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Greg Relaford

WoWinSchool / FrontPage - 0 views

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    This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com. The original focus of this project was to develop a curriculum for an after school program or "club" for at-risk students at the middle and/or high school level. This program would use the game, World of Warcraft, as a focal point for exploring Writing/Literacy, Mathematics, Digital Citizenship, Online Safety, and would have numerous projects/lessons intended to develop 21st-Century skills. Because of the success of the first year's implementation as an after school program, the program is now being implemented as a language arts elective for middle schoolers designed to provide enrichment for students at all levels. All project materials, including a fully-developed language arts course, aligned to middle grades standards, will be made available under a creative commons license upon completion. The goal is to not only demonstrate the viability of game-based learning using commercial games, but to also provide a foundation or template upon which similar projects can be built.
Vicki Butler

ITL Research - 0 views

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    "Education and political leaders in countries around the world have recognized the imperative to prepare their youth for the 21st century, a goal that many believe requires the fundamental transformation of educational opportunities together with the integration of technology into teaching and learning. But educational change is complex. It takes place within an ecosystem of influences that range from national policies, programs, and supports to local community contexts and school-specific professional cultures. As part of Microsoft's commitment to education transformation, its Partners in Learning Program initiated the Innovative Teaching and Learning (ITL) Research project to contribute information and policy insights on where and how effective education transformation is taking place around the world."
Greg Relaford

about gng | global nomads group - 0 views

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    Established in 1998, the Global Nomads Group (GNG) is an international NGO that creates interactive educational programs for students about global issues. GNG's educational programs include (1) four types of videoconferences - The PULSE, Currents, Innovations and Rapid Response - where students learn about and discuss subjects with their peers from around the world in live, facilitated sessions; and (2) videos and learning content on a variety of international issues relevant to teachers and students.
Greg Relaford

myWorld Geography | Pearson SuccessNet+ - 0 views

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    Connect. Experience. Understand. myWorld Geography program is a revolutionary new program that blends technology, integrated hands-on activities, and a student text. It takes users on a one-of-a-kind journey around the globe and through history in a way that provides all students multiple ways to Connect, Experience, and Understand the content they are learning: to the lives of 22 teens from around the world.
Greg Relaford

Home - Watershed Dynamics - 0 views

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    The Watershed Dynamics project is a partnership between the Office of STEM Education Partnerships (OSEP) at Northwestern University, the GLOBE (Global Learning and Observations to Benefit the Environment) program, CUAHSI (the Consortium of Universities for the Advancement of Hydrologic Science, Inc.). Each organization represents a group of people interested in hydrology and science education. Working together, curriculum developers at OSEP, the worldwide network of science educators in GLOBE, and scientists and engineers from CUAHSI, have created tools and curricula to support student investigations of the watershed. This curriculum is designed to teach students about water availability and the impacts of human activty on the watersheds we live in. Watershed Dynamics promotes the use of authentic scientific data and technology in the high school classroom. Students and teachers learn to use GIS tools and various data sets to answer questions about the environment.
Greg Relaford

Berks County Intermediate Unit - Asian Studies Collaborative - 0 views

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    The Asian Studies Collaborative (ASC) supports educators in their efforts to incorporate programs in Asian language and culture into the K-12 curriculum. The Berks County Intermediate Unit (BCIU) launched the Asian Studies Collaborative in 2009. The ASC represents a unique collaboration of educators, business persons, and community members who share a keen interest in expanding knowledge of Asian history, culture, and language.
Greg Relaford

Open source 3D virtual collaboration toolkit | Open Wonderland - 1 views

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    Use Open Wonderland to build your virtual world! Create dynamic learning environments, collaborative business applications, or interactive, multi-user simulations. Start with a blank slate, or modify an existing world. While some types of worlds can be created by end-users or 3D artists, this toolkit is designed primarily for developers familiar with the Java programming language. As a developer, you can extend any part of the system and add functionality by creating modules, the Wonderland version of plugins. Click the Browse button above to explore the extensions currently available in the Wonderland Module Warehouse.
Greg Relaford

ARToolKit Home Page - 3 views

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    ARToolKit is a software library for building Augmented Reality (AR) applications. These are applications that involve the overlay of virtual imagery on the real world. For example, in the image to the right a three-dimensional virtual character appears standing on a real card. It can be seen by the user in the head set display they are wearing. When the user moves the card, the virtual character moves with it and appears attached to the real object.
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