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Contents contributed and discussions participated by Greg Relaford

Greg Relaford

Twitscoop - Stay on top of twitter! - Search twitter, twitter client, hot trends - 0 views

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    Receive, send tweets, and find new friends instantly, without ever reloading your page. Search and follow what's buzzing on twitter in real-time. Benefit from useful features you'll find nowhere else.
Greg Relaford

ARToolKit Home Page - 3 views

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    ARToolKit is a software library for building Augmented Reality (AR) applications. These are applications that involve the overlay of virtual imagery on the real world. For example, in the image to the right a three-dimensional virtual character appears standing on a real card. It can be seen by the user in the head set display they are wearing. When the user moves the card, the virtual character moves with it and appears attached to the real object.
Greg Relaford

Crowdmap - 1 views

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    Crowdmap allows you to... Collect information from cell phones, news and the web. Aggregate that information into a single platform. Visualize it on a map and timeline. Nothing to install, minimal configuration. Free
Greg Relaford

Global SchoolNet: Find Partners or Projects - 0 views

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    Global SchoolNet's Projects Registry (PR) is the oldest (1995) and largest online clearinghouse for teacher-conducted global learning projects. The PR contains more than 3,000 annotated listings - and is searchable by date, age level, geographic location, collaboration type, technology tools or keyword. The Project Registry is a central place for educators to find global partners and announce projects. Many projects are aligned with the 21 Century Learning Skills matrix, the ICT Literacy Maps, especially in Science, Geography and English and International Society for Technology Education (ISTE) NETS Standards for Students.
Greg Relaford

Project Zero - 1 views

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    Project Zero is an educational research group at the Graduate School of Education at Harvard University. Project Zero's mission is to understand and enhance learning, thinking, and creativity in the arts, as well as humanistic and scientific disciplines, at the individual and institutional levels.
Greg Relaford

Reviews and Ratings for Family Movies, TV Shows, Websites, Video Games, Books and Music - 0 views

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    Is your kids' privacy protected online? Everything your kids do online creates an information trail. Something that happens on the spur of the moment -- a funny photo, an angry post -- can resurface years later.
Greg Relaford

Google Historical Voyages and Historical Events - 0 views

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    What historical event, explorer, voyage, or local history would you like to share with other schools? Have you studied the settlement history of your own community? Have you studied about your state or country and historical events that helped shape it? This site is dedicated to the explorers, voyages, events, and historical backgrounds of countries throughout the World. We'd like to hear about famous explorers who surveyed or traveled through your community long ago. Perhaps you'd like to tell us about historical events that shaped your locale or region. You may wish to report about a catastrophic event in your area. Or, you may want to tell us how your community was founded, its historical background, early settlers. Every community, every town, every country has a past, and we'd like to hear about yours. This project is open to schools all over the World. We invite a "global community" of schools to share this site with us. We can learn about each other's countries as we contribute to this site.
Greg Relaford

IVC Playground ISTE 2011 - home - 1 views

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    Interactive Video Conferencing Welcome! Please explore the links to the left for resources that support the ISTE 2011 SIG IVC Playground.
Greg Relaford

WoWinSchool / FrontPage - 0 views

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    This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com. The original focus of this project was to develop a curriculum for an after school program or "club" for at-risk students at the middle and/or high school level. This program would use the game, World of Warcraft, as a focal point for exploring Writing/Literacy, Mathematics, Digital Citizenship, Online Safety, and would have numerous projects/lessons intended to develop 21st-Century skills. Because of the success of the first year's implementation as an after school program, the program is now being implemented as a language arts elective for middle schoolers designed to provide enrichment for students at all levels. All project materials, including a fully-developed language arts course, aligned to middle grades standards, will be made available under a creative commons license upon completion. The goal is to not only demonstrate the viability of game-based learning using commercial games, but to also provide a foundation or template upon which similar projects can be built.
Greg Relaford

edurealms.com - Where gaming and education converge. - 0 views

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    Over the past two years I've been approached by several people from around the world inquiring about our World of Warcraft in School Project. Yet, despite the numerous contacts, I'm only aware of two other schools/school systems who've started similar projects. Of course, there are many potential barriers from costs to people-barriers. Craig Lawson (@midlawsondle) and I have worked over the past year to create a full-year, standards-aligned language arts course that is based on World of Warcraft. We have several goals in doing so: 1. We want to demonstrate that there is value in considering commercial, off-the-shelf games for curricular integration. 2. We want to share our work with anyone else who might take it on, and in doing so, expand the network of educators who are exploring the potential that games like this hold for the classroom. 3. We want to create a model (using the term loosely, here) upon which similar projects, perhaps using other games might be built. 4. We hope that others will look at the work and expand on it, improve it, and share it. 5. We want to show that, "Yes! You can do this."
Greg Relaford

blekko | slashtag search - 0 views

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    Slash the Web! blekko is a better way to search the web by using slashtags. slashtags search only the sites you want and cut out the spam sites. use friends, experts, community or your own slashtags to slash in what you want and slash out what you don't. Web Search Bill of Rights Search shall be open Search results shall involve people Ranking data shall not be kept secret Web data shall be readily available There is no one-size-fits-all for search Advanced search shall be accessible Search engine tools shall be open to all Search & community go hand-in-hand Spam does not belong in search results Privacy of searchers shall not be violated
Greg Relaford

BreakAway, Ltd - Award-Winning Developer of Numerous Real-Time Strategy Games and Techn... - 0 views

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    BreakAway, Ltd. is a leading developer of entertainment games and game-based technology products. We create entertainment experiences that enable people to master skills and concepts in virtual worlds, and transfer this expertise to develop tools that provide game-based solutions for real world problems. BreakAway is changing the way people explore ideas, make decisions, teach and learn, and live their lives.
Greg Relaford

GeoGebra - 0 views

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    GeoGebra Free mathematics software for learning and teaching Interactive graphics, algebra and spreadsheet From elementary school to university level Free learning materials
Greg Relaford

Rivendell Project Home Page - 0 views

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    Rivendell is a complete radio broadcast automation solution, with facilities for the acquisition, management, scheduling and playout of audio content. It has all of the features one would expect in a modern, fully-fledged radio automation system, including support for both PCM and MPEG audio encoding, full voicetracking and log customization as well as support for a wide variety of third party software and hardware. As a robust, functionally complete digital audio system for broadcast radio applications, Rivendell uses industry standard components like the GNU/Linux Operating System, the AudioScience HPI Driver Architecture and the MySQL Database Engine. Rivendell is available under the GNU Public License. Further design details are available here.
Greg Relaford

52°North Initiative for Geospatial Open Source Software GmbH - 0 views

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    52°North refers to the degree of latitude which intersects the founding organizations' home - the city of Münster, Germany. 52°North - the R&D Network The open source software initiative 52°North is an international network of partners from research, industry and public administration. Its mission is to foster the development of new concepts and technologies in Geoinformatics through a common innovation process. Partners participate in so called R&D communities, focusing on common themes, such as Sensor Web Enablement (SWE) or web-based Geoprocessing, for example. All software developed within this collaborative development process is published under an open source license. The 52°North partners have a long and outstanding record in the Geo-IT domain. They are actively contributing to the development of international standards, e.g. at W3C, ISO, OGC or INSPIRE.
Greg Relaford

Global SchoolNet: Home - 0 views

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    Our Mission Global SchoolNet's mission is to support 21st century learning and improve academic performance through content driven collaboration. We engage educators and students in meaningful e-learning projects worldwide to develop science, math, literacy and communication skills, foster teamwork, civic responsibility and collaboration, encourage workforce preparedness and create multi-cultural understanding. We prepare youth for full participation as productive and effective citizens in an increasing global economy. Founded in 1984, GSN is a 501(c)3 non-profit education organization. Let's work together to give youth the skills they need.
Greg Relaford

GoodPlay | The GoodWork Project - 1 views

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    Research Profile: The GoodPlay Project With support from the MacArthur Foundation, the GoodPlay project explores the ethical character of young people's activities in the new digital media. We seek to understand how young people conceptualize their participation in virtual worlds and the ethical considerations that guide their conduct. We are exploring five themes which we believe are salient in the digital age, with implications for ethics-identity, privacy, ownership and authorship, credibility, and participation. In the first phase of our project, we studied youth ages 15-25 who participate in online games, social networking sites, and other online communities. Our methods included in-depth interviews and the posing of ethical dilemmas. Based on this research, and in collaboration with Project New Media Literacies, we developed classroom exercises to encourage high school-aged youth to reflect on the ethical implications of their online activities. In the current phase, we are studying the ethical perspectives of youth ages 10-14 and of influential adults in young people's lives. We are also studying "good participation," focusing on youth who use digital media to facilitate the achievement of civic and political goals.
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