Skip to main content

Home/ SAAS@ISTE/ Group items tagged literacy

Rss Feed Group items tagged

Greg Relaford

About | Ocean Literacy - 0 views

  •  
    The Ocean Literacy website is here to support anyone and everyone who is interested in promoting ocean literacy. Ideas for development and evolution are welcomed. This website is maintained by the College of Exploration.  Lawrence Hall of Science and the College of Exploration are currently working together as a part of COSEE CA to develop the website.
Greg Relaford

Global SchoolNet: Find Partners or Projects - 0 views

  •  
    Global SchoolNet's Projects Registry (PR) is the oldest (1995) and largest online clearinghouse for teacher-conducted global learning projects. The PR contains more than 3,000 annotated listings - and is searchable by date, age level, geographic location, collaboration type, technology tools or keyword. The Project Registry is a central place for educators to find global partners and announce projects. Many projects are aligned with the 21 Century Learning Skills matrix, the ICT Literacy Maps, especially in Science, Geography and English and International Society for Technology Education (ISTE) NETS Standards for Students.
Greg Relaford

WoWinSchool / FrontPage - 0 views

  •  
    This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com. The original focus of this project was to develop a curriculum for an after school program or "club" for at-risk students at the middle and/or high school level. This program would use the game, World of Warcraft, as a focal point for exploring Writing/Literacy, Mathematics, Digital Citizenship, Online Safety, and would have numerous projects/lessons intended to develop 21st-Century skills. Because of the success of the first year's implementation as an after school program, the program is now being implemented as a language arts elective for middle schoolers designed to provide enrichment for students at all levels. All project materials, including a fully-developed language arts course, aligned to middle grades standards, will be made available under a creative commons license upon completion. The goal is to not only demonstrate the viability of game-based learning using commercial games, but to also provide a foundation or template upon which similar projects can be built.
Vicki Butler

CoLearners - 0 views

  •  
    "It is a great pleasure to be here at the East Noble School District and to be a part of this great adventure you are embarking on. You are not alone, though you are among pioneers among educators who are learning to adapt schooling to reflect the unique demands of our times, our millennial children, and an emerging and dramatically different information landscape. For the community session, I will outline three converging conditions - a perfect storm - of change that is forcing us to rethink the fundamental of education, being educated, and even the definition of literacy"
Greg Relaford

GoodPlay | The GoodWork Project - 1 views

  •  
    Research Profile: The GoodPlay Project With support from the MacArthur Foundation, the GoodPlay project explores the ethical character of young people's activities in the new digital media. We seek to understand how young people conceptualize their participation in virtual worlds and the ethical considerations that guide their conduct. We are exploring five themes which we believe are salient in the digital age, with implications for ethics-identity, privacy, ownership and authorship, credibility, and participation. In the first phase of our project, we studied youth ages 15-25 who participate in online games, social networking sites, and other online communities. Our methods included in-depth interviews and the posing of ethical dilemmas. Based on this research, and in collaboration with Project New Media Literacies, we developed classroom exercises to encourage high school-aged youth to reflect on the ethical implications of their online activities. In the current phase, we are studying the ethical perspectives of youth ages 10-14 and of influential adults in young people's lives. We are also studying "good participation," focusing on youth who use digital media to facilitate the achievement of civic and political goals.
Greg Relaford

Global SchoolNet: Home - 0 views

  •  
    Our Mission Global SchoolNet's mission is to support 21st century learning and improve academic performance through content driven collaboration. We engage educators and students in meaningful e-learning projects worldwide to develop science, math, literacy and communication skills, foster teamwork, civic responsibility and collaboration, encourage workforce preparedness and create multi-cultural understanding. We prepare youth for full participation as productive and effective citizens in an increasing global economy. Founded in 1984, GSN is a 501(c)3 non-profit education organization. Let's work together to give youth the skills they need.
Greg Relaford

E-Learning Journeys - 0 views

  •  
    E-Learning Coordinator at Beijing (BISS) International School, China. This blog exists to share ideas about E-Learning, ICT integration and digital literacy in education.
Greg Relaford

About the site - 0 views

  •  
    This arcade is a portal to games and interactive activities focused on ocean and air themes. It highlights the science and the activities of the National Oceanic and Atmospheric Administration (NOAA) and other agencies and organizations promoting environmental stewardship. WaterLife: Where Rivers Meet the Sea This serious game is based on the ecosystem of a United States west coast estuary and follows a human, Valerie, as she encounters Oscar the sea otter, and the Claminator, a geoduck clam. The friends are challenged to learn about the factors that produce healthy estuaries, food webs, and why estuaries are essential to ocean life and to humans.
1 - 8 of 8
Showing 20 items per page