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Greg Relaford

Berks County Intermediate Unit - Asian Studies Collaborative - 0 views

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    The Asian Studies Collaborative (ASC) supports educators in their efforts to incorporate programs in Asian language and culture into the K-12 curriculum. The Berks County Intermediate Unit (BCIU) launched the Asian Studies Collaborative in 2009. The ASC represents a unique collaboration of educators, business persons, and community members who share a keen interest in expanding knowledge of Asian history, culture, and language.
Greg Relaford

Flat Classroom™ Conference - Home - 0 views

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    The Flat Classroom™ Conference is a unique limited-seating conference including students and educators to envision the future of education as they use leading technology tools such as wikis, blogs, social networking and multi-media storytelling. The conference is diverse in participation while allowing smaller groups with leading world-class presenters in a "flattened" environment where virtual participants join in the conversation from remote corners of the world. Educators will leave the conference understanding how to collaborate globally and with skills and contacts in hand to start projects. Students will leave the conference with leadership skills, technology skills, presentation skills, and a better understanding of diverse cultures and collaboration.
Greg Relaford

Global SchoolNet: Find Partners or Projects - 0 views

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    Global SchoolNet's Projects Registry (PR) is the oldest (1995) and largest online clearinghouse for teacher-conducted global learning projects. The PR contains more than 3,000 annotated listings - and is searchable by date, age level, geographic location, collaboration type, technology tools or keyword. The Project Registry is a central place for educators to find global partners and announce projects. Many projects are aligned with the 21 Century Learning Skills matrix, the ICT Literacy Maps, especially in Science, Geography and English and International Society for Technology Education (ISTE) NETS Standards for Students.
Greg Relaford

Flat Classroom Project - About - 2 views

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    What is the Flat Classroom™ Project? The Flat Classroom™ Project is a global collaborative project that joins together middle and senior high school students. This project is part of the emerging tend in internationally-aware schools to embrace a holistic and constructivist educational approach to work collaboratively with others around the world in order to create students who are competitive and globally-minded. The project was co-founded by Vicki Davis (Westwood Schools, USA) and Julie Lindsay(Beijing (BISS) International School, China) in 2006when Julie (then in Bangladesh) and Vicki joined their classrooms together for the first time to study and emulate the emerging flattened learning environment. The Flat Classroom Project 2006 is featured in Chapter 13, 'If it's not happening it's because you're not doing it', of the 2007 edition of Thomas Friedman's book, The World is Flat' upon which it was based. (pages 501-503) One of the main goals of the project is to 'flatten' or lower the classroom walls so that instead of each class working isolated and alone, 2 or more classes are joined virtually to become one large classroom. This is done through the Internet using Web 2.0 tools such as Wikispaces and Ning. The Project uses Web 2.0 tools to make communication and interaction between students and teachers from all participating classrooms easier. The topics studied and discussed are real-world scenarios based on 'The World is Flat' by Thomas Friedman.
Greg Relaford

Global SchoolNet: Home - 0 views

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    Our Mission Global SchoolNet's mission is to support 21st century learning and improve academic performance through content driven collaboration. We engage educators and students in meaningful e-learning projects worldwide to develop science, math, literacy and communication skills, foster teamwork, civic responsibility and collaboration, encourage workforce preparedness and create multi-cultural understanding. We prepare youth for full participation as productive and effective citizens in an increasing global economy. Founded in 1984, GSN is a 501(c)3 non-profit education organization. Let's work together to give youth the skills they need.
Greg Relaford

The Global Education Collaborative - The Official Social Network of the Global Educatio... - 0 views

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    Join our online community for those interested in global education. Contribute by adding media, conversation, and collaborative projects.
Greg Relaford

Flat Classrooms - Transforming learning through global collaboration - 0 views

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    Transforming learning through global collaboration
Greg Relaford

Interactive Video Conferencing Services - Education Content - Center for Interactive Le... - 0 views

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    Video Conferencing Services - Proven expertise to maximize your investment in education!
Greg Relaford

iEARN | Learning with the world, not just about it ... - 0 views

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    130 Countries 30 Languages 40,000 Educators 2 Million Youth iEARN (International Education and Resource Network) is the world's largest non-profit global network that enables teachers and youth to use the Internet and other technologies to collaborate on projects that enhance learning and make a difference in the world.
Greg Relaford

Flickr: Through Global Lenses - 0 views

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    About Through Global Lenses Worldwide collaborative project to share photographs and writing
Greg Relaford

Open source 3D virtual collaboration toolkit | Open Wonderland - 1 views

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    Use Open Wonderland to build your virtual world! Create dynamic learning environments, collaborative business applications, or interactive, multi-user simulations. Start with a blank slate, or modify an existing world. While some types of worlds can be created by end-users or 3D artists, this toolkit is designed primarily for developers familiar with the Java programming language. As a developer, you can extend any part of the system and add functionality by creating modules, the Wonderland version of plugins. Click the Browse button above to explore the extensions currently available in the Wonderland Module Warehouse.
Greg Relaford

WoWinSchool / FrontPage - 0 views

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    This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com. The original focus of this project was to develop a curriculum for an after school program or "club" for at-risk students at the middle and/or high school level. This program would use the game, World of Warcraft, as a focal point for exploring Writing/Literacy, Mathematics, Digital Citizenship, Online Safety, and would have numerous projects/lessons intended to develop 21st-Century skills. Because of the success of the first year's implementation as an after school program, the program is now being implemented as a language arts elective for middle schoolers designed to provide enrichment for students at all levels. All project materials, including a fully-developed language arts course, aligned to middle grades standards, will be made available under a creative commons license upon completion. The goal is to not only demonstrate the viability of game-based learning using commercial games, but to also provide a foundation or template upon which similar projects can be built.
Greg Relaford

CK12.ORG - FlexBooks - 0 views

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    CK-12 Foundation is a non-profit organization with a mission to reduce the cost of textbook materials for the K-12 market both in the U.S. and worldwide. Using an open-content, web-based collaborative model termed the "FlexBook," CK-12 intends to pioneer the generation and distribution of high quality educational content that will serve both as core text as well as provide an adaptive environment for learning through the FlexBook Platform™.
Greg Relaford

GoodPlay | The GoodWork Project - 1 views

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    Research Profile: The GoodPlay Project With support from the MacArthur Foundation, the GoodPlay project explores the ethical character of young people's activities in the new digital media. We seek to understand how young people conceptualize their participation in virtual worlds and the ethical considerations that guide their conduct. We are exploring five themes which we believe are salient in the digital age, with implications for ethics-identity, privacy, ownership and authorship, credibility, and participation. In the first phase of our project, we studied youth ages 15-25 who participate in online games, social networking sites, and other online communities. Our methods included in-depth interviews and the posing of ethical dilemmas. Based on this research, and in collaboration with Project New Media Literacies, we developed classroom exercises to encourage high school-aged youth to reflect on the ethical implications of their online activities. In the current phase, we are studying the ethical perspectives of youth ages 10-14 and of influential adults in young people's lives. We are also studying "good participation," focusing on youth who use digital media to facilitate the achievement of civic and political goals.
Greg Relaford

52°North Initiative for Geospatial Open Source Software GmbH - 0 views

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    52°North refers to the degree of latitude which intersects the founding organizations' home - the city of Münster, Germany. 52°North - the R&D Network The open source software initiative 52°North is an international network of partners from research, industry and public administration. Its mission is to foster the development of new concepts and technologies in Geoinformatics through a common innovation process. Partners participate in so called R&D communities, focusing on common themes, such as Sensor Web Enablement (SWE) or web-based Geoprocessing, for example. All software developed within this collaborative development process is published under an open source license. The 52°North partners have a long and outstanding record in the Geo-IT domain. They are actively contributing to the development of international standards, e.g. at W3C, ISO, OGC or INSPIRE.
Greg Relaford

Flat Classroom Book - Home - 0 views

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    The point of the Flat Classroom book is to promote global collaboration. By encouraging book clubs to happen during the launch, the resources we've created to link classrooms will kick in. The book has: an embedded PD project, Twitter hashtags, Mobile device qr codes, an online forum, and more.
kathryn owen

EcoMUVE - 1 views

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    "The goal of the EcoMUVE project is to help students develop a deeper understanding of ecosystems and causal patterns with a curriculum that uses Multi‐User Virtual Environments (MUVEs). MUVEs are 3‐D virtual worlds that have a look and feel similar to videogames. They are accessed via computers and, in our case, recreate authentic ecological settings within which students explore and collect information. Students work individually at their computers and collaborate in teams within the virtual world. The immersive interface allows students to learn science by exploring and solving problems in realistic environments."
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