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Pa Cha Vang

Never Too Old for Video Games? - 0 views

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    not only teens are addicted to video game but also adults. women are as addicted to video games as men to.
Mary Landaker

Playing and Making Games for Learning - 0 views

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    In Yasmin Kafai's article Playing and Making Games for Learning, Kafai claims that if one individual were to write a history on the development of child education, they would be forced to include the impact video games have made on child learning. Kafai writes that teachers have picked up on the fact that video games capture children's attention and have tried to use this to their advantage by incorporating video games into their teaching style. There are many ways to incorporate video games into the classroom, but Kafai generalizes that there are two main categories of thought when it comes to teachers integrating video games into the curriculum: instructionalists and constructionalists.
Sean Perkins

Video Games in Education - 1 views

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    This article is about video games and the beneficial aspects of video games as teaching implements. This article also addresses the criticisms of video games as teaching implements (will kids become more violent/will kids get less school work done).
Level Vang

Jane McGonigal - 2 views

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    Jane McGonigal is talking about how we can connect real life to games.
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    i find this video interesting because of how Jane McGonigal say that gaming can make a better world. In the video, Jane McGonigal talks about how the three billion hours we spend playing online games aren't enough to solve the world most urgent problem. Jane McGonigal calculated and believe that we need at least twenty-one billion hours of game play every week to solve the world most urgent problems.
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    More game play is good!!!
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    In this video clip McGongal talks about how video games can be use as a source to inspire people to make the world a better place.
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    in this video, Jane McGonigal describes that gaming is used everyday and online gaming is becoming more and more important. She also says how online gamers spend about 8 billion hours weekly just playing online games. Also how she is trying to change it from just having fun but to solve real life problems.
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    Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
Samantha Airth

How social media can make history - 2 views

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    In this video, Clay Shirky talks about how the media as developed over the hundreds of years until the 20th century. One media as stated by Clay, such as internet, is the first medium in history which supports both groups and conversations at the same time. The media is also becoming more social, with social connections, a combination of newspaper, telegraph, telephone, movies, televisions, etc.. It was because of the internet, specifically Twitter, that let the world knows beforehand that an earthquake was happening in China before the news and the China government even knows about it. The media, a global, social, ubiquitous, and cheap place, is a way of creating an environment for assembling and supporting groups.
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    Its amazing of how the media changed so much in history.
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    This was back in 2009 so this video does not have to do with Egypt at all. This video points out all the media changes over the years.
jose ulloa

Video Game Worlds - 1 views

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    This article looks at other articles and gets into some of the social aspects of video games that are being talked about, as well as the effects of the video game industry on everyone. This article also looks at some writers that talk about why more and more people celebrate gaming because of the displays of powerful combination of entertainment, competition, and technology. While on the other hand the other writers talk about the social and moral aspects that they think are important. However, according to Michael Jindra, the author of this article, she thinks that all of them writers that she used agree that video games are a phenomenon that will have social implications. I personally think that we are bettering video games because we are moving more and more to a social way of gaming.
caitlin O'donoghue

school uses video game - 0 views

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    "A novel public school in New York City has taken the video game as its model for how to teach. Students use video games and design them as part of their classes. As Quest to Learn is wrapping up its first year, those behind the program say game-based learning is integral to 21st century literacy" The article took James Gee's idea and really wanted to make a school that bases its learning through video game. It talks about the idea and the system that they created and the article also addresses the issues of the pressure to meet the marks they want to show success.
Corina Martinez

The Story Behind Internet Star Keenan Cahill - 0 views

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    This video talks about the Internet Star Keenan Cahill's rise to fame and genetic disorder. Keenan uses his music videos to heal, to escape his worrisome reality.
Sean Perkins

Learning by Playing - 1 views

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    Sara Corbett's New York Times article Learning by Playing, focuses on a New York City non-charter public school that uses an educational program called Quest to Learn. The school uses video games to help teach kids and sometimes the kids make video games. Quest to Learn was created by a game designer named Katie Salen with the intention of making schools more appealing and relevant to kids today. Classes often combine multiple subjects into quests, "where the quests blend skills from different subject areas" (Corbett). Teachers do not do as much instruction as they do guidance. The article talks about how most kids who drop out of high school simply found it too boring. Schools today do not permit the use of cell phones and internet use is only allowed to do school related work, which cuts students off from the world. According to Katie Salen, "there's been this assumption that school is the only place that learning is happening, that everything a kid is supposed to know is delivered between 8 a.m. and 3 p.m., and it happens in the confines of a building" (Corbett). Kids today do so much more interesting things outside of school.
karina michel

Learning by playing: Video Games in the Classroom - 0 views

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    The article I choose to read is very similar to Gee's Book we have been reading. It begins by talking about a teacher in New York, who is teaching a 6th grade class. But, this is no ordinary class, he is teaching these students through video games. These kids not only have the opportunity to watch video games and plot the characters movements, but they also have the chance to create games themselves. I then goes on to talk about what it would be like if the way we educated kids completely changed.
Jessica Alonso

Chapter 6 - 0 views

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    This chapter was about a topic that I have actually thought about which is being able to tell the "good guy" apart from the "bag guy" and what makes them that way. The fact that there are video games in which you can choose to play as the bad or good character in the story changes the way you play it and how you are perceived, Also as you choose which character to play, in the game alone even if you are the bad guy you are still the good character. In the real world people make out the world to seem black and white, your either the good guy or the bad guy. Who determines what is to be considered bad and good and just because a person makes a bad choice does not make them a bad person. The world is filled with millions of examples of cultural models and rule they way people think and perceive different things making a model of what we should all consider to be good and if we do something otherwise then it is the wrong (or bad) thing to do. video games can teach the player that there is more meaning to to being the bad or good character and that a gray area exists.
Kim Jaxon

Part I: Answers to Questions About Video Games and Learning - 1 views

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    From the NYTimes: "Last week we asked readers to submit questions to James Paul Gee, an expert on how video games fit within an overall theory of learning and literacy, in response to The New York Times Magazine article "Learning by Playing." It featured a public middle school where every aspect of learning is designed to be game-like."
Elizabeth Ibarra

Video Games Are New Teaching Tool - 0 views

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    Annotation #2 This video was on a school that made video games at part of the school for those students who are struggling to stay focused. Students are able to do work from computer games made by the schools.
Shaina Short

Stefana Broadbent: How the Internet enables intimacy - 3 views

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    This video is about how social media affects the amount of time and relationship that technology is being involved in between people.
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    internet helps people keep in contact with their love ones
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    This video is about how internet such as, cell phones, text messages, and emails are used everyday; whether it's at work, school, long distances and etc.
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    This video talks about how people worry that all the texting, e- mailing and Facebook are spoiling human intimacy but Stefana Broabent the narrator explains how they help more in keeping in contact with family and friends
Pao Lee

David Perry: Are games better than life? - 2 views

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    this video is about video game graphics is improving and also the virtual world that gamers has. and also they what gamers learn through games are being relate to the real world.
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    Daivd talks about how games has evolved over time and how it can better our life.
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    This TED video is about how games develop over time and the graphic of the game improves as technology improves.It also explains how games is taking over and how you want to be in the virtual world more than the real world.
Daniel Ramirez Lara

Good Video Games and Good Learning - 0 views

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    The thing that this article is about is it explores the learning principles in good video games. Overview of how good video games promote learning and how they do that. The interaction between the game and the player in ways by which games encourage risk-taking during the game.
prince jones

25 THINGS i HATE ABOUT FACEBOOK - 1 views

shared by prince jones on 07 Feb 11 - Cached
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    In this video a guy named Julian Smith, talks about 25 things on facebook that appeals unnecessary to him. He explains that there are things that shouldn't even happen on facebook like people poking, tagged photos, and relative request. Social networking can be good in some cases, but not all the time, in this video he actually speaks for alot of people. No one wants their family members checking their facebook telling other people their business. There is not 1 person who wants permission before an inappropriate picture is tagged on their page. Not every 1 likes to be poked on facebook as well. He made this video to show that alot people social network and do unnecessary things to benefit them selves and make others uncomfortable or unhappy on facebook.
Level Vang

Good Clean Fun? A Content Analysis of Profanity in Video Games and Its Prevalence across Game Systems and Ratings - 0 views

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    This article talks about the profanity in video games and how it effects video games.
Lee Thao

Tom Chatfield: 7 ways games reward the brain - 1 views

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    In this TED video, it's about how engaging in video games helps reward our brains and how that helps us in the real world. Like in business, our education, the government, and engagement.
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    this video is about how game designer attract gamers into playing games and also 7 things from games that help you in real life.
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    The article talks about ways that gaming can help the brain.
Xyin Yang

Making a (Social) Impact: Gaming Companies Encourage Kids to Design Games With a Purpose - 2 views

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    This article is mainly about a man who thought of an idea to teach kids to make video games and in that same process be educated by learning engineering, digital literacy, math, and any other knowledge that is needed to make a video game. The plan is to have kids make these video games revolving important issues affecting the world, such as nutrition, the ecosystems, and so much more.
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