Post University in CT) in 2005 on E-Personality: The Fusion of IT and Pedagogical Technique, how to create the 'there" on line. The excerpt below speaks to the transformation that occurs with Jam newcomers as they move from text-based exchange to passionate dialogue online. We need to figure out how to convey this in a Jam video. Excerpt: My online teaching relies on the "human element," expressed in features such as companionability and presence. The cumulative effect creates an atmosphere I call "presence learning" as opposed to the outdated misnomer "distance learning" often used with Internet courses. Presence learning creates a palpable connection between the instructor and the student, engaging students in "reality," not "virtual reality"--another outdated aphorism. Once while delivering a paper at a conference of online educators, I was challenged by a participant who thought my online course (being projected onto a screen) was "heavy on the text." Upon learning that the questioner's field was American literature, I asked hi if he thought Moby Dick was "heavy on the text." If the work is compelling, the medium disappears and the experience becomes actual. ...We came to accept the telegraph as "real" communication, as we then did the telephone, radio, recorded music, television, and cinema. We forgot the medium in each case.
KPI_Library Bookmarks

Educational Communication and Technology - 1 views

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    This graduate program at NYU's Steinhardt School of Education offers an MA in Digital Media Design for Learning, a PhD, and an advanced certificate in Digital Media Design for Learning. There is a lot of emphasis on games and gaming and the primary focus appears to be K-12.
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    Shared because there are likely affinities between some of the students (or faculty) in this program and our own interests.
KPI_Library Bookmarks

Investigations of e-learning patterns : context factors, problems, and solutions - 0 views

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    By Christian Kohls (Knowledge Media Research Center, Germany); Joachim Wedeknd (Knowledge Media Research Center, Germany), Hershey, PA: Information Science Reference. 2011. Design patterns have become popular in the domains of architecture, software design, human computer interaction, Web 2.0, organizational structures, and pedagogy as a way to communicate practical knowledge. Patterns capture proven solutions for recurrent problems with respect to fitting context. This publication addresses both e-learning practitioners and researchers, using an accessible language to communicate sophisticated knowledge and important research methods and results.
KPI_Library Bookmarks

MLE - Moodle > Out-Of-The-Box m-Learning System For Mobile Phones - 0 views

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    Published in Spectrum > Mobile Learning, Libraries, And Technologies, March 12, 2009. "MLE-Moodle is an out-of-the-box mobile Learning (mLearning) system, designed for mobile phones." With MCNC in particular, we've discussed how it might be helpful to be able to engage students/faculty/administrators in Polilogue via mobile phone in addition to computer.
KPI_Library Bookmarks

5 reasons students would rather play Xbox than use the LMS - 0 views

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    Posted by dskmag on the blog Design for Learning, May 28 2011. This blog is written by Dean Groom, who has an interest in "embedding new pedagogical classroom practice to create authentic, realistic and relevant learning for today's learners." This post describes ways to make LMS (and online courses) more engaging, following a gaming/Xbox model.
KPI_Library Bookmarks

Encouraging Collaborative Constructionism: Principles Behind the Modeling Commons - 1 views

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    Paper by Reuven M. Lerner, Dept. of Learning Sciences, Northwestern University, Sharona T. Levy, Faculty of Education, University of Haifa and Uri Wilensky, Depts. of Learning Sciences and Computer Science, Center for Connected Learning and Computer-Based Modeling, Northwestern Institute on Complex Systems, Northwestern University. Paper describes underlying principles of the Modeling Commons, a community for NetLogo modelers to share and collaborate.
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    Design principles for fostering public sharing and collaboration: Focus on artifacts; provide multiple entry points; be forgiving; maximize findability; provide flexible permissions; keep users informed.
KPI_Library Bookmarks

Learning Design Support Environment - 0 views

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    Videos of the Learning Design Support Environment and the Online Pedagogical Pattern Data Collector on Vimeo
KPI_Library Bookmarks

Re-designing Learning Contexts: Technology-rich, Learner-centred Ecologies - 0 views

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    By Rosemary Luckin, published by Routledge (UK), April 2010. Luckin is Professor of Learner-Centred Design at the London Knowledge Lab. This book has just been released in the UK, and may not yet be available in US markets or libraries.
KPI_Library Bookmarks

Schwier, Richard - 0 views

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    Professor of Educational Technology and Design at the University of Saskatchewan. Schwier does a lot of work on virtual learning communities (vlc).
Diana Woolis

Googlios - 0 views

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    Goog*lio noun (1) a hybrid next generation e-portfolio that utilizes emerging open, social, web2.0, and Google applications such as blogs, wikis, social networks and software to create a student created and controlled personal learning environment and lifelong content management system that can be shared and viewed from different perspectives, within various contexts, and for multiple purposes. noun (2) a free and easy to use portfolio web site for individuals to design as a space, story, and system that functions as a workspace and showcase for learners to collect, select, reflect, publish, link, archive, and demonstrate knowledge, skills, reflections, through multimedia artifacts. verb (3) "googlio it" to publish and connect a digital artifact to your webfolio. origin: rooted in the word folio (as in Da Vinci) + Google (as in all the free Google Apps & Tools) and evolved from portfolio -->
Diana Woolis

Office of Instructional Consulting: IU School of Education - 1 views

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    Curt Bonk is an amazing instructional design professor at Indiana University. Here he has 27 videos (about 10 minutes long each) covering everything from discussion forums (I learned a lot!) to Blended Learning to wiki uses and applications. All free!
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    Thanks to Doris and Diana for sharing - like the idea of the databank of 10 min videos. Excellent subjects that are of interest to KPI! I liked the one on Online Collaboration. - Stephanie
Doris Reeves-Lipscomb

Facing Budget Woes, Prominent Crowdsourcing Project Will Scale Back - Wired Campus - The Chronicle of Higher Education - 0 views

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    Apparently, crowdsourcing of scholarly work requires support just as online networks/communities require assistance for 'voluntary' members to identify desired outcomes within a fleshed out change model; design and rollout processes and collaborative technologies; sometimes analyze content generated, provoke movement or change in tactics, etc.
KPI_Library Bookmarks

Games For Learning Institute - 0 views

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    "Based at New York University, the Institute brings together 14 game designers, computer scientists, and education researchers from 9 partner institutions, including Columbia, City University of New York, Dartmouth, NYU, NYU-Poly, Parsons, Chile's Pontifica Universidad Catolica, Rochester Institute of Technology, and Teacher's College. "
KPI_Library Bookmarks

Activity design in online professional development for university staff - 0 views

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    By Janet Macdonald and Anne Campbell in European Journal of Open, Distance and E-Learning [n.d.] Open University (UK) tutors work from home. This paper describes a case study of an OU initiative where the tutors received their professional development in online communities. To date, some 2000 tutors have been thus trained.
Doris Reeves-Lipscomb

Harold Jarche » Technologies for collaboration and cooperation - 0 views

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    Look at graph below to show goal oriented to opportunity driven, from informal to
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