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Melissa Morrison

Identity Construction and Self-Representation on Facebook - 1 views

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    Users share a commonality in the various ways they represent themselves on Facebook. These vary from the way people structure their privacy settings, to the way they represent themselves through their pictures, to what groups they identify with, and how they define themselves through text on their profile pages. It is something which when analyzed can be recognized as constructed in order to portray the desired image of each individual. With a Facebook page you use its different features to create yourself from nothing and in heart design yourself. The freedom that the virtual world provides allows people to construct their identity in any way they wish. With the freedom of constructing identity in multiple ways comes the freedom to socialize in multiple ways. Therefore, Facebook is a space where people may construct and share their identities, rather than being just a platform where one "'keeps in touch."
Azucena Carrillo

Using the Technology of Today, in the Classroom Today - 1 views

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    In "using the technology of today, in the classroom of today" authors Eric Klopfer, Scot Osterweil, Jennifer Groff, Jason Haas start to give basis to the argument that technologies such as videogames and social networking sites help shape learning. They focus on how they are learning outside of school but in completely different ways than teachers focus on. They argue, "Nearly all institutions- business, industry, medicine, science and government - have harnessed aspects of these technologies for decades. Games and simulations have been a key component of training doctors and military personnel, but even businesses like PricewaterhouseCoopers used a game about a mining company in outer space to teach its employees about derivatives. Although that may seem a bit "off the wall," the fact is major corporations, the Department of Defense, and the medical community would not use these tools if they were not highly effective" to illustrate how corporations use videogames so the educational system shouldn't reject it them as a learning tool. They point out how videogames can serve as a simulation for real life just as mining in outer space can teach about derivatives. Videogames are also a highly interactive learning environment. Instead of being told information, students are right in the middle of the action and the learning. They also discuss how social networking is a new way of collaborating with other about a wide variety of subjects including school work. The authors write, "Of course, educators have long been aware that learning is a social activity, where learners construct their understanding not just through interaction with the material, but also through collaboratively constructing new knowledge with their peers" but teachers reject the use of social networking as means of learning because of the other aspects included safety or privacy. But what teachers can learn from social sites is that "'knowledge cultures' assembled in these o
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    This article is very rich with information that has to do with how digital games, social networks, and simulations can be involved in classrooms. With the involvement of them is more than just entertainment that children or people actually learn stuff from them.
Daisy Garduno

Gender Constructed Online, Stereotypes Reified Offline: Understanding Media Representat... - 1 views

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    The online social networking site MySpace has received more hits and more media coverage than any of its social networking counterparts, including Facebook and Friendster, and is in fact, one of the most visited sites on the Web because it allows its users to create media and construct identity easily while sharing their interests with other users and the world.
Ryen Walter

Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting C... - 1 views

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    In the chapter "Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences" from Marina Umaschi Bers book, Civic Life Online: Learning How Digital Media Can Engage Youth, the author claims that online games, such as Zora, help our youth engage in community and civics. Zora allows it's players to create their own individual avatar, with physical, mental, and emotional traits that the players choose. Bers argues that Zora is a great way for children to think about their identity and civic life by making choices that will show them how to acquire certain sills and attitudes to become good citizens. Like many other researchers, Bers agrees that it is easiest to learn by doing, and games like Zora are helping to improve the youths social awareness. This chapter describes engagement in society not only by voting and being political, but by forming communities and volunteering.
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    In "Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences" by Marina Umaschi Bers, Bers discusses a scenario that is being used all across the country. Zora is a three dimensional multiuser environment that students use to think about identity and civic life. Students make avatars and are in charge of everything going on in the city or summer camp. This came to life after identity construction environments (ICEs) were found that creative things to do on the computer make children learn better. The students work mostly with different civic identities like police, Jewish people, etc. along with real life, controversial community related issues which the students try to solve. Many of the tools used in Zora can then beused in real life and the moral values can be used both on the computer and in real life. Zora is different than traditional learning because "Children are put in the role of producers, instead of consumers, of information, knowledge, and habits of mind."
Yia Yang

Be who you want to be: The philosophy of Facebook and the construction of identity. - 5 views

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    In this artcle, Katie Ellis discusses about the advantages of Facebook compared to other social networking sites. Facebook reveal the true identities of people with the use of their real names and personal information. Also, Facebook users choose to represent themselves in certain ways by their updates.
Daniel Ramirez Lara

Taking risky opportunities in youthful content creation: teenagers' use of social netwo... - 0 views

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    In this article they have studies found that individuals tended to engage in role-play games and anit normative behaviors in the online world. They have studies that have examined identity performance in less anonymous online settings such as internet dating sites and reported different findings. The newest study investigates identity construction on facebook.
Shaina Short

Be who you want to be: The philosophy of Facebook and the construction of identity - 0 views

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    I found this article by Katie Ellis and it argues how Facebook is an extension of who we are and our personalities.
Steve Nava

Be who you want to be: The philosophy of Facebook and the construction of identity - 1 views

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    The article talks about that you chose who you want to be. How facebook shapes your identity.
Shaw Xarae

Be Who You Want to Be: The Philosophy of Facebook and the Construction of Identity - 2 views

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    What is identity? Who are you? Talks about those questions from Facebook. How we now identity ourselves online and offline.
Steve Nava

Be who you want to be: The philosophy of Facebook and the construction of identity. - 2 views

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    The article talks about that you chose who you want to be. How facebook shapes your identity.
Shaina Short

Be who you want to be: The philosophy of Facebook and the construction of identity. - 1 views

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    talks about how Facebook helps people establish who they really their real name, their real representation and they get to represent who they really are.
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