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Steve Yuen

Brainstorming 2.0: Making Ideas That Really Happen - 0 views

  • Disney’s rigorous creative process involves 3 distinct phases of idea development, each of which is designed to unfold in a separate room.
  • Step 1 asks “WHAT are we going to do?” It’s all about dreaming big. Any idea, no matter how absurd, can and should be suggested. Here, you are defining the big, bold objectives that will shape your project. Room Setup: Airy rooms with high-ceilings are the best locations for thinking big. The team should sit in a circle facing each other to promote collaboration and creative flow.Mentality: Any idea is fair game. This step is not about feasibility, it's about surprise. Set aside your assumptions and push yourself to think in new ways.
  • tep 2 asks “HOW are we going to do it?” Now the focus is on creative execution. How will the idea be implemented? Who’s doing which tasks? What’s the timeline? In Disney’s case, this stage would involve sketching out characters, discussing plot, and ultimately building out storyboards. Room Setup: A practical room with a large dry-erase board or wall facilitates strategic planning. The team should sit in a semi-circle facing the board as everyone participates in the execution planning process.Mentality: This is the step where you role up your sleeves and fill in the blanks. You may find a gem of an idea from the first step that needs to be fleshed out. During this phase, seek to resolve every uncertainty around timing, logistics, and feasibility. When something doesn't make sense, question it.
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  • Step 3 asks “WHY are we doing this?” And, “Is this the right approach?” In this final phase, the critic enters the fray, asking hard questions. Is the plan really gelling? Are their unwieldy aspects that need to get cut? Are you meeting the overall project objective? Room Setup: Analytical thinking is best done in smaller, more constrained spaces. (The Disney crew used a small room under the stairs.) The team sits in a single row facing the project plan, which promotes criticism of the project, but not individual people.Mentality: Pose the difficult questions and share the earth-shattering doubts. In step two, you're likely to get lost in the weeds. The third step provides the perspective from the balcony as opposed to the dance floor. In this phase, consider your plan in the context of your business and your long-term mission.  
Gallayanee Yaoyuneyong

digitalresearchtools / FrontPage - 0 views

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    This wiki collects information about tools and resources that can help scholars (particularly in the humanities and social sciences) conduct research more efficiently or creatively
Michael Trest

Sugata Mitra: The child-driven education | Video on TED.com - 1 views

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    I can't jump on board with all that is proposed in this video, but there is something amazing about creativity and self-motivation driven education
Leslie Rasmussen

Miis and Avatars- Fun ideas and tools for classroom lessons - 0 views

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    Blog about how to create and use miis or avatars on interactive white boards (IWBs) to improve delivery. Best for K-12 educators. Contains several free ideas and many creative ways to integrate avatars.
Linda Wynn

Copyright Infringement: The Darkside of Web 2.0 - 0 views

  • One issue with web 2.0 copyright infringement is that most of the offenders do not even realize what they are doing or that it is wrong.
  • Creative Commons allows the copyright holder to choose from multiple licenses that describe what rights are being offered in very simple language that is easy to understand.
  • Web 2.0 Etiquette for Using an Article or Picture
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    Most people do not even realize they are violating copyright licenses!
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    It's always good to have some refresher sources on copyright issues.
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