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Stephen Dale

Blog - 0 views

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    The coming-of-age of artificial intelligence, 'social robots' and big data is having a massive impact on the way decisions are made in organisations. It follows that if we are to maximise know-how and expertise, the outputs from this technology-enabled channel must be integrated into how we work. Augmenting judgment and experience in this way also supports the move towards evidence-based decision making.
Stephen Dale

The Management 2.0 Hackathon: Using the inspiration of the web to hack management | Man... - 1 views

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    The Management 2.0 Hackathon, a joint collaborative effort by the MIX, Saba, and the Enterprise 2.0 Conference, was inspired by hacakathons in the world of software development. A management hackathon is a short, intense, coordinated effort to develop useful hacks-innovative ideas or solutions-that can be implemented by organizations to overcome barriers to progress and innovation.
Phil Ridout

Seth's Blog: Ode: How to tell a great story - 1 views

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    Great stories succeed because they are able to capture the imagination of large or important audiences. A great story is true. Not necessarily because it's factual, but because it's consistent and authentic. Consumers are too good at sniffing out inconsistencies for a marketer to get away with a story that's just slapped on.
Gary Colet

Why We Stop Learning: The Paradox of Expertise | Psychology Today - 0 views

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    Excellent short article on the difference between learning and knowing
Gary Colet

Building the search engine of the future | Official Google Blog - 0 views

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    Google extends its Knowledge Graph 
Phil Ridout

:zenhabits - 0 views

shared by Phil Ridout on 14 Aug 12 - Cached
Gary Colet

The top 10 apps being blacklisted in the enterprise | TechRepublic - 0 views

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    We may think blacklisting apps is a Luddite response to collborative tools, but this article makes some some compelling arguments for blocking.
Stephen Dale

Top 100 Tools for Learning 2013 #kmers #pkm - 0 views

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    "The Top 100 Tools for Learning was compiled from the votes of over 500 learning professionals in workplace learning and education from 48 countries worldwide in the 7th Annual Survey, by Jane Hart, Centre for Learning & Peformance Technologies"
Stephen Dale

What is Gamification? | huzzah! a blog. - 0 views

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    "Simply put, it's the application of game attributes (prizes, points, achievement levels, etc.) to things that aren't outrightly seen as potential games."
Stephen Dale

Tapping into the Intangible: Qualifying the Psychology of Gamification - 0 views

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    Gamification expert Yu-Kai Chou has developed a framework that takes a human-centered approach to analyzing gaming strategies. This changes the focus to how the user interacts with the training program or business application as well as the rewards, gains or detriments that can occur. He created a framework called Octalysis, which can be used to assess and visually represent how well strategies are implemented based on core drives, which then fall into quadrants of deeper understanding.
Stephen Dale

Beyond Badges: Why Gamify? | Edutopia - 0 views

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    "Amy Jo Kim, Ph.D. is a leading consultant on gamification as a business model to increase customer engagement. She also holds a Ph.D. in behavioral psychology. In 2010, Kim reworked Bartle's Player Types Model. She replaced the "Killer" type with "Express" -- a much more business- and school-friendly descriptor! Completing the axis, "Compete" took the place of "Achiever," "Explore" replaced "Explorer," and "Collaborate" replaced "Cooperate.""
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