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ALESSA BECERRA

Social anxiety and technology: Face-to-face communication versus technological communic... - 3 views

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    In Social Anxiety and Technology the author Tamira Pierce did a study by examining teens, and the use of the socially interactive technologies. For example social sites, cell phone/ text messaging, and instant messaging. The position that social anxiety plays on how teenagers communicate with others from technology or face to face.
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    Annotation 1: In Social Anxiety and Technology the author Tamira Pierce did a study by examining teens, and the use of the socially interactive technologies, for example social sites, cell phone/ text messaging and instant messaging. The position that social anxiety plays is how teenagers communicate with others from technology or face to face. The people that participated were 280 high school students, statistics indicate that from those students, 35%-40% said they use cell phones/text messaging and online sites around one and four hours daily . In which females use more cell phones and social networks than males. After these results it comes to a conclusion and affirms a relationship between social anxiety, meaning students seem to be more comfortable to talk through phone, text or use social networks than talking face to face. Females tend to feel more comfortable communicating through phone or computer than males.
Brie Phillips

Connecting the Digital Dots: Literacy of the 21st Century - 0 views

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    The article, Connecting the Digital Dots: Literacy of the 21st Century, is arguing the point that the types of literacies are expanding every day, and people need to be kept up on them. The authors, Barbara Jones-Kavalier and Suzanne Flannigan, state that to be a fully functioning member of society, you must acquire and understand a new literacy; a digital one. They also state, "Today, we still seek better communication methods, only now we have myriad more choices, along with new tools and strategies and greater knowledge of effective communication". Technologies will not just be used to communicate though anymore, it is being to "create, to manipulate, to design, to self-actualize". In the New Literacy and Education paragraphs, it is stated that classrooms today are less advanced for the students who are being put in them. Almost all of these students are digitally literate, but teachers are presenting ideas in the ways they always have. Maybe, it is not just the classrooms that need remodeling, but the teachers need to attend workshops and become more accustomed to dealing with these new types of literacies. Schools who are looking to hire teachers need to look at what background the interviewees have, or require a pre-requisite for computer literacy. The authors also state that today, students are "digitally savvy". They don't believe that teachers should be re-typing overheads into PowerPoint's. There are so many different technological ways to teach things to students. It just isn't the same anymore to just use a whiteboard and an overhead projector. "As an example, now teachers can do a PowerPoint presentation with streaming video, instant Internet access, and real-time audio-video interaction, and they can do it with relative speed and ease".
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    Barbara Jones-Kavalier and Suzanne Flannigan in their article "Connecting the Digital Dots: Literacy of the 21st Century" state the reason the definition of literacy has gradually changed through time, will always be changed, and that the history behind why it has changed leads to the definition itself. They assert that through the technological advancements the thought processes in the humans mind have drastically changed; and in order for literacy to keep up with this rapidly changing "E-generation" Jones-Kavalier and Flannigan express that our minds need to be open to this change. They state that "vision combined with practical, recognizable goals and incentives that encourage people to embrace new digital and visual literacy skills individually and collectively" will allow there to actually be a change universally.
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    This article discusses how literate once meant a person's ability to read and write. Now that technology is rapidly changing, our society is learning to adjust to it. Now, literacy has a new definition. According to the authors, "Literacy includes the ability to read and interpret media (text, sound, images), to reproduce data and images through digital manipulation, and to evaluate and apply new knowledge gained from digital environments." Older generations are having a more difficult time adjusting to it than the teenage generation. Learning technology is starting to seem like learning a new language. Although, it's a priority for society to learn to acclimate to these changes in order to learn and communicate effectively.
edgar martinez

Clay Shirky on social media, communities, and Open Hack Day - 0 views

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    Clay Shirky NYU professor, expert on social media, discusses the benefits of social media engagement through: online communities, blogs, networks, and groups etc. He encourages people to participate in online interactions and communities in the sense that people who share common interests can interact online to form new ideas to better their specific interest and culture.
Ryen Walter

Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting C... - 1 views

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    In the chapter "Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences" from Marina Umaschi Bers book, Civic Life Online: Learning How Digital Media Can Engage Youth, the author claims that online games, such as Zora, help our youth engage in community and civics. Zora allows it's players to create their own individual avatar, with physical, mental, and emotional traits that the players choose. Bers argues that Zora is a great way for children to think about their identity and civic life by making choices that will show them how to acquire certain sills and attitudes to become good citizens. Like many other researchers, Bers agrees that it is easiest to learn by doing, and games like Zora are helping to improve the youths social awareness. This chapter describes engagement in society not only by voting and being political, but by forming communities and volunteering.
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    In "Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences" by Marina Umaschi Bers, Bers discusses a scenario that is being used all across the country. Zora is a three dimensional multiuser environment that students use to think about identity and civic life. Students make avatars and are in charge of everything going on in the city or summer camp. This came to life after identity construction environments (ICEs) were found that creative things to do on the computer make children learn better. The students work mostly with different civic identities like police, Jewish people, etc. along with real life, controversial community related issues which the students try to solve. Many of the tools used in Zora can then beused in real life and the moral values can be used both on the computer and in real life. Zora is different than traditional learning because "Children are put in the role of producers, instead of consumers, of information, knowledge, and habits of mind."
Sarah Rupley

Mobile Identity: Youth, Identity, and Mobile Communication Media - 0 views

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    In the article Mobile Identity: Youth, Identity, and Mobile Communication Media, by Gitte Stald, the author states how the mobile phone is a source of identity for the youth. The focus of the article is on the meaning of the mobile phone in young people's lives and how it somehow shapes their identity as a person. Most young people's identities are influenced by the media they use. The idea that the youth's identity is mobile means it is always changing every moment, and changing relations between friends and family. The mobile allows the youth to communicate within physical and virtual spaces always in transition. This tool (mobile phone) has become such an important part in the young people's lives and it is almost impossible for it to not be a part of their identity.
joshua dennison

Gaming,Teaching and Learning: - 4 views

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    This article presents an interview with Kurt Squire, assistant professor in educational communications and technology at the University of Wisconsin at Madison. The interview was built on Squire's presentations on the relationship between digital games and education. Squire discussed about the issues in the games research community and the benefits of gaming for learning
Shaina Short

Change in Communication - 3 views

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    It is interesting how many people use Facebook as a form of communication between friends and family. Its amazing how people can spend so many hours on Facebook, talking with friends, and meeting new people
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    explains the pros and cons of Facebook user
edgar martinez

Connecting: How We Form Social Bonds and Communities in the Internet Age (Book). - 2 views

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    I found this article by Mary Chayko to be most interesting in which she discusses how people create social media communities and bonds based on commonly shared pleasures and interests. She focuses on the "sociomental connections" we form with others.
Shaw Xarae

Modern Communication Technology Influence Language and Literacy - 0 views

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    This review focuses on children's use of communication technology and talks about the possible benefits and drawbacks of its use. How children's learning of language and literacy skills are changing means of communication.
ailsa smith

The Virtual Classroom - 0 views

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    The chapter "The Computer and Active Learning" from the book The Vitrual Classroom by Starr Hiltz really grasps the use of computers in the classroom. "Whether in CIA or in the Virtual Classroom, the student is forced to actively participate" this is one of the main ideas to this book and especially this chapter. Students who use the computer to learn are actively participating by answering questions after they are on the computer. The chapter also develops the idea that computer education works, but teacher and student communication is important, "it appears to be effective only if there is also significant communication between teacher and student". The article holds computer to a high standard by defining computer use as "an active learning situation", instead of taking a quiz later on what a student learned, they get to take a quiz right after they read it online. They response as they go, making computer use active learning. It also develops the idea of the computer as a social process; "this social process of developing shared understanding through interaction is the "natural" way for people to learn". The author believes that responding to peers work creates a process of learning that is never seen in the classroom. All of the ideas are great examples of why technology in the classroom works, and can be used to our advantage as teachers.
Azucena Carrillo

Using the Technology of Today, in the Classroom Today - 1 views

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    In "using the technology of today, in the classroom of today" authors Eric Klopfer, Scot Osterweil, Jennifer Groff, Jason Haas start to give basis to the argument that technologies such as videogames and social networking sites help shape learning. They focus on how they are learning outside of school but in completely different ways than teachers focus on. They argue, "Nearly all institutions- business, industry, medicine, science and government - have harnessed aspects of these technologies for decades. Games and simulations have been a key component of training doctors and military personnel, but even businesses like PricewaterhouseCoopers used a game about a mining company in outer space to teach its employees about derivatives. Although that may seem a bit "off the wall," the fact is major corporations, the Department of Defense, and the medical community would not use these tools if they were not highly effective" to illustrate how corporations use videogames so the educational system shouldn't reject it them as a learning tool. They point out how videogames can serve as a simulation for real life just as mining in outer space can teach about derivatives. Videogames are also a highly interactive learning environment. Instead of being told information, students are right in the middle of the action and the learning. They also discuss how social networking is a new way of collaborating with other about a wide variety of subjects including school work. The authors write, "Of course, educators have long been aware that learning is a social activity, where learners construct their understanding not just through interaction with the material, but also through collaboratively constructing new knowledge with their peers" but teachers reject the use of social networking as means of learning because of the other aspects included safety or privacy. But what teachers can learn from social sites is that "'knowledge cultures' assembled in these o
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    This article is very rich with information that has to do with how digital games, social networks, and simulations can be involved in classrooms. With the involvement of them is more than just entertainment that children or people actually learn stuff from them.
Kim Jaxon

Friends, Friendsters, and Top 8: Writing community into being on social network sites - 1 views

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    Article by danah boyd from the journal First Monday. Abstract from the site: ""Are you my friend? Yes or no?" This question, while fundamentally odd, is a key component of social network sites. Participants must select who on the system they deem to be 'Friends.' Their choice is publicly displayed for all to see and becomes the backbone for networked participation. By examining what different participants groups do on social network sites, this paper investigates what Friendship means and how Friendship affects the culture of the sites. I will argue that Friendship helps people write community into being in social network sites."
Kim Jaxon

From Fear to Facebook: One School's Journey - 0 views

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    From the Amazon site: "From Fear to Facebook is an insider's view of the journey from peril to possibility with digital media in school communities. Matt Levinson gives a clear picture of how communities need to work together to create safe, innovative opportunities for kids to learn with digital media. From Fear to Facebook tells the story of the cultural shift happening in schools with technology and provides a road map for how to navigate this sea change with buy-in from all key stakeholders. "
Jessica Stoffel

The Future of (the) "Race": Identity, Discourse, and the Rise of Computer-mediated Publ... - 0 views

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    In Dara N. Byrn's article, The Future of (the) "Race": Identity, Discourse, and the Rise of Computer - mediated Public Spheres, Byrn argues that social networking on - line encourages the act of racism. The use of social networking increases racial and cultural discrimination, even though everyone seems to think that there are no racial or cultural boundaries when communicating with others on line. It is important to realize that social networking sites, such as AsianAvenue, BlackPlanet, and MiGente, can create racial boundaries for the young people who use them.
jose ulloa

"How To Annoy People: Talk to the sink!"-Jose Ulloa - 3 views

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    In about the 30 second mark it shows that unknown people gaming online can come together on Call of Duty Black Ops and mess around as a group while having fun. All it takes is one person to instigate a behavior, to start a chain reaction of communication online. It just goes to show that even when you are gaming by yourself at home, that you can have a conversation with someone that you might not have even known. An Example of this behavior of talking to person online during gaming takes place during the two minute and five second mark. I am going to use this video to show that even when you think you are networking, that you could be. In today's world the ways of communication have opened up significantly. It has opened to the point where I can be in California and game with family in Texas.
Ka Lee

Relationships, Community, and Identity in the New Virtual Society. - 1 views

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    This article by Arnold Brown focuses on the impact of online social media, the "virtual world," on relationships, identity, community, and family. It talks about how relationships are established in the virtual world and how it may become if it increases later in the years. It talks about how family can still interact with each other even when one is far away from their family members. Lastly, it talks about how identity may be created online through users.
Daniel Ramirez Lara

Terror on Facebook, Twitter, and Youtube. - 1 views

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    This article talks about how online communication like social networking sites Facebook, Twitter and Youtube, by terrorists and their supporters. It also looks at how chatrooms and electronic forums are used by terrorist groups to communicate with members and its supporters and to share tactical information.
Antoniog Garcia

The future of business is the mesh - 1 views

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    In this video by Lisa Gansky, author of The Mesh, talks about the intergration of business in the online community and the transformation business is going through to communicate/connect/mesh with the public.
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    An interesting article about the way our world share and do business in the future.
Nikki Panek

Myspace, Facebook promotes literacy - 1 views

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    In the article Myspace, Facebook promote Literacy, Debra Lau Whelan talks about how social networking sites can help you gain more than just friends. Social networking sites offer e-safety, "Staying safe, keeping personal information safe, protecting yourself and your belongings, making sure that we don't participate in bullying or other antisocial behavior, and helping out other people who might be affected by these issues, is a key part of digital citizenship." Responsibility becomes a central role on these sites because their safety is at risk. Kids are able to control childish behaviors or prevent themselves from making rash decisions by using safe tactics on the internet. These sites broaden horizons for the users, letting them talk to people they may not have talked to otherwise, creating a variety and diverse web culture, driving away from cliques on school playgrounds. "Collaboration, discovery, and becoming a team player are all encouraged because these sites promote working, thinking, and acting together." Social networking sites allow users to create groups online to help find other people with the same interest as you. This allows communication on a topic that many people all over the world share a common interest in. Diversity brings new ideas and helps these users see things in a different point of view. These teens are not trapped in just with their classroom but they can't interact with people all over the world. Teens messing around on the computer on social networking sites is not just leisure time wasted, "Being able to quickly adapt to new technologies, services, and environments is already regarded as a highly valuable skill by employers, and can facilitate both formal and informal learning," Computer skills are adapted from using these sites, making it easier for teens to perform computer tasks in the future at work. This article gave me a new outlook on Facebook and social networking sites. I always thought that these sites w
halljaneal

The Problem With Boys - 0 views

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    In the book The Trouble With Boys, author Peg Tyre discusses boy's problems at school and what parents and educators must do. By interviewing hundreds of parents, children, experts and teachers, Tyre offers diverse explanations and facts on why the educational system is failing boys. This book is written in 20 informative chapters that provide important facts on ADHD, the necessity of recess, the vanishing male teacher, single-sex schooling and boys and literacy. In Chapter 11: Boys and Literacy, Tyre begins with scary statistics showing that boys have consistently scored less well than girls on tests measuring reading and writing. She also argues that the "male literacy gap" is not a new problem and may be spawning a national crisis. This is becoming a national crisis because "high-level reading and writing skills are essential not only to economic success but to economic survival" (135). Tyre then asks who or what is to blame for "the male reading deficit." Is it biology? Is it culture? The only clear answer is the "small differences get amplified by the careless, and sometimes crushing, messages that boys often get about the importance of reading from their parents, teachers and communities" (142). Boy's conclusions about reading and writing are shaped through schooling and home attitudes towards literacy.
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