These scenarios describe two predictions in what will be an algorithmic and smart machine driven world where people and machines must define harmonious relationships.
A brief overview of social web trends that we can anticipate taking up increasing air-space over the next 12 months. Some trends (e.g. Big Data) have wider implications than 'social web' but are included for completeness.
"Gamification has emerged as a significant trend in recent years. Gamification uses game mechanics and game design techniques in non-gaming context - it's a powerful tool to engage employees, customers and the public to change behaviors, develop skills and drive innovation. Our Special Report evaluates the trends, how gamification is being applied in various industries and explores its future opportunities."
"The company of the future - and indeed the company of the present - needs new instruments to adapt to a changing reality. The new generation of digital natives is progressively being incorporated to the world of work. We are talking about a generation that has lived most of its life within the technological revolution that has occurred in the last two decades. It has connected people, who spend more time on the Internet than in front of the television and who have lived with the emergence of video games. It is not to judge whether that is good or bad, it's simply real and nothing will change it."
Looking at the HiSocial offering, I can't help but wonder about unintended consequences. The digital natives are savvy and will naturally find ways of 'gaming' the system. If you simple reward actions such as visiting intranet pages or 'downloading corporate material', you are in no way increasing the sum total knowledge, helping efficiency or decision making. What's needed is reward that stimulates participation and qualitative contribution, not just transactions.
"The focus of 'Mirror' is the creation of an easily used set of applications ('Mirror' apps), that enable employees to learn lessons from their own and others experiences to perform better in the future. The project facilitates learning 'on the job', at the workplace, through collaboration and reflection technologies."
"The IEM is an on-line futures market where contract payoffs are based on real-world events such as political outcomes, companies' earnings per share (EPS), and stock price returns. The market is operated by University of Iowa Henry B. Tippie College of Business faculty as an educational and research project."
" BBC Radio 4 'In Business' with Peter day 11th Jan 2007. A great introduction to 'open source'. The history and future of the phenomenon of open source computing. This is highly relevant to our July 4th KIN Workshop on 'open innovation' where we will explore whether the open-source model can apply to other business innovation."
The inspiration for this first event on Serious Games comes from Jane McGonigal's TED talk on Serious Games, and David Helgason's declaration of the 'Year of Gamification'.
The event will examine how games and games technologies are being brought into 'serious' areas, as well as how serious tasks are being made more game-like. There are three ways that games can be adopted by other sectors:
* by generating positive side effects from gameplay;
* by creating technology that can be reused;
* and by increasing engagement with a problem or activity.
Mary Matthews from Blitz Games Studios and Alex Fleetwood from Hide and Seek, will discuss future opportunities and the event will be chaired by Stian Westlake, Director of Policy & Research Unit, NESTA.
as the stock market bounced along on the bottom, I leavened the gloom by speaking with Chris Meyer, a keynote speaker at APQC's upcoming 2009 knowledge management conference. With a background in economics and innovation, Chris's job as chief executive of Monitor Networks is to suggest new ways to sense and think about complex--and sometimes alarming--situations.
there is a tangible cost to companies when knowledge and experience walk out the door. Once that knowledge and experience are gone, no amount of TARP money will bring them back. It may be too late for some companies to prevent this now, but putting measures in place will lessen the blow in future
This is a blog sponsored by Intuit to promote their Quickbase product and yes I am a contributor. However the blog has a diverse array of contributors tackling the topic "The Future of Work" from many angles. The blogging team includes Bill Ives who you may know as a blogger from his Portals and KM blog and also Patti Anklam who also posts to her home blog "Networks, Complexity, and Relatedness" Patti is a serious social network analyst having worked with Rob Cross at IBM's IKO in the late 90's.
"The future of digital culture-yours, mine, and ours-depends on how well we learn to use the media that have infiltrated, amplified, distracted, enriched, and complicated our lives. How you employ a search engine, stream video from your phonecam, or update your Facebook status matters to you and everyone, because the ways people use new media in the first years of an emerging communication regime can influence the way those media end up being used and misused for decades to come. Instead of confining my exploration to whether or not Google is making us stupid, Facebook is commoditizing our privacy, or Twitter is chopping our attention into microslices (all good questions), I've been asking myself and others how to use social media intelligently, humanely, and above all mindfully. This book is about what I've learned."