"Welcome to the Visual Thesaurus, an interactive tool that allows you to discover the connections between words in a visually captivating display. Word maps let you search for just the right word and then explore related concepts, revealing the way words and meanings relate to each other. It's a word-lover's delight, with more than 145,000 words and 115,000 meanings organized in an innovative and intuitive design. Try it now!"
Game Change Rio is a great way to understand the interconnected complexities facing our planet today. Based on a huge array of real-life data, players can explore the countless ways we can ruin our world or save the planet. Once more of us begin to understand the issues involved, we have a better chance of changing the game.
What is the Flat Classroom™ Project?
The Flat Classroom™ Project is a global collaborative project that joins together middle and senior high school students. This project is part of the emerging tend in internationally-aware schools to embrace a holistic and constructivist educational approach to work collaboratively with others around the world in order to create students who are competitive and globally-minded. The project was co-founded by
Vicki Davis (Westwood Schools, USA) and Julie Lindsay(Beijing (BISS) International School, China) in 2006when Julie (then in Bangladesh) and Vicki joined their classrooms together for the first time to study and emulate the emerging flattened learning environment. The Flat Classroom Project 2006 is featured in Chapter 13, 'If it's not happening it's because you're not doing it', of the 2007 edition of Thomas Friedman's book, The World is Flat' upon which it was based. (pages 501-503)
One of the main goals of the project is to 'flatten' or lower the classroom walls so that instead of each class working isolated and alone, 2 or more classes are joined virtually to become one large classroom. This is done through the Internet using Web 2.0 tools such as Wikispaces and Ning.
The Project uses Web 2.0 tools to make communication and interaction between students and teachers from all participating classrooms easier. The topics studied and discussed are real-world scenarios based on 'The World is Flat' by Thomas Friedman.
This arcade is a portal to games and interactive activities focused on ocean and air themes. It highlights the science and the activities of the National Oceanic and Atmospheric Administration (NOAA) and other agencies and organizations promoting environmental stewardship.
WaterLife: Where Rivers Meet the Sea
This serious game is based on the ecosystem of a United States west coast estuary and follows a human, Valerie, as she encounters Oscar the sea otter, and the Claminator, a geoduck clam. The friends are challenged to learn about the factors that produce healthy estuaries, food webs, and why estuaries are essential to ocean life and to humans.
Established in 1998, the Global Nomads Group (GNG) is an international NGO that creates interactive educational programs for students about global issues. GNG's educational programs include (1) four types of videoconferences - The PULSE, Currents, Innovations and Rapid Response - where students learn about and discuss subjects with their peers from around the world in live, facilitated sessions; and (2) videos and learning content on a variety of international issues relevant to teachers and students.
GeoGebra
Free mathematics software for learning and teaching
Interactive graphics, algebra and spreadsheet
From elementary school to university level
Free learning materials
Use Open Wonderland to build your virtual world! Create dynamic learning environments, collaborative business applications, or interactive, multi-user simulations. Start with a blank slate, or modify an existing world. While some types of worlds can be created by end-users or 3D artists, this toolkit is designed primarily for developers familiar with the Java programming language. As a developer, you can extend any part of the system and add functionality by creating modules, the Wonderland version of plugins. Click the Browse button above to explore the extensions currently available in the Wonderland Module Warehouse.
We are living in an era of receding glaciers, accelerating loss of species habitat, unprecedented population migration, growing inequalities within and between nations, rising concerns over resource depletion, and shifting patterns of interaction and identity. This website provides 11 geographic investigations aligned to the geographic questions in the NRC Understanding Our Changing Planet report.
This has some interesting attempts at classroom projects....the presentation was rookie, which distracted me no end. poor prep and most of the effort seems to be focused on polling the class on a web page or via sms. Not really a good use of mapping or polling. Still, look over the site for what is useful.
Having said that, check out the hosting org site...see above link.
The JASON Project was founded in 1989 by Dr. Robert D. Ballard, the oceanographer and explorer who discovered the shipwreck of RMS Titanic. Within months, he received thousands of letters from middle school students asking to join his next expedition. Dr. Ballard knew his discovery had tapped a wellspring of curiosity and excitement about science and was determined to feed it.