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Learning by playing: Video Games in the Classroom - 0 views

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    The article I choose to read is very similar to Gee's Book we have been reading. It begins by talking about a teacher in New York, who is teaching a 6th grade class. But, this is no ordinary class, he is teaching these students through video games. These kids not only have the opportunity to watch video games and plot the characters movements, but they also have the chance to create games themselves. I then goes on to talk about what it would be like if the way we educated kids completely changed.
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Part I: Answers to Questions About Video Games and Learning - 1 views

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    From the NYTimes: "Last week we asked readers to submit questions to James Paul Gee, an expert on how video games fit within an overall theory of learning and literacy, in response to The New York Times Magazine article "Learning by Playing." It featured a public middle school where every aspect of learning is designed to be game-like."
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Serious Games: Incorporating Video Games in the Classroom - 1 views

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    In the article "Serious Games: Incorporating Video Games in the Classroom", Leonard A. Annetta (and other writers) write about Generation N, "N" standing for "net". Annetta claims that this generation has grown up with computers, technology, and the Internet to the point were its just normal to have it around; they have never known a time without it. This creates a generation gap between student and teacher. The students (especially k-12) are becoming more and more interactive with computers and can relate to learning better through the use of technology. However, the teachers often lack this technological knowledge that the students share, leaving the teachers in a game of catch-up. But according to Annetta this is a game well worth playing.
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Cyber Bullying- How social media and the victims can help stop this trend - 1 views

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    Social media should play a role in eliminating the problem of cyber bullying. Popular sites such as Facebook and MySpace have a big influence on teens and should be the ones promoting solutions to this issue. These social networks should create stricter penalties against digital bullies.
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Phonemic Awareness helps beginning readers break the code - 0 views

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    In Priscilla Griffith and Mary Olson's article, Phonemic Awareness helps beginning readers break the code, the authors give examples of how phonemics help children learn to read. In the article they quote Cunningham as saying "Phonemic awareness has been defined as the ability to examine language independently of meaning and to manipulate its component sounds." This is important because a child is able to break down a word to find out what it is. The authors also state that when children know how to rhyme or can recognize rhymes they have an easier time reading (516). Another example the authors give is when a child is able to break apart the phonemes of a word to create spelling by assigning the letters to represent the sounds (518). The authors believe phonemic awareness is important because "while phonemic awareness is not needed to speak or understand language, it plays a critical role in learning skills requiring the manipulation of phonemes-specifically word recognition and spelling." (518). This is important because the kids should be learning to read and spell by breaking words apart and not just by memorizing whole words.
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Classroom Technology and Teacher-Student Interactions - 0 views

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    In "Classroom Technology and Teacher-Student Interaction" by Geneva Logic, they discuss how teachers can use the system called Vision on computers within the classroom and it will benefit the interaction of teachers and students. For in the article, it points out how the "ratio to public school students to instructional computers with internet access had shrunk to 3.8 to 1 in 2005" (14 percent improvement in availability over 2003). Today, in the year 2010 less than 10 percent of students do not have access to a computer. However, researchers have found it is the teachers who are intimidated by bringing in technology within the classroom. Researchers stated that "technology brings about changes in classroom organization and the role the teacher plays; providing teachers with the tools they need to negotiate these changes is crucial to their success". (Muir-Herzic, 2004) This shows that if we were to provide teachers with these tools then teachers would see how technology within the classroom "leads to qualitative and quantitative improvements in teacher-student interaction.
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A world I don't inhabit: disquiet and identity in Second Life and in Facebook - 0 views

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    In this article, It talks about the the expereinces of engaging with sicial sofware.It mention about the identity and issues that occur bacause of this social network such as facebook. This article argue about the affects that may happpen to both students and teachers.That these kind of network plays a big role in our eduacation life.
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Music is medicine, Music is Sanity - 1 views

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    Robert Gupta talks about music playing a healing role in everyday lives, and what the connection can teach others. He ends with an awesome violin performance. Must See!
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Taking risky opportunities in youthful content creation: teenagers' use of social netwo... - 0 views

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    In this article they have studies found that individuals tended to engage in role-play games and anit normative behaviors in the online world. They have studies that have examined identity performance in less anonymous online settings such as internet dating sites and reported different findings. The newest study investigates identity construction on facebook.
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David Pogue on the music wars - 0 views

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    This Ted Video discusses itune, and downloading. David Pogue makes his points while playing a piano.
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Tom Chatfield: 7 ways games reward the brain - 1 views

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    In this TED video, it's about how engaging in video games helps reward our brains and how that helps us in the real world. Like in business, our education, the government, and engagement.
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    this video is about how game designer attract gamers into playing games and also 7 things from games that help you in real life.
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    The article talks about ways that gaming can help the brain.
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Technology: Microsoft Advances Gaming - nytimes.com/video - 1 views

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    How new ways of playing a game may change the gaming world.
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