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Carlos Vaz

Scribblar - simple, effective, online collaboration - 0 views

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    Simples de usar, intuitivo, gratuito, sem registo.
Teresa Pombo

Activstudio : Education : Products : Promethean UK - 0 views

  • Activstudio - Our Award Winning Software for Secondary Schools and Older Students.

    Conceived by a classroom teacher, imaginatively developed as a teaching tool, Activstudio has set the benchmark for interactive whiteboard software that others strive to emulate.  Designed to replicate in digital format what teachers do at the "chalkface", Activstudio enhances whole class interactivity.

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    With the start of the new school year, many teachers and students are seeking new products and technologies to help them through their upcoming academics. With the increase of teachers using blogs and wikis, and students networking and utilizing online tools, the demand for easier and more efficient ways of learning is on the rise.
Jose Paulo Santos

Activsoftware Inspire Edition : Promethean Planet - 0 views

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    Our next generation of teaching and learning software has been designed by teachers for teachers, creating our very first user-generated solution - and we couldn't wait to share it with you… Activsoftware Inspire Edition delivers amazing functionality and exciting new features; making learning journeys more fun than ever before. Available exclusively to Promethean Planet members, our tailored preview specifically invites feedback, offering you the opportunity to shape the future of the de facto educational platform of tomorrow.
Jose Paulo Santos

Learnverbs.com | learnverb.com | Learn Verbs | Learning Verbs | Verb Pronunciation Guid... - 0 views

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    Aprenda os verbos em várias línguas e com áudio.
António Teixeira

Creating a Tech-Infused Culture, Harry Grover Tuttle - 2 views

  • 3. Display student work.
    • António Teixeira
       
      Faz-se na rede de alunos.
  • 4. Use morning news.
  • 5. E-mail research.
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  • send science teachers an article about using computerized probes to analyze motion.
  • 6. Share a monthly digital newsletter.
  • Ask team, grade-level, or subject-area teachers to contribute a report on technology projects for a specific month
  • 7. Build a digital resource "book" or online site showing how tech projects support standards.
  • 8. Sponsor library teas and pizza breaks.
  • 9. Provide bimonthly how-tos.
  • 20-minute Common Technology sessions for teachers in the school lab and teach the most commonly used features of various technologies such as whiteboards or digital cameras.
  • 10. Target technophobes.
  • 11. Suggest integration
    • António Teixeira
       
      Muito interessante! Por exemplo: colocar as diversas escolas de um Agrupamento a realizar um projecto comum com o auxílio de ferramentas Web 2.0.
  • Encourage team interdisciplinary projects to have a strong technology component.
  • 12. Volunteer to evaluate.
  • 13. Assist teachers in meeting standards.
    • António Teixeira
       
      As Google Forms podem dar uma grande ajuda...
  • 14. Ask for electronic reports on students.
    • António Teixeira
       
      Melhor do que isto: levar os professores de uma turma a utilizar colaborativamente uma folha de cálculo online para troca de informação sobre os alunos da turma.
  • 15. Comment during observations about the use or absence of technology.
  • improve student learning by using higher-level thinking activities based on technology.
  • 16. Review lessons.
  • lesson plans that integrate technology.
  • 17. Work with the district curriculum council.
  • 18. Spur Spur planning
  • 19. Budget for conferences.
  • 20. Facilitate mentoring.
    • António Teixeira
       
      Muito interessante!!
    • António Teixeira
       
      Por exemplo: o "clube multimédia" da escola é um conjunto de aluno qualificados em diversas áreas e que podem apoiar os professores na utilização das ferramentas.
  • Develop a technology mentor program so that students can provide technical assistance to their teachers as the instructors develop technology-infused learning.
  • 21. Educate the community.
  • 22. Participate actively in professional development.
  • This learning fair fair is very effective in helping the public understand how students learn with technology.
  • by showcasing student projects.
  • posters, digital pictures, PowerPoint presentations, and digital movies
  • 1. Dedicate staff time.
  • 10 minutes during each faculty meeting
  • Focus the school Web site on technology-infused learning in various subject areas.
  • 2. Publish activity photos
  • take digital pictures of student learning that involves technology.
  • Show technology-generated student work at the school entrance.
  • Here are numerous practical strategies for achieving a culture in which students can be more engaged in their learning, have multiple means of accessing accessing and demonstrating that learning, and have varied assessments through technology.
  • Here are numerous practical strategies for achieving a culture in which students can be more engaged in their learning, have multiple means of accessing and demonstrating that learning, and have varied assessments through technology.
António Teixeira

Israel's Time To Know Aims To Revolutionize The Classroom - 0 views

  • Time To Know believes there are three main reasons why today’s classroom is ineffective
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  • a management application that allows the teacher to review each student’s progress, view trends in the class’ performance, as well as plan for the next day’s lessons. It also allows teachers to customize learning sequences, assign assessments to students, and create reports of student progress.
  • assessmentassessment
  • Contrary to partial solutions such as computerized tutorials, or digital whiteboards, Time To Know set out to create a holistic solution designed to migrate from instructional to Constructivist Learning in which learning and knowledge are experience driven.
  • Time To Know designs and produces what it calls ‘full digital curriculum coverage,’ which is a complete year’s worth of lesson plans, learning activities, and homework assignments.
  • Time To Know employees a team of 350 consisting of 120 pedagogy and instructional designers (aka teachers), 60 graphics artists, illustrators and animators and 80 technologists.
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    Projecto integrado que visa explorar todas as potencialidades do uso do computador em sala de aula.
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