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Vicki Butler

CoLearners - 0 views

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    "It is a great pleasure to be here at the East Noble School District and to be a part of this great adventure you are embarking on. You are not alone, though you are among pioneers among educators who are learning to adapt schooling to reflect the unique demands of our times, our millennial children, and an emerging and dramatically different information landscape. For the community session, I will outline three converging conditions - a perfect storm - of change that is forcing us to rethink the fundamental of education, being educated, and even the definition of literacy"
Greg Relaford

GoodPlay | The GoodWork Project - 1 views

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    Research Profile: The GoodPlay Project With support from the MacArthur Foundation, the GoodPlay project explores the ethical character of young people's activities in the new digital media. We seek to understand how young people conceptualize their participation in virtual worlds and the ethical considerations that guide their conduct. We are exploring five themes which we believe are salient in the digital age, with implications for ethics-identity, privacy, ownership and authorship, credibility, and participation. In the first phase of our project, we studied youth ages 15-25 who participate in online games, social networking sites, and other online communities. Our methods included in-depth interviews and the posing of ethical dilemmas. Based on this research, and in collaboration with Project New Media Literacies, we developed classroom exercises to encourage high school-aged youth to reflect on the ethical implications of their online activities. In the current phase, we are studying the ethical perspectives of youth ages 10-14 and of influential adults in young people's lives. We are also studying "good participation," focusing on youth who use digital media to facilitate the achievement of civic and political goals.
Greg Relaford

ARToolKit Home Page - 3 views

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    ARToolKit is a software library for building Augmented Reality (AR) applications. These are applications that involve the overlay of virtual imagery on the real world. For example, in the image to the right a three-dimensional virtual character appears standing on a real card. It can be seen by the user in the head set display they are wearing. When the user moves the card, the virtual character moves with it and appears attached to the real object.
Greg Relaford

Flat Classroom Project - About - 2 views

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    What is the Flat Classroom™ Project? The Flat Classroom™ Project is a global collaborative project that joins together middle and senior high school students. This project is part of the emerging tend in internationally-aware schools to embrace a holistic and constructivist educational approach to work collaboratively with others around the world in order to create students who are competitive and globally-minded. The project was co-founded by Vicki Davis (Westwood Schools, USA) and Julie Lindsay(Beijing (BISS) International School, China) in 2006when Julie (then in Bangladesh) and Vicki joined their classrooms together for the first time to study and emulate the emerging flattened learning environment. The Flat Classroom Project 2006 is featured in Chapter 13, 'If it's not happening it's because you're not doing it', of the 2007 edition of Thomas Friedman's book, The World is Flat' upon which it was based. (pages 501-503) One of the main goals of the project is to 'flatten' or lower the classroom walls so that instead of each class working isolated and alone, 2 or more classes are joined virtually to become one large classroom. This is done through the Internet using Web 2.0 tools such as Wikispaces and Ning. The Project uses Web 2.0 tools to make communication and interaction between students and teachers from all participating classrooms easier. The topics studied and discussed are real-world scenarios based on 'The World is Flat' by Thomas Friedman.
Greg Relaford

edurealms.com - Where gaming and education converge. - 0 views

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    Over the past two years I've been approached by several people from around the world inquiring about our World of Warcraft in School Project. Yet, despite the numerous contacts, I'm only aware of two other schools/school systems who've started similar projects. Of course, there are many potential barriers from costs to people-barriers. Craig Lawson (@midlawsondle) and I have worked over the past year to create a full-year, standards-aligned language arts course that is based on World of Warcraft. We have several goals in doing so: 1. We want to demonstrate that there is value in considering commercial, off-the-shelf games for curricular integration. 2. We want to share our work with anyone else who might take it on, and in doing so, expand the network of educators who are exploring the potential that games like this hold for the classroom. 3. We want to create a model (using the term loosely, here) upon which similar projects, perhaps using other games might be built. 4. We hope that others will look at the work and expand on it, improve it, and share it. 5. We want to show that, "Yes! You can do this."
Greg Relaford

About the site - 0 views

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    This arcade is a portal to games and interactive activities focused on ocean and air themes. It highlights the science and the activities of the National Oceanic and Atmospheric Administration (NOAA) and other agencies and organizations promoting environmental stewardship. WaterLife: Where Rivers Meet the Sea This serious game is based on the ecosystem of a United States west coast estuary and follows a human, Valerie, as she encounters Oscar the sea otter, and the Claminator, a geoduck clam. The friends are challenged to learn about the factors that produce healthy estuaries, food webs, and why estuaries are essential to ocean life and to humans.
Greg Relaford

About | Ocean Literacy - 0 views

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    The Ocean Literacy website is here to support anyone and everyone who is interested in promoting ocean literacy. Ideas for development and evolution are welcomed. This website is maintained by the College of Exploration.  Lawrence Hall of Science and the College of Exploration are currently working together as a part of COSEE CA to develop the website.
Greg Relaford

.:Partners in Learning School Research:. - 0 views

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    Free surveys of teachers and school leaders that will measure 21stCentury teaching and learning skills in your school. People all over the world are talking about the need to transform education to align with the realities of life and work in the 21stCentury. This is not just about the effective use of technology. It's about developing kids who are deeply engaged in the learning process and taking the initiative to learn. But how do you make this transformation happen in your school and classrooms? How do you measure your success?
kathryn owen

EcoMUVE - 1 views

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    "The goal of the EcoMUVE project is to help students develop a deeper understanding of ecosystems and causal patterns with a curriculum that uses Multi‐User Virtual Environments (MUVEs). MUVEs are 3‐D virtual worlds that have a look and feel similar to videogames. They are accessed via computers and, in our case, recreate authentic ecological settings within which students explore and collect information. Students work individually at their computers and collaborate in teams within the virtual world. The immersive interface allows students to learn science by exploring and solving problems in realistic environments."
Greg Relaford

Global SchoolNet: Find Partners or Projects - 0 views

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    Global SchoolNet's Projects Registry (PR) is the oldest (1995) and largest online clearinghouse for teacher-conducted global learning projects. The PR contains more than 3,000 annotated listings - and is searchable by date, age level, geographic location, collaboration type, technology tools or keyword. The Project Registry is a central place for educators to find global partners and announce projects. Many projects are aligned with the 21 Century Learning Skills matrix, the ICT Literacy Maps, especially in Science, Geography and English and International Society for Technology Education (ISTE) NETS Standards for Students.
Greg Relaford

NEPTUNE Canada: Home - 0 views

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    NEPTUNE Canada ocean network is part of the Ocean Networks Canada (ONC) Observatory. Our network extends the Internet from the rocky coast to the deep abyss. We gather live data and video from instruments on the seafloor, making them freely available to the world, 24/7. Where we are Our network is located in the Pacific Ocean off the west coast of Vancouver Island, British Columbia.
Greg Relaford

About this project | Connect all Schools - 0 views

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    In an historic speech in Cairo, Egypt in June 2009, President Obama expressed his desire to "create a new online network, so a young person in Kansas can communicate instantly with a young person in Cairo." Since then, the Secretary of State and Secretary of Education have both emphasized the importance of learning other languages, gaining a global competency and traveling to other countries.  A number of organizations linking US schools with others around the world are coming together in a new "Connect All Schools" consortium to meet a very specific goal: to connect every school in the US with the world by 2016.
Greg Relaford

52°North Initiative for Geospatial Open Source Software GmbH - 0 views

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    52°North refers to the degree of latitude which intersects the founding organizations' home - the city of Münster, Germany. 52°North - the R&D Network The open source software initiative 52°North is an international network of partners from research, industry and public administration. Its mission is to foster the development of new concepts and technologies in Geoinformatics through a common innovation process. Partners participate in so called R&D communities, focusing on common themes, such as Sensor Web Enablement (SWE) or web-based Geoprocessing, for example. All software developed within this collaborative development process is published under an open source license. The 52°North partners have a long and outstanding record in the Geo-IT domain. They are actively contributing to the development of international standards, e.g. at W3C, ISO, OGC or INSPIRE.
Greg Relaford

ICT in Education - 0 views

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    UNESCO is giving a high priority to the use of ICT for more equitable and pluralistic development in education, aiming to: expand the knowledge base about the issues, The broad questions on which UNESCO focuses are: How can one use ICT to accelerate progress towards education for all and throughout life? How can ICT bring about a better balance between equity and excellence in education? How can ICT help reconcile universality and local specificity of knowledge? and How can education prepare individuals and society to benefit from ICT that increasingly permeate all realms of life?
Greg Relaford

Home - 1 views

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    Personalisation by Pieces is a secure website which supports three core aspects of 21st century learning * Development of skills and competencies for learners of all ages through gathering and recording of evidence from life in and out of school. * Peer assessment: evidence is peer assessed by learners from other schools all over the world who are developing the same skills. This is anonymous and moderated. All users become learners and assessors. * Mentoring: all learners are given a mentoring role for another learner with structured mentoring meetings and resources on the website. Every user is a mentor and a mentee.
Greg Relaford

coolcatteacher - home - 0 views

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    This wiki has been created by Vicki Davis, who blogs at the Cool Cat Teacher Blog, and teaches computer science at Westwood Schools in Camilla, GA. If you are interested in contacting Vicki for your conference or online webinar, please review the About Me page. (This page is only to be edited by me, you may see everything without joining!)
Greg Relaford

Rivendell Project Home Page - 0 views

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    Rivendell is a complete radio broadcast automation solution, with facilities for the acquisition, management, scheduling and playout of audio content. It has all of the features one would expect in a modern, fully-fledged radio automation system, including support for both PCM and MPEG audio encoding, full voicetracking and log customization as well as support for a wide variety of third party software and hardware. As a robust, functionally complete digital audio system for broadcast radio applications, Rivendell uses industry standard components like the GNU/Linux Operating System, the AudioScience HPI Driver Architecture and the MySQL Database Engine. Rivendell is available under the GNU Public License. Further design details are available here.
Greg Relaford

ARKive - Discover the world's most endangered species - 0 views

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    Welcome to ARKive Wildlife films and photos are vital weapons in the battle to save the world's endangered species from the brink of extinction. So with the help of the world's best filmmakers, photographers, conservationists and scientists, ARKive is creating the ultimate multimedia guide to the world's endangered animals, plants and fungi.
Greg Relaford

AAG: Changing Planet - 0 views

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    We are living in an era of receding glaciers, accelerating loss of species habitat, unprecedented population migration, growing inequalities within and between nations, rising concerns over resource depletion, and shifting patterns of interaction and identity. This website provides 11 geographic investigations aligned to the geographic questions in the NRC Understanding Our Changing Planet report.
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    This has some interesting attempts at classroom projects....the presentation was rookie, which distracted me no end. poor prep and most of the effort seems to be focused on polling the class on a web page or via sms. Not really a good use of mapping or polling. Still, look over the site for what is useful. Having said that, check out the hosting org site...see above link.
Greg Relaford

myWorld Geography | Pearson SuccessNet+ - 0 views

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    Connect. Experience. Understand. myWorld Geography program is a revolutionary new program that blends technology, integrated hands-on activities, and a student text. It takes users on a one-of-a-kind journey around the globe and through history in a way that provides all students multiple ways to Connect, Experience, and Understand the content they are learning: to the lives of 22 teens from around the world.
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