This article looks at other articles and gets into some of the social aspects of video games that are being talked about, as well as the effects of the video game industry on everyone. This article also looks at some writers that talk about why more and more people celebrate gaming because of the displays of powerful combination of entertainment, competition, and technology. While on the other hand the other writers talk about the social and moral aspects that they think are important. However, according to Michael Jindra, the author of this article, she thinks that all of them writers that she used agree that video games are a phenomenon that will have social implications. I personally think that we are bettering video games because we are moving more and more to a social way of gaming.
This article raised a lot of good points and questions that have to do with gaming and where it is going in the future. It looks at the topic in different directions like group dynamics, game motivation, in-game behavior, and game play communication. The article also looks at the levels of hostility that may be associated with most online multi player games.
In this video, Clay Shirky talks about how the media as developed over the hundreds of years until the 20th century. One media as stated by Clay, such as internet, is the first medium in history which supports both groups and conversations at the same time. The media is also becoming more social, with social connections, a combination of newspaper, telegraph, telephone, movies, televisions, etc.. It was because of the internet, specifically Twitter, that let the world knows beforehand that an earthquake was happening in China before the news and the China government even knows about it. The media, a global, social, ubiquitous, and cheap place, is a way of creating an environment for assembling and supporting groups.
This little article talks about the new art of this time. The new art now and day are done with digital technology that create picture or anything desire.
this video is about video game graphics is improving and also the virtual world that gamers has. and also they what gamers learn through games are being relate to the real world.
This TED video is about how games develop over time and the graphic of the game improves as technology improves.It also explains how games is taking over and how you want to be in the virtual world more than the real world.
A Confession app for the iPhone which allows users to confess their sins and provides guidelines for the sacrament, has been approved by the Catholic Church in Britain and the United States, reports the BBC.
Cathy Davidson (HASTAC)-Humanities, Arts, Science and Technology Advanced Collboratory. She addressed something interesting and accurate in her blog from HASTAC.
This article by Arnold Brown focuses on the impact of online social media, the "virtual world," on relationships, identity, community, and family. It talks about how relationships are established in the virtual world and how it may become if it increases later in the years. It talks about how family can still interact with each other even when one is far away from their family members. Lastly, it talks about how identity may be created online through users.
In this video by Lisa Gansky, author of The Mesh, talks about the intergration of business in the online community and the transformation business is going through to communicate/connect/mesh with the public.
This article discusses the effect of music on improving memory. It states that people can recognize a song even when it is sung in different ways which shows that the brain focuses on certain constant properties of a song.